Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*


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Quick post b/c I dn't have time for more right now:
Please repost your characters instead of editing the old sheet, so I can find it easier, and so that I can look at what changes were made if I need to.
 


Here is the first run of the character sheet!

[Sblock=Chevik - Boccob's Vessel]
Chevik Quintillion Male Human Cleric 5/Divine Oracle 1 (CD)/Paragnostic Apostle 4 (CC)/Loremaster 10
CR 20; Medium Humanoid; HD 14d4+6d6+140 (206)
hp 206; Init +5; Spd 30'.; AC 35, Touch 20, Flat-Footed 30

BAB +10/+5; Grp +10
Melee +1 Adamantine Holy Ghost Touch Undead Bane Mace (Light) +11/+6 (1d6+1)

Saves Fort +21, Ref +16, Will +32
Abilities Str 10 (+0), Dex 20 (+5), Con 24 (+7), Int 28 (+9), Wis 28 (+9), Cha 22 (+6)

Skills Appraise (+11), Craft (+14), Concentration +30, Decipher Script +27, Diplomancy +6, Disguise +6, Gather Information +6, Hide +5, Knowledge (Arcana) +31, Knowledge (Arch/Eng) +19, Knowledge (Dungeonering) +19, Knowledge (Geography) +19, Knowledge (History) +21, Knowledge (Nature) +24, Knowledge (Nobility) +19, Knowledge (Religion) +35, Knowledge (Planes) +29, Listen +9, Ride +5, Search +9, Sense Motive +9, Spellcraft +34, Spot +9, Swim -2, Speak Language - 6

Feats 1 - Skill Focus (Knowledge (Religion), 1 - Extend Spell, 3 - Craft Wonderous Item, 6 - Persist Spell, 9 - Augmented Healing, 12 - Domain Spontaneity, 15 - Divine Metamagic (Persist Spell), 18 - Spell Penetration
Loremaster Secrets 1 - Extra Turning, 3 - Extra Turning, 5 - Knowledge Devotion (CC), 7 - Magic Devotion (CC), 9 - Spontaneous Domain Casting (CC)
(CC) = Complete Champion

Languages Common, Draconic, Celestial, Infernal, Abyssal, Elven, Sylvan, Terran, Undercommon, Giant, Ignan (B), Aquan (B)
(B) = Bonus from Lore Master

Class Abilities Turn Undead (+13), Lore (1d20+25), Greater Lore (Ex): Identify, True Lore (Ex): 1/day Legend Lore or Analyze Dweomer, Manifest Ethos: Damaging spells vs Evil creatures = 1/2 divine damage, Mind Over Body: +1 CL to all Conjuration (Healing) spells, Penetrating Insight: +1 to overcome SR, Pierce the Veil: +2 DC on Necro vs Undead & +2 to Turn Checks, Loremaster Secrets (see above), Holy Texts: Paragnostic Apostle levels stack for Turn & Domain powers

Cleric Spells (Cast 6/8+1/7+1/7+1/7+1/7+1/5+1/5+1/5+1/5+1 Per Day, Save DC 19 + Spell Level, Caster Level 20): All 0th -- 9th Cleric Spell from approved sources
Domains
Knowledge: All knowledge skills as class skills; +1 CL on Divination spells
Spell List: 1 - Detect Secret Doors, 2 - Detect Thoughts, 3 - Clairaudience/Clairevoyence, 4 - Divination, 5 - True Seeing, 6 - Find the Path, 7 - Legend Lore, 8 - Discern Location, 9 - Foresight
Magic: Use wands, scrolls, & staves as wizard 1/2 level
Spell List: 1 - Magic Aura, 2 - Identify, 3 - Dispel Magic, 4 - Imbue with Spell, 5 - Spell Resistance, 6 - Antimagic Field, 7 - Spell Turning, 8 - Protection from Spells, 9 - Mordenkainen's Disjunction
Oracle: + 2 CL on Divination spells
Spell List: 1 - Identify, 2 - Augury, 3 - Divination, 4 - Scrying, 5 - Commune, 6 - Legend Lore, 7 - Greater Scrying, 8 - Discern Location, 9 - Foresight
Trickery: Add Bluff, Disguise, & Hide as class skills
Spell List: 1 - Disguise Self, 2 - Invisibility, 3 - Nondetection, 4 - Confusion, 5 - False Vision, 6 - Mislead, 7 - Screen, 8 - Polymorph Any Object, 9 - Time Stop (? What do I replace this with)

