GandalfMithrandir
First Post
End of october is optimal, but anyone who does not have their character up by the end of november at the VERY latest is being left behind. Hopefully everyone has their stuff up way before then and we can start!
Str 13 +1 3 pts hd:10d6 + 10
Dex 19 +4 7 pts HP: 50
Con 12 +1 2 pts 00000 00000 00000 00000 00000
Int 14 +2 5 pts 00000 00000 00000 00000 00000
Wis 13 +1 3 pts
Cha 14 +2 5 pts
+2 dex (race)
+1 dex (lv 4)
+1 dex (lv 8)
[b]Combat[/b]
bab: +7/+2 CMB: +8/+3 CMD: 22/7
Sneak attack +5d6
[b]Weapon Att Dam Crit Range Type notes[/b]
Dagger +9/+4 1d4 19–20/×2 10 ft. P/S +1 on AOO; +1 magic
Rapier +11/+6 1d6 18–20/×2 -— P +1 on AOO; +3 magic
Shortbow(Comp) +12/+6 1d6 ×3 70 ft. P +1d6 flaming
Saves: Base Abil Misc Total notes
Fort +3 +1 +2 +6 +2 cloak
Refl +7 +4 +2 +13 (+16 VS traps [trap sense +3]) +2 cloak
Will +3 +1 +2 +6 +2 cloak
[b]
[/b]
Feats, traits and Skills:
traits
Fencer-
*You trained long hours as a youth with blades, either taking lessons in the genteel
art of fencing from tutors paid for by your parents or by being taken under the
wing of a disenfranchised fencer who may have turned to a life of crime.
*You gain a +1 trait bonus on attacks of opportunity made with daggers, swords,
and similar bladed weapons.
Augmented Disguise-
*You are especially good at disguising yourself when you have props available.
*You gain a +2 trait bonus on Disguise checks when wearing a wig, false beard,
or similar large prop, or if you are wearing a special costume or eye-catching bauble
that reinforces your disguise.
Feats:
Deft Hands (race) +2 Disable device/slight of hands
Combat Expertise (cl 1) Trade attack bonus for AC bonus
Bleeding Attack* (rogue talent 2) sneak attack dice for bleed damage
Evasion (Rogue 2)
Improved Feint (cl 3) Feint with no AOO
Stand Up (rogue talent 4) Stand up as free action- still draws AOO
Uncanny dodge (rogue 4)
Improved Initiative (cl 5) +4 to Initiative
Fast stealth (rogue talent 6)
2 Weapon fighting (cl 7)
Combat Trick: Blind fight (rogue talent 8)
Improved uncanny dodge (rogue 8)
2 weapon defense (cl 9)
Combat Trick: Greater Feint (rogue talent 10)
Crippling Strike* (Adv. talent)
*Denotes the feat is usable as part of sneak attack
Skills:
Per level: 8 (class) + 1 (race) + 1 (Fav class) +2 (Int) = 12 (120 total)
[B] Ranks Abil CS Misc Total Notes[/B]
[b]Acrobatics (Dex) [/b] +10 +4 +3 0 +17
[b]Appraise (Int) [/b] +5 +2 +3 0 +10
[b]Bluff (Cha) [/b] +5 +2 +3 0 +10
[b]Climb (Str) [/b] +10 +1 +3 +2 +16 +2 climber's kit
[b]Craft traps (Int) [/b] +5 +2 +3 0 +10
[b]Craft clothing (Int) [/b] +5 +2 +3 +1 +11 +2 mwk tools
[b]Diplomacy (Cha) [/b] +3 +2 +3 0 +8
[b]Disable Device (Dex) [/b] +10 +4 +3 +11 +28 +5 (class); +4 Deft hands; +2 mwk tools
[b]Disguise (Cha) [/b] +3 +2 +3 +12 +20 +2 (see traits); +10 Hat
