Yellow Sign
Explorer
Chameleon
The subjects skin/hair changes colors to match his/her surroundings.
Type: Minor Positive
Effect: +5 to Hide Checks and the subject can hide in plain sight. A second roll of Chameleon increases the Hide bonus to +10.
Biotech: Graft, Implant.
Cyrokinesis
The subject and lower the temperture of objects and his/her surroundings.
Type: Major Positive
Effect: The subject can do any of the follow effects as a standard action.
1. Lower the temperture in a 25' + 5' per level radius by 10 degrees every round that the subject concentrates (maximum of effect of 10 degrees per level.) 2. Create a sheet of ice that has the same effect of a Grease spell (DC 15). 3. Create a effect equal to a Chill Metel spell (DC 15). and 4. Project a beam of cold equal to a range touch attack that does 1d4 cold damage per 3 levels. Effects 2, 3, and 4 can done once every 1d6+1 rounds.
Biotech: none
Language Mastery
The subject can speak and understand any spoken language.
Type: Minor Positive
Effect: The subject can speak and understand any spoken language after hearing it for 1d4 minutes. The effect lasts for 24 hours after which the subject needs to hear the language spoken again for 1d4 minutes to relearn it.
Biotech: Implant
The subjects skin/hair changes colors to match his/her surroundings.
Type: Minor Positive
Effect: +5 to Hide Checks and the subject can hide in plain sight. A second roll of Chameleon increases the Hide bonus to +10.
Biotech: Graft, Implant.
Cyrokinesis
The subject and lower the temperture of objects and his/her surroundings.
Type: Major Positive
Effect: The subject can do any of the follow effects as a standard action.
1. Lower the temperture in a 25' + 5' per level radius by 10 degrees every round that the subject concentrates (maximum of effect of 10 degrees per level.) 2. Create a sheet of ice that has the same effect of a Grease spell (DC 15). 3. Create a effect equal to a Chill Metel spell (DC 15). and 4. Project a beam of cold equal to a range touch attack that does 1d4 cold damage per 3 levels. Effects 2, 3, and 4 can done once every 1d6+1 rounds.
Biotech: none
Language Mastery
The subject can speak and understand any spoken language.
Type: Minor Positive
Effect: The subject can speak and understand any spoken language after hearing it for 1d4 minutes. The effect lasts for 24 hours after which the subject needs to hear the language spoken again for 1d4 minutes to relearn it.
Biotech: Implant
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