Gamma World Style D&D Characters?

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I was looking at Gamma World again the other day, and specifically the characters... They're pretty quick to "roll up" and kind of like bare bones D&D characters...

I was wondering if the same could be done with actual D&D characters?

I think this ight be interesting, and really capture a lot of old school flavor... Especially if they died off a lot. :P
 

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I'm not sure that it would be viable in 4e. (1e and earlier editions of the game only took about a half hour or less to generate a pc.)

The problem has to do with the number of choices you make.

In GW, you choose... a name. And the description of your character.

In D&D, you choose... a name. Your description. A class. A race. An ability to bump (assuming you're using Essentialized races or PH3 races). Probably a class build. Probably class features. Probably two at will powers. Probably an encounter and a daily power. Then you choose skills. Then feats. Then gear.

If you want a quick roll-em-up fantasy system, I recommend Warhammer Fantasy 2e (I haven't played 3e and 2e seems a little smoother and easier than 1e).
 

It's doable. Roll for race. Roll for class - within the class, roll for one of the starting builds. Roll for stats, in the same fashion GW does.

Problem is, one of the strength's of the core system are the options available for players, and you need to significantly limit those if you want to easily roll something up. The pre-made 'builds' give you a way to handle that, but again - you lose out on options.

I suspect one might find a happy medium that lets you roll up decent chunks of the character and then adjust a few things to suit you. But it isn't quite easy to do right out of the box.
 

In gamma world you get two defining adjectives assigned randomly and these determine everything about you.....kind of like race and class in D&D :P

It should be pretty simple to do a gamma world style conversion for every class and race (powers, bonuses etc.) and then you either roll or choose class/race and you're done. It would be simple and kinda fun.
 

example: Fighter
Temporal Traits
Power Type: Strength; Martial; +2 to martial overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to athletic checks.
Tank! (Level 1): Gain +2 bonus to AC.
Fighters Mark (Level 1): adjacent enemies are -2 to attack others than you
figher Critical: When you score a critical hit, the attack deals 1d10 extra damage, and you knock target prone

novice power: cleave
utility: unbreakable
Expert Power: Come back strike (toned down for an encounter version)
 

I actually really like the idea of rolling for stats, Gamma World-style, in D&D 4e.

The rest of the character creation would be harder to pull off.

The GW 'origins', which every PC gets two of randomly, are clever in that they are all pretty interchangeable. They do this not by being just like each other, but by giving just a few key stat boosts and bonus powers to each player. Rolling a cockroach really just means you get the cockroach's first-level encounter power, defensive bonus and skill bonus, with maybe a couple of minor flavorful extras.

But basically, all players in GW are going to have largely equivalent capabilities and spend encounters using basic attacks or one-offs from randomly drawn cards. Sure, the cockroach can walk on the ceiling, but he's not going to be marking enemies with ranged attacks or healing allies in melee.

By comparison, class choice in 4e determines not just a handful of first-level powers but really affects how combat is played. There's roles, obviously (GW doesn't officially have them although some origins clearly make players more strikerish or leaderish) but within that even the build you choose can have a dramatic effect on what your character does in combat. Are you charging heedlessly into melee? Striking hard and fading away? Raining down death from a distance? Focusing on one big bad or doing minion crowd control? Using stealth to get combat advantage? Class and build largely determine these very significant choices. Letting the dice determine playstyle might feel limiting for a lot of players.

Another problem is that the GW origins are all interoperable. There aren't any two that just don't work together. Now imagine you roll for race and class in 4e, and wind up with, I don't know, Gnome Barbarian. You're going to be at a bit of a disadvantage compared to the guy who rolled Eladrin Wizard.

Finally, any randomly generated character system in D&D 4e would need to adjust for the expected class balance. GW parties don't need a healer. D&D parties do (not absolutely, sure, but it really helps!).

GW 4e removes a lot of player agency from character choice but makes up for it by giving players the creative challenge of figuring out how to play a robotic plant. By contrast winding up with a goliath psion isn't funny, it just sucks. Add in stats that are at least partially randomly generated and you have a recipe for No Fun.

I'm not saying that random D&D 4e chars can't be done, just pointing out some of the challenges that need to be overcome. One partial solution that springs to mind is to eliminate racial stat bumps and instead tie the stat bumps to class (ie, all fighters have +2 to str and con, even if they're halflings).
 

In D&D, you choose... a name. Your description. A class. A race. An ability to bump (assuming you're using Essentialized races or PH3 races). Probably a class build. Probably class features. Probably two at will powers. Probably an encounter and a daily power. Then you choose skills. Then feats. Then gear..

I'm not talking about quick rolling the existing classes... I'm talking an entire re-work of the classes in a style kind of like Gamma World (bare bones.)

It wouldn't have as many choices by design.

It wouldn't be for everyone, but why not? The 4e base system can handle it as shown by GW.
 

I'm not talking about quick rolling the existing classes... I'm talking an entire re-work of the classes in a style kind of like Gamma World (bare bones.)

It wouldn't have as many choices by design.

It wouldn't be for everyone, but why not? The 4e base system can handle it as shown by GW.

I think his would be a very interesting varient, as I said on some 5E thread a while ago. WIth a list of powers for

Race
Background
Theme
Class choice 1
Class choice 2

With each one only giving one power of each level (and choosing the normal amount) there could be tremendous variation.
 

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