[b]Escape Artist (Dex) [/b] +4 +4 +3 0 +11
[b]Knowledge
(dungeoneering) (Int) [/b] +5 +2 +3 0 +10
[b]Knowledge (local) (Int) [/b] +5 +2 +3 0 +10
[b]Linguistics (Int) [/b] +5 +2 +3 0 +10
[b]Perception (Wis) [/b] +10 +1 +3 (+5) +14 (+19) +5 det. traps(class)
[b]Profession
(merchant) (Wis) [/b] +5 +1 +3 0 +9
[b]Sense Motive (Wis) [/b] +5 +1 +3 0 +9
[b]Sleight of Hand (Dex) [/b] +5 +4 +3 +2 +14 deft hands
[b]Stealth (Dex) [/b] +10 +4 +3 0 +17
[b]Swim (Str) [/b] +5 +1 +3 0 +9
[b]Use Magic Device (Cha) [/b] +5 +2 +3 0 +10
Equipment cost weight
Armor +3 9,000.00 Gp 10.0 Lb w
Glamored 2,700.00 Gp
Mithral shirt 1,100.00 Gp
Rapier +3 18,315.00 Gp 2.0 Lb w
Dagger
Returning 8,302.00 Gp 1.0 Lb w
Short bow
Flaming 8,375.00 Gp 2.0 Lb eq
Efficient Quiver 1,800.00 Gp 2.0 Lb w
normal arrows X 30 1.50 Gp 4.5 Lb eq
-arrow 20.00 Gp 3.0 Lb eq
Armor piercing X 20
-arrow 600.00 Gp 1.5 Lb eq
adamentine X 10
Hat of disguise 1,800.00 Gp --- Lb w
Handy Haversack 2,000.00 Gp 5.0 Lb w
Cloak of resistance +2 4,000.00 Gp 1.0 Lb w
Lantern, bulls eye 12.00 Gp 3.0 Lb hh c
Oil X 10 1.00 Gp 10.0 Lb. hh l x5; hh r x5
Sun rod X 2 20.00 Gp 10.0 Lb hh c
Winter blanket X 1 0.50 Gp 3.0 Lb hh c
Map case 1.00 Gp 0.5 Lb hh l
Paper X 50 20.00 Gp --- Lb
Ink pen 0.10 Gp --- hh l
Ink 8.00 Gp --- hh l
Pouch, belt 1.00 Gp 0.5 Lb w
Artisan's tools,
Masterwork (tailor) 55.00 Gp 5.0 Lb hh r
Wine, bottle, V. fine X 2 100.00 Gp 3.0 Lb hh c
Rope, silk X 50 ft 10.00 Gp 5.0 Lb hh c
Smoke stick X 2 40.00 Gp 1.0 Lb hh c
Thieve’s tools Mwk. 100.00 Gp 2.0 Lb **
Artisan's outfit (Tailor) 1.00 Gp 4.0 Lb at shop
About town clothing 50.00 Gp 10.0 Lb (made by self) w
Perfume 50.00 Gp --- Lb hh l
hh r = handy haversack right 10.0 lb total
hh l = handy haversack left 5.5 lb total
hh c = handy haversack center 25.0 lb total
w = wearing 21.5 lb total
eq = efficient quiver weight n/a
shb 1 = safe house backpack 1
Back pack 2.00 Gp 2.0 lb
Traveler’s outfit 2.00 Gp 5.0 Lb
Smoke stick X 4 80.00 Gp 2.0 Lb
Rope, silk X 100 ft 20.00 Gp 10.0 Lb
Caltrops X 5 5.00 Gp 10.0 Lb
Winter blanket X 1 0.50 Gp 3.0 Lb
Sun rod X 4 8.00 Gp 4.0 Lb
Pouch, belt 1.00 Gp 0.5 Lb
rations X 4 2.00 Gp 4.0 lb
shb 2 = safe house back pack 2
Back pack 2.00 Gp 2.0 lb
Explorer’s outfit 10.00 Gp 8.0 Lb
Climber’s Kit 80.00 Gp 5.0 Lb
Smoke stick X 4 80.00 Gp 2.0 Lb
Rope, silk X 50 ft 10.00 Gp 5.0 Lb
Caltrops X 5 5.00 Gp 10.0 Lb
Crowbar 2.00 Gp 5.0 Lb
Sun rod X 4 8.00 Gp 4.0 Lb
Pouch, belt 1.00 Gp 0.5 Lb
rations X 4 2.00 Gp 4.0 lb
Budget: 62,000 Gp
Apx spent: 59,833.60
Str 13 +1 3 pts hd:10d6 + 10
Dex 19 +4 7 pts HP: 50
Con 12 +1 2 pts 00000 00000 00000 00000 00000
Int 14 +2 5 pts 00000 00000 00000 00000 00000
Wis 13 +1 3 pts
Cha 14 +2 5 pts
+2 dex (race)
+1 dex (lv 4)
+1 dex (lv 8)
Carrieing Capacity:
[B] light med heavy [/B]
<51 lbs. 51–100 lbs. 101–150 lbs.
