buzz
Adventurer
But you have to remember, PCs in GWd20 don't start at 1st level. They start at 3rd. So, even with the elimination of mutations like death rays, there is no real balance mechanism, other than having to live with 1-2 minor negative mutations at the start. Everyody's 3rd level.
I keep wondering why they didn't work with d20 staples like templates or Level Adjustments (if anything screams template to me it's "mutated human" or "mutated animal"). I think those would have been great balancing factors, e.g., stock humans get to have three class levels, while mutants get kewl powerz but fewer class levels.
Basically, any percieved balance issues are still there (which may simply be the way a GW rpg has to work), but with none of the fun bits.
But I'm still reading...
I keep wondering why they didn't work with d20 staples like templates or Level Adjustments (if anything screams template to me it's "mutated human" or "mutated animal"). I think those would have been great balancing factors, e.g., stock humans get to have three class levels, while mutants get kewl powerz but fewer class levels.
Basically, any percieved balance issues are still there (which may simply be the way a GW rpg has to work), but with none of the fun bits.
But I'm still reading...