Possessions:
Total Gear Value 1,000,000
Remaining 13485

Exp Cost 10000
Remaining @ 20th - 160

Body Slot - Item - GP Value - Source - XP
Ring of Universal Resist Minor - 84000 - ELH (SRD)
Headband of Int/Wis +6 - 45000 - DMG; 1/2 market - 3600xp
Belt of Constitution +6 - 36000 - DMG
Tome of Understanding +5 - 137500 - DMG
Tome Clear Thought +4 - 110000 - DMG
Weapon +1 Adamantine Holy Undead Bane G.Touch Light Mace - 53005 - DMG
Armor +5 G.Touch Mithral Breastplate - 68200 - DMG
Bracers of Natural Armor +5 - 25000 - DMG; 1/2 market - 2000xp
Vest of Resistance +5 - 25000 - CAr
Book of All Knowledge - 1500 - CC; 1/2 market - 120 xp
Bag of Holding II - 2500 - DMG; 1/2 market - 200xp
Pearl of Power I x 2 - 1000 - DMG; 1/2 market - 80xp
Necklace of Adaptation - 9000 - DMG
Crystal Ball w/ True Seeing - 40000 - DMG; 1/2 market - 3600xp
Ring of Protection: +5 - 50000 - DMG
Goggles of Night - 12000 - DMG
Cloak of Charisma: +4 - 8000 - DMG; 1/2 market - 640xp
Gloves of Dex: +6 - 36000 - DMG
Tome of Leadership +4 - 110000 - DMG
Manual of Bodily Health +4 - 110000 DMG
Luckblade - 22060 - DMG
Wand of Shield - 750 - DMG
[/sblock]
 

Reposted as per your request, sir.

Changes are as follows: Dropped Carpet of Flying in favor of a Slotless Periapt of Wisdom +4, as well as adding in the Boot Blade combat statistics from Complete Scoundrel. Should you be permitting the use of high-level NPC's for magical services, I'll be dropping another 3060gp and all of Sabastian's Craft Pool XP to bump his Charisma by +2 via Wish. Other than that, it's simply pending final approval and a completed background.

Sabastian Raze -- Male Human Factotum 20
------------------------------------------
Sabastian Raze: Male Human Factotum 20
CR 20; Medium Humanoid; HD 19d8+70
hp 242 (182 w/o Amulet); Init +5; Spd 40'.; AC 36, Touch 26, Flat-Footed 31

Base Atk +15/+10/+5; Grp +25
Melee Shortsword of Wounding +5 +25/+20/+15 (1d6+10/19-20 x2)
Melee Boot Blade +20/+15/+10 (1d4+10/19-20 x2)
Ranged Light Crossbow +5 +25/+20/+15 (1d8+5/19-20 x2)

Abilities Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 30 (+10), Wis 20 (+5), Cha 16 (+3)
Saves Fort +16, Ref +22, Will +16
Skills Balance +29, Bluff +19. Climb +29, Concentration +15, Decipher Script +15, Diplomancy +25, Disable Device +30, Disguise +13, Escape Artist +33, Gather Information +17, Hide +35, Intimidate +15, Jump +36, Knowledge (Arcana) +20, Knowledge (History) +20, Knowledge (Local) +20, Knowledge (Nobility) +20, Knowledge (Religion) +20, Listen +15, Move Silently +35, Open Lock +31, Perform (Comedy) +13, Ride +20, Search +27, Sense Motive +15, Sleight of Hand +27, Spellcraft +22, Spot +15, Swim +24, Tumble +29, Use Magic Device +23
Feats Acrobatic, Agile, Athletic, Combat Expertise, Improved Toughness, Investigator, Nimble Fingers, Skill Focus (Disable Device)