[b]Combat[/b]
bab: +7/+2 CMB: +8/+3 CMD: 22/17
Sneak attack +5d6
[b]Weapon Att Dam Crit Range Type notes[/b]
Dagger +9/+4 1d4 19–20/×2 10 ft. P/S +1 on AOO; +1 magic
Rapier +11/+6 1d6 18–20/×2 -— P +1 on AOO; +3 magic
Shortbow(Comp) +12/+6 1d6 ×3 70 ft. P +1d6 flaming
max
Armor bonus magic dex dex ACP move weight
Chain shirt +4 +3 +4 +6 –0 30 ft. 12 lbs.
mithral, +3
Saves: Base Abil Misc Total notes
Fort +3 +1 +2 +6 +2 cloak
Refl +7 +4 +2 +13 (+16 VS traps [trap sense +3]) +2 cloak
Will +3 +1 +2 +6 +2 cloak
[b]
[/b]
Feats, traits and Skills:
traits
Fencer-
*You trained long hours as a youth with blades, either taking lessons in the genteel
art of fencing from tutors paid for by your parents or by being taken under the
wing of a disenfranchised fencer who may have turned to a life of crime.
*You gain a +1 trait bonus on attacks of opportunity made with daggers, swords,
and similar bladed weapons.
Augmented Disguise-
*You are especially good at disguising yourself when you have props available.
*You gain a +2 trait bonus on Disguise checks when wearing a wig, false beard,
or similar large prop, or if you are wearing a special costume or eye-catching bauble
that reinforces your disguise.
Feats:
Deft Hands (race) +2 Disable device/slight of hands
Combat Expertise (cl 1) Trade attack bonus for AC bonus
Bleeding Attack* (rogue talent 2) sneak attack dice for bleed damage
Evasion (Rogue 2)
Improved Feint (cl 3) Feint with no AOO
Stand Up (rogue talent 4) Stand up as free action- still draws AOO
Uncanny dodge (rogue 4)
Improved Initiative (cl 5) +4 to Initiative
Fast stealth (rogue talent 6)
2 Weapon fighting (cl 7)
Combat Trick: Blind fight (rogue talent 8)
Improved uncanny dodge (rogue 8)
2 weapon defense (cl 9)
Combat Trick: Greater Feint (rogue talent 10)
Crippling Strike* (Adv. talent)
*Denotes the feat is usable as part of sneak attack
Skills:
Per level: 8 (class) + 1 (race) + 1 (Fav class) +2 (Int) = 12 (120 total)
[B] Ranks Abil CS Misc Total Notes[/B]
[b]Acrobatics (Dex) [/b] +10 +4 +3 0 +17
[b]Appraise (Int) [/b] +5 +2 +3 0 +10
[b]Bluff (Cha) [/b] +5 +2 +3 0 +10
[b]Climb (Str) [/b] +10 +1 +3 +2 +16 +2 climber's kit
[b]Craft traps (Int) [/b] +5 +2 +3 0 +10
[b]Craft clothing (Int) [/b] +5 +2 +3 +1 +11 +2 mwk tools
[b]Diplomacy (Cha) [/b] +3 +2 +3 0 +8
[b]Disable Device (Dex) [/b] +10 +4 +3 +11 +28 +5 (class); +4 Deft hands; +2 mwk tools
[b]Disguise (Cha) [/b] +3 +2 +3 +12 +20 +2 (see traits); +10 Hat
[b]Escape Artist (Dex) [/b] +4 +4 +3 0 +11
[b]Knowledge
(dungeoneering) (Int) [/b] +5 +2 +3 0 +10
[b]Knowledge (local) (Int) [/b] +5 +2 +3 0 +10
[b]Linguistics (Int) [/b] +5 +2 +3 0 +10
