I finally looked at the Gamma World rules and I must say that I really like these two rules.
add the level of the player character to the damage player characters do to non-player characters
add twice the level to the damage for greater powers
It makes the game go faster.
It makes having to recalculate the hit points for every npc unnecessary.
I really like how well written the new Gamma World rule book is. It isn't redundant in the least, it doesn't have redundant powers. It explains everything as if I didn't know anything about RPG's.
Love it. All D&D products should go the Gamma World route.
add the level of the player character to the damage player characters do to non-player characters
add twice the level to the damage for greater powers
It makes the game go faster.
It makes having to recalculate the hit points for every npc unnecessary.
I really like how well written the new Gamma World rule book is. It isn't redundant in the least, it doesn't have redundant powers. It explains everything as if I didn't know anything about RPG's.
Love it. All D&D products should go the Gamma World route.