Jemal said:How do they work?
ethandrew said:I don't have the book in front of me right now, but you potentially buy-off some of the LA. It's not that good when you develop with it, but it is good when you high level create with large LA.
Essentially, without the book with me or having looked at it in a few months, I believe you sacrifice a level here and there to pay off the LA, so you basically knock down the LA to only a few, instead of many. So like, if I was to play an Vampire with LA +8, you could buy off a few of those levels and still be able to have more than 4 character levels (in this scenario that we're starting at 12th).
I could get you more info tonight, but I'm sure someone here will be able to fill in what I've gotten wrong or missed.
5 HD + 8 LA = 13 ECL. minimum vampire level (I should know, I'm a vamp lover)A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn (see the Vampire Spawn entry) 1d4 days after burial.
If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD.
Jemal said:OK, so how do you 'buy' these levels? GP? XP? If XP, then how much?
If you spend an entire levels worth of XP on it, then how's it any different from the LA?
I'll have to wait for the full info, I guess...
And btw, using you example - You can't BE a vampire at lower than 13th lvl..
5 HD + 8 LA = 13 ECL. minimum vampire level (I should know, I'm a vamp lover)
Avalon® said:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.