Languages Common, Elven, Dwarven, Gnome, Orc, Undercommon, Draconic, Infernal

Class Abilities Arcane Dilettante (8 Spells), Brains Over Brawn, Cunning Breach, Cunning Brilliance, Cunning Defense, Cunning Dodge, Cunning Insight, Cunning Knowledge, Cunning Strike, Cunning Surge, Improved Cunning Defense, Inspiration (10/Encounter), Opportunistic Piety (11/Day), Trapfinding
Factotum Spells Known (Cast 1/1/1/1/1/1/1/1 Per Day, Save DC 20 + Spell Level, Caster Level 20): All 0th -- 7th Sorcerer/Wizard Spells sans Material Costs

Possessions Tome of Clear Thought +4 [Used], Tome of Understanding +2 [Used], Gloves of Dexterity +6, Belt of Giant's Strength +6, Amulet of Health +6, Headband of Intellect +6, Slotless Periapt of Wisdom +4, Boots of Striding & Springing, Goggles of Minute Seeing, Cloak of Epic Protection +5, Armbands of Might, Heward's Fortifying Bedroll, Spool of Endless Rope, Vest of Escape, Glamered Mithral Breastplate of Stealth +5, Wounding Shortsword +5, Light Crossbow +5, Ring of Feather Falling, Ring of Protection +1, Field Provisions Box, Rod of Splendor, Wand of Cure Critical Wounds [50 Charges], Wand of Fireball 10th [50 Charges], Wand of Leomund's Secure Shelter [50 Charges], Everburning Torch, Masterwork Thieves' Tools, Spell Component Pouch, Wooden Holy Symbol x19, Grappling Hook, Waterskin, Chalk x10, Vial of Ink, Boot Blade, Flint & Steel, Inkpen, Crowbar, Belt Pouch x2, Potion of Haste x5, Elixer of Truth x3, Universal Solvent x3, Sovereign Glue x3, Pouch w/ 4466.8gp

[sblock=Personality]Fun-loving, light-hearted, witty, and clever, Sabastian strives to be the life of the party in even the most grim of situations. While perhaps a bit over-confident and arrogant, he nevertheless remains a steadfast, open-minded, and honest member of society, easily intrigued by the latest fad or interesting gossip.

If an antic isn't over-the-top, then this particularly flair-inclined rogue feels as if the act was ill-performed. More flash than substenance, one might say, is Sabastian's personal calling card.

His easy-going demeanor often leaves little to the imagination as to how intelligent this simplistic ex-circus performer really is. While he doesn't particularly have a degree in a field of study or collegial credits to back up his intellectual fortitude, he nevertheless harbors an adaptive mind, and learns quickly, giving him the illusion that he's studied abroad on more than one occassion.[/sblock]

[sblock=Appearance]Of only moderate height, Sabastian stands as an odd pinacle of misconstrued ordinaryism. With lightly parted hair the shade of a newly lit hearth and compelling eyes of celadon, this young adventurer extrordinaire sports an odd combination of uniqueness and contemporary features to simulate a strange sense of attractiveness.

When not adventuring, Sabastian favors flamboyant, stylish attire, though not overly complex. Fine silk garments or stylish vestments of red, black, or blue in tandem with simple yet appealing breeches and footwear. Adventurewear, on the other hand, leans more towards practicallity: short-sleeved tunics, light-fitting garments, and heavy-soled shoes for long marches, as well as a slew of equipment of various types to see him through to the next sunrise.[/sblock]