[b]Perception (Wis) [/b] +10 +1 +3 (+5) +14 (+19) +5 det. traps(class)
[b]Profession
(merchant) (Wis) [/b] +5 +1 +3 0 +9
[b]Sense Motive (Wis) [/b] +5 +1 +3 0 +9
[b]Sleight of Hand (Dex) [/b] +5 +4 +3 +2 +14 deft hands
[b]Stealth (Dex) [/b] +10 +4 +3 0 +17
[b]Swim (Str) [/b] +5 +1 +3 0 +9
[b]Use Magic Device (Cha) [/b] +5 +2 +3 0 +10
Equipment cost weight
Armor +3 9,000.00 Gp 10.0 Lb w
Glamored 2,700.00 Gp
Mithral shirt 1,100.00 Gp
Rapier +3 18,315.00 Gp 2.0 Lb w
Dagger
Returning 8,302.00 Gp 1.0 Lb w
Short bow
Flaming 8,375.00 Gp 2.0 Lb eq
Efficient Quiver 1,800.00 Gp 2.0 Lb w
normal arrows X 30 1.50 Gp 4.5 Lb eq
-arrow 20.00 Gp 3.0 Lb eq
Armor piercing X 20
-arrow 600.00 Gp 1.5 Lb eq
adamentine X 10
Hat of disguise 1,800.00 Gp --- Lb w
Handy Haversack 2,000.00 Gp 5.0 Lb w
Cloak of resistance +2 4,000.00 Gp 1.0 Lb w
Lantern, bulls eye 12.00 Gp 3.0 Lb hh c
Oil X 10 1.00 Gp 10.0 Lb. hh l x5; hh r x5
Sun rod X 2 20.00 Gp 10.0 Lb hh c
Winter blanket X 1 0.50 Gp 3.0 Lb hh c
Map case 1.00 Gp 0.5 Lb hh l
Paper X 50 20.00 Gp --- Lb
Ink pen 0.10 Gp --- hh l
Ink 8.00 Gp --- hh l
Pouch, belt 1.00 Gp 0.5 Lb w
Artisan's tools,
Masterwork (tailor) 55.00 Gp 5.0 Lb hh r
Wine, bottle, V. fine X 2 100.00 Gp 3.0 Lb hh c
Rope, silk X 50 ft 10.00 Gp 5.0 Lb hh c
Smoke stick X 2 40.00 Gp 1.0 Lb hh c
Thieve’s tools Mwk. 100.00 Gp 2.0 Lb **
Artisan's outfit (Tailor) 1.00 Gp 4.0 Lb at shop
About town clothing 50.00 Gp 10.0 Lb (made by self) w
Perfume 50.00 Gp --- Lb hh l
hh r = handy haversack right 10.0 lb total
hh l = handy haversack left 5.5 lb total
hh c = handy haversack center 25.0 lb total
w = wearing 21.5 lb total
eq = efficient quiver weight n/a
** These items are secreted upon his person and require a daily
slight of hand, at the very least, to determine his ability to hide them.
shb 1 = safe house backpack 1
Back pack 2.00 Gp 2.0 lb (holds 1ft ^3 or about 60 lbs)
Traveler’s outfit 2.00 Gp 5.0 Lb
Smoke stick X 4 80.00 Gp 2.0 Lb
Rope, silk X 100 ft 20.00 Gp 10.0 Lb
Caltrops X 5 5.00 Gp 10.0 Lb
Winter blanket X 1 0.50 Gp 3.0 Lb
Sun rod X 4 8.00 Gp 4.0 Lb
Pouch, belt 1.00 Gp 0.5 Lb
rations X 4 2.00 Gp 4.0 lb
Thieve’s tools Mwk. 100.00 Gp 2.0 Lb
shb 2 = safe house back pack 2
Back pack 2.00 Gp 2.0 lb (holds 1ft ^3 or about 60 lbs)
Explorer’s outfit 10.00 Gp 8.0 Lb
Climber’s Kit 80.00 Gp 5.0 Lb
Smoke stick X 4 80.00 Gp 2.0 Lb
Rope, silk X 50 ft 10.00 Gp 5.0 Lb
Caltrops X 5 5.00 Gp 10.0 Lb
Crowbar 2.00 Gp 5.0 Lb
Sun rod X 4 8.00 Gp 4.0 Lb
Pouch, belt 1.00 Gp 0.5 Lb
rations X 4 2.00 Gp 4.0 lb
Thieve’s tools Mwk. 100.00 Gp 2.0 Lb
Budget: 62,000 Gp
Apx spent: 60,033.60