Dharuhk Svahre
First Post
Ghatto smiles to himself. The challenge has been made, and he has no intention of dissapointing. He darts behind his force dragon ally, ending up south of the giant cat and gets ready to let loose. "Hope the gods are ready for this."
[sblock=OOC]
Swift action: Activate Quicksilver boots to take a move action as a swift action. Move 40 ft to end up south of the cat, 30 ft away from it.
Free Action: Activate Fleshring of Scorn
Full Attack Action:
Full Round Attack (w/ Haste/Rapid Shot/Slashing Fury/Power Attack 18/Expertise 18/Fighting Defensivly/Point Blank Shot): +4x12/-1x4/-6x4/-11x4 1d4+30 Crit: 17-20 x3
Triple Throw Daggers: +0x12 1d4+26 Crit: 17-20 x3
First 12 attacks of round 2 (1d20+4=22, 1d20+4=23, 1d20+4=22, 1d20+4=21, 1d20+4=24, 1d20+4=20, 1d20+4=8, 1d20+4=13, 1d20+4=22, 1d20+4=9, 1d20+4=17, 1d20+4=24)
Attacks with Triple Throw daggers round 2. (1d20+0=7, 1d20+0=5, 1d20+0=4, 1d20+0=3, 1d20+0=6, 1d20+0=3, 1d20+0=3, 1d20+0=7, 1d20+0=19, 1d20+0=15, 1d20+0=10, 1d20+0=19)http://invisiblecastle.com/roller/view/3080519/
First batch of four attacks round 2. (1d20-1=13, 1d20-1=7, 1d20-1=7, 1d20-1=5)
Second Batch of 4 attacks round 2. (1d20-6=-1, 1d20-6=11, 1d20-6=13, 1d20-6=10)
Last batch of 4 attacks round 2. (4d20-11=40, 4d20-11=40, 4d20-11=29, 4d20-11=50)
Ok, I made a typo with the last one and put 4d20 in the dice roll slot. I'm just gonna take the first 4, which were all misses.
Now, I may in fact be getting a little ahead of myself here, but in the interest of expediency, I'm just gonna assume the monster's AC hasn't changed in the last round and is still at Touch AC 9 (the benifit of rolling 28 times is you can definatly narrow down an opponents AC ). If I'm wrong and the AC has changed then we can adjust accordingly.
By my count, I crit the monster 9 times normally and twice with the triple throw weapons, and hit normally 8 times normally and once with the triple throw weapon.
Normal Crit Damage Rolls. (3d4+90+10d6=124, 3d4+90+10d6=132, 3d4+90+10d6=134, 3d4+90+10d6=128, 3d4+90+10d6=126, 3d4+90+10d6=128, 3d4+90+10d6=130, 3d4+90+10d6=129, 3d4+90+10d6=141)
2 triple throw crits. (3d4+78+10d6=126, 3d4+78+10d6=125)
8 Normal Hits (1d4+30+10d6=74, 1d4+30+10d6=69, 1d4+30+10d6=69, 1d4+30+10d6=61, 1d4+30+10d6=82, 1d4+30+10d6=69, 1d4+30+10d6=65, 1d4+30+10d6=75)
single triple throw weapon. (1d4+26+10d6=61)
Wow, I really hadn't expected results like that.
Ending tally: 20 hits, 2048 damage. I guess thats what happens when I can hit its AC that badly. [/sblock]
[sblock=OOC]
Swift action: Activate Quicksilver boots to take a move action as a swift action. Move 40 ft to end up south of the cat, 30 ft away from it.
Free Action: Activate Fleshring of Scorn
Full Attack Action:
Full Round Attack (w/ Haste/Rapid Shot/Slashing Fury/Power Attack 18/Expertise 18/Fighting Defensivly/Point Blank Shot): +4x12/-1x4/-6x4/-11x4 1d4+30 Crit: 17-20 x3
Triple Throw Daggers: +0x12 1d4+26 Crit: 17-20 x3
First 12 attacks of round 2 (1d20+4=22, 1d20+4=23, 1d20+4=22, 1d20+4=21, 1d20+4=24, 1d20+4=20, 1d20+4=8, 1d20+4=13, 1d20+4=22, 1d20+4=9, 1d20+4=17, 1d20+4=24)
Attacks with Triple Throw daggers round 2. (1d20+0=7, 1d20+0=5, 1d20+0=4, 1d20+0=3, 1d20+0=6, 1d20+0=3, 1d20+0=3, 1d20+0=7, 1d20+0=19, 1d20+0=15, 1d20+0=10, 1d20+0=19)http://invisiblecastle.com/roller/view/3080519/
First batch of four attacks round 2. (1d20-1=13, 1d20-1=7, 1d20-1=7, 1d20-1=5)
Second Batch of 4 attacks round 2. (1d20-6=-1, 1d20-6=11, 1d20-6=13, 1d20-6=10)
Last batch of 4 attacks round 2. (4d20-11=40, 4d20-11=40, 4d20-11=29, 4d20-11=50)
Ok, I made a typo with the last one and put 4d20 in the dice roll slot. I'm just gonna take the first 4, which were all misses.
Now, I may in fact be getting a little ahead of myself here, but in the interest of expediency, I'm just gonna assume the monster's AC hasn't changed in the last round and is still at Touch AC 9 (the benifit of rolling 28 times is you can definatly narrow down an opponents AC ). If I'm wrong and the AC has changed then we can adjust accordingly.
By my count, I crit the monster 9 times normally and twice with the triple throw weapons, and hit normally 8 times normally and once with the triple throw weapon.
Normal Crit Damage Rolls. (3d4+90+10d6=124, 3d4+90+10d6=132, 3d4+90+10d6=134, 3d4+90+10d6=128, 3d4+90+10d6=126, 3d4+90+10d6=128, 3d4+90+10d6=130, 3d4+90+10d6=129, 3d4+90+10d6=141)
2 triple throw crits. (3d4+78+10d6=126, 3d4+78+10d6=125)
8 Normal Hits (1d4+30+10d6=74, 1d4+30+10d6=69, 1d4+30+10d6=69, 1d4+30+10d6=61, 1d4+30+10d6=82, 1d4+30+10d6=69, 1d4+30+10d6=65, 1d4+30+10d6=75)
single triple throw weapon. (1d4+26+10d6=61)
Wow, I really hadn't expected results like that.
Ending tally: 20 hits, 2048 damage. I guess thats what happens when I can hit its AC that badly. [/sblock]
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