[sblock=Unfinished Background]
  • Born Sabastian Foffawitz to Beatris and Kordan Foffawitz, whom are talent-varied performers of Carnaval du Doue' -- a simplistic travelling circus and carnival, featuring a slew of activities of which audience members often became unwitting additions.
  • Sabastian begins his meager career as an escape artist under his mother's tutelage at age nine. Unusually gifted with the trade, he soon branches out into clownery, low-trapeze acrobatics, and minor acts of prestidigitation and sleight of hand to further compliment his affinity, as well as dabbling ever so slightly into arcane and divine studies.
  • At age thirteen, Sabastian suffers a nasty fall from the mid-trapeze, missing the safety net entirely. Though only mildly injured, he's nevertheless prevented from further circus antics until he recouperates. During his impromptu vacation, Sabastian more intimately pursues magical studies, showing another strange knack for picking up odds and ends with prevelant ease. After his recovery, he returns to his "normal" life.
  • Now a young man of sixteen, Sabastian narrowly avoids being burned alive after the faire disturbs a violent clan of orcs, causing them to attack the carnival and torch it, killing a good number of patrons who'd attended that day. He and his parents survive the encounter as they -- in league with the other ensemble of performers of Carnaval du Doue' -- defend what little is left and drive the orcs off.
  • With Carnaval du Doue' sundered and in the process of rebuilding, Sabastian takes this chance to ponder life outside of the tents and caravans for once. After aiding in getting the carnival rebuilt and refitted to the point of being servicable, Sabastian -- now age seventeen -- bids farewell to his bizarre family and begins sampling life from a different perspective, heading towards one of the more prosperous southern city-state: Restenford.
  • The excitable performer finds life outside of the carnival much to his liking, free from the time-constraint applied by performance schedules and constant practice. Acquires a part-time job as a locksmith's apprentice in order to appropriate a simple abode within the city. Sabastian soon becomes bored with the tedious nature of every-day life amongst ordinary citizens, and seeks a more exciting occupation to compensate.
  • Now eighteen, Sabastian whimsically changes his surname from Foffawitz to Raze purely on the grounds that "nobody can take someone with a name like Foffawitz seriously." He then proceeded to sample various careers out of curiosity, ranging from tavern entertainer to problem sleuth, none of which particularly held his interested despite his odd renaissance-esque affinity, and soon returns to the job of entertainer.
  • After an odd event involving pilfering a pickpocket, "Eyeless" Errol of the Restenford Guild of Insurers, Solicitors, and Beggars (see PHBII, pg. 177) took a keen interest in the young master of legerdemain. Offered a position as a footpad, Sabastian -- intrigued by the dangerous yet exciting line of work -- accepted.
  • Two years of mass-theft, breaking and entering, and second-story work landed the young rogue -- now in his prime at age twenty -- the title of Bravo. He even took the liberty of leaving his own anonymous calling card as "The Blink Dog," inciting fear of theft in numerous wealthy clients, who in turn invested in protection services from the masked thieves' guild.
  • With a lucrative career under his belt and intending to expand on it for a bit longer before retiring, Sabastian discovered the harsh truth about what happens to those who wish to leave Errol's services. Shocked after the young roguelette he'd been courting was murdered for attempting to quit, Raze got the hint real quick and fled the city for the west. His occupation as a thief was certainly fun, but not worth being killed by his employer by any stretch.
  • Jobless again, Sabastian began his occupation hunt anew. It was during his transition that he discovered a growing economic need for adventurers of all walks of life, duly noted by the steadily increasing number of small-time Adventurer's Guilds cropping up about the country. On a vague impulse, Sabastian decided to give adventuring as an occupation for a whirl, finding the career pleasant. It was during this time that Sabastian was paired up with a motley crew of like-minded occupationalists, expanding both his knowledge in the various fields as well as getting to travel and make a tidy sum plundering tombs, underground cities, strongholds and the like. There was also the notoriety and respect that came with being an adventurer, a benefit the red-headed rogue wasn't fortunate enough to receive during his days of thievery.
[/sblock]
 
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Alrighty, here is a much more complete version of my character. the only thing I need now is the background and description.

[sblock=Oroz Brook]
Name: Oroz Brook

Race: Raptoran

2 Fighter, 2 Barbarian, 1 Bard, 10 Warchanter, 1 Exotic Weapon Master, 4 Frenzied Berserker

Str: 32 (Base 16 + 5 Tomb + 6 Enhacement + 2 Level)
Dex: 22 (Base 16 + 6 Enhancement)
Con: 26 (Base 15 + 5 Tomb + 6 Enhancement)
Int: 14 (Base 12 + 2 Enhancement)
Wis: 10 (Base 10)
Cha: 10 (Base 10)

BAB: 19
Ref: +14 = 3 Base + 6 Dex + 5 Resistance
Fort: +31 = 18 Base + 8 Con + 5 Resistance
Will: +11 = 6 Base + 0 Wis + 5 Resistance
AC: 35 = 10 Base + 6 Dex + 9 Armor + 5 Deflection + 5 Natural Armor
HD (d6 first + 3d10 + 6d12 + 10d8): 135 = 6+21+48+60
HP: 295 = 135 HD + 160 Con
Speed: 80ft/80ft Flight (Average)
Languages: Common, Tuilvilanuue, Sylvan

Feats (10): Power Attack, Combat Expertise, Cleave, Destructive Rage, Intimidating Rage, Weapon Proficiency (Gnomish Hooked Hammer), Weapon Focus (Gnomish Hooked Hammer), Leap Attack, Improved Combat Expertise, Die Hard

Skills: (107)
Craft (Weaponsmithing): +6 = 4 Ranks + 2 Int
Perform (Oratory): +23 = 21 Ranks + 4 Cross Classed Ranks + 0 Con
Sense Motive: +23 = 23 Ranks + 0 Wisdom
Jump: +82 = 23 Ranks + 11 Str + 10 Racial + 2 Synergy + 16 Speed + 20 Competence
Tumble: +39 = 22 Cross Classed Ranks + 6 Dex + 2 Synergy + 20 Competence
Spellcraft: +8 = 4 Ranks + 2 Int + 2 Synergy
Knowledge Arcana: +7 = 4 Ranks + 2 Cross Classed Ranks + 2 Int
Balance: +28 = 0 Ranks + 6 Dex + 2 Synergy + 20 Competence
Climb: +33 = 0 Ranks + 11 Str + 2 Racial + 20 Competence

Class Features: Rage 1/day, Uncanny Dodge, Fast Movement, Bardic Music 11/day, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Uncanny Blow, Supreme Cleave, Frenzy 2/day, Deathless Frenzy, Warchanter Music, Inspire Toughness, Inspire Recklessness, Combine Songs, Inspire Awe, Singing Shout, Inspire Legion

Racial Features: Wing Aided Movement, Flight, Pact with the Wind Lords, Unerring Direction, Low Light Vision, Weapon Familiarity (Footbows), +2 Racial Bonus to Climb and Spot

Spellcasting: Bard: Caster Level 1
Spells Known:
0 (4): Message, Summon Instrument, Light, Detect Magic
Spells/Day:
0: 2

Magical Equipment:
Boots of Swiftness: 256,000
Tome of Str +5: 137,500
Tome of Con +5: 137,500
Cloak of Resistance +5: 50,000
Amulet of Health +6/Natural Armor +5: 104,000
Belt of Giant Str +6: 36,000
Ring of Protection +5/Sustenance: 53,750
Ring of Invisibility/Freedom of Movement: 70,000
Gnomish Hooked Hammer (Hammer: Adamantine, Speed/ Pick: Adamantine, +5) : 74,000
Mithril Shirt +5 Heavy Fortification: 51,100
Headband of Int +2: 4,000
Hewards Handy Haversack: 2,000
Gloves of Storing x2: 20,000

Mundane Equipment:
1,000ft Silk Rope: 200
100 Smokesticks: 2,000
Grappling Hook: 1
Bell: 1
Bullseye Lantern: 12
Oil x10: 1
Waterskin: 1
Shovel: 2
Everburning Torch: 110
1,822gp

Attack: 19 BAB + 11 Str + 1 Weapon Focus + 5 Enhancement = +36
Frenzied Attack: 19 BAB + 18 Str + 1 Weapon Focus + 5 Enhancement = +43/+43/+38/+33/+28 1d10+41 [/sblock]
 
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Ok... I'm confused... someone asked about doubling up on effects on items and I thought got an ok for it... (such as my amulet of health and nat armor..) those are custom items your are now saying?.... puts a non caster at a SEVERE disadvantage.... is there a possibly I could spend MY pool of xp for someone to create me the items I have listed so far and if so how much would that cost.. or if you don't want to do the math Jemal just gimme the formula and I'll do the math for myself.. I'm just not sure what the formula would be...
 
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