GandalfMithrandir
First Post
End of october is optimal, but anyone who does not have their character up by the end of november at the VERY latest is being left behind. Hopefully everyone has their stuff up way before then and we can start!
				
			Str 13 +1 3 pts  hd:10d6 + 10
Dex 19 +4 7 pts  HP: 50
Con 12 +1 2 pts  00000 00000 00000 00000 00000
Int 14 +2 5 pts  00000 00000 00000 00000 00000
Wis 13 +1 3 pts
Cha 14 +2 5 pts
+2 dex (race)
+1 dex (lv 4)
+1 dex (lv 8)
[b]Combat[/b]
bab: +7/+2  CMB: +8/+3 CMD:  22/7
Sneak attack +5d6
[b]Weapon         Att    Dam   Crit   Range  Type   notes[/b]
Dagger         +9/+4   1d4 19–20/×2 10 ft.  P/S   +1 on AOO; +1 magic
Rapier         +11/+6  1d6 18–20/×2 -—       P    +1 on AOO; +3 magic
Shortbow(Comp) +12/+6  1d6     ×3   70 ft.   P    +1d6 flaming
Saves: Base Abil Misc  Total   notes
Fort    +3   +1    +2   +6   +2 cloak
Refl    +7   +4    +2  +13  (+16 VS traps [trap sense +3]) +2 cloak
Will    +3   +1    +2   +6   +2 cloak
 [b]
[/b]
Feats, traits and Skills:
traits
Fencer-
   *You trained long hours as a youth with blades, either taking lessons in the genteel
   art of fencing from tutors paid for by your parents or by being taken under the 
   wing of a disenfranchised fencer who may have turned to a life of crime.
   *You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, 
   and similar bladed weapons. 
Augmented Disguise-
   *You are especially good at disguising yourself when you have props available.
   *You gain a +2 trait bonus on Disguise checks when wearing a wig, false beard, 
   or similar large prop, or if you are wearing a special costume or eye-catching bauble 
   that reinforces your disguise.
Feats:
Deft Hands (race) +2 Disable device/slight of hands
Combat Expertise (cl 1) Trade attack bonus for AC bonus
Bleeding Attack*  (rogue talent 2) sneak attack dice for bleed damage
Evasion (Rogue 2)
Improved Feint (cl 3) Feint with no AOO
Stand Up  (rogue talent 4) Stand up as free action- still draws AOO
Uncanny dodge (rogue 4)
Improved Initiative (cl 5) +4 to Initiative
Fast stealth (rogue talent 6)
2 Weapon fighting (cl 7)
Combat Trick: Blind fight (rogue talent 8)
Improved uncanny dodge (rogue 8)
2 weapon defense (cl 9)
Combat Trick: Greater Feint (rogue talent 10)
Crippling Strike*  (Adv. talent)
*Denotes the feat is usable as part of sneak attack
Skills:
Per level: 8 (class) + 1 (race) + 1 (Fav class) +2 (Int) = 12  (120 total)
[B]                        Ranks Abil CS Misc Total Notes[/B]
[b]Acrobatics (Dex) [/b]        +10   +4  +3   0  +17
[b]Appraise (Int) [/b]           +5   +2  +3   0  +10
[b]Bluff (Cha) [/b]              +5   +2  +3   0  +10
[b]Climb (Str) [/b]             +10   +1  +3  +2  +16 +2 climber's kit
[b]Craft traps (Int) [/b]        +5   +2  +3   0  +10
[b]Craft clothing (Int) [/b]     +5   +2  +3  +1  +11 +2 mwk tools
[b]Diplomacy (Cha) [/b]          +3   +2  +3   0  +8
[b]Disable Device (Dex) [/b]    +10   +4  +3  +11 +28 +5 (class); +4 Deft hands; +2 mwk tools
[b]Disguise (Cha) [/b]           +3   +2  +3  +12  +20 +2 (see traits); +10 Hat
[b]Escape Artist (Dex) [/b]      +4   +4  +3   0  +11
[b]Knowledge 
   (dungeoneering) (Int) [/b] +5   +2  +3   0  +10
[b]Knowledge (local) (Int) [/b]  +5   +2  +3  0   +10
[b]Linguistics (Int) [/b]        +5   +2  +3   0  +10
[b]Perception (Wis) [/b]        +10   +1  +3  (+5) +14 (+19) +5 det. traps(class)
[b]Profession 
   (merchant) (Wis) [/b]      +5   +1  +3   0  +9
[b]Sense Motive (Wis) [/b]       +5   +1  +3   0  +9
[b]Sleight of Hand (Dex) [/b]    +5   +4  +3  +2  +14 deft hands 
[b]Stealth (Dex) [/b]           +10   +4  +3   0  +17
[b]Swim (Str) [/b]               +5   +1  +3   0  +9
[b]Use Magic Device (Cha) [/b]   +5   +2  +3   0  +10
Equipment               cost           weight
Armor +3                9,000.00 Gp    10.0 Lb w
   Glamored             2,700.00 Gp
   Mithral shirt        1,100.00 Gp
Rapier +3              18,315.00 Gp     2.0 Lb w
Dagger  
   Returning            8,302.00 Gp     1.0 Lb w
Short bow     
   Flaming              8,375.00 Gp     2.0 Lb eq
Efficient Quiver        1,800.00 Gp     2.0 Lb w
   normal arrows X 30       1.50 Gp     4.5 Lb eq
   -arrow                  20.00 Gp     3.0 Lb eq
    Armor piercing X 20
   -arrow                 600.00 Gp     1.5 Lb eq
    adamentine X 10
Hat of disguise         1,800.00 Gp     --- Lb w
Handy Haversack         2,000.00 Gp     5.0 Lb w
Cloak of resistance +2  4,000.00 Gp     1.0 Lb w
Lantern, bulls eye         12.00 Gp     3.0 Lb hh c
Oil X 10                    1.00 Gp    10.0 Lb. hh l x5; hh r x5
Sun rod  X 2               20.00 Gp    10.0 Lb hh c
Winter blanket  X 1         0.50 Gp     3.0 Lb hh c
Map case                    1.00 Gp     0.5 Lb hh l
   Paper X 50              20.00 Gp     --- Lb
Ink pen                     0.10 Gp     --- hh l
Ink                         8.00 Gp     --- hh l
Pouch, belt                 1.00 Gp     0.5 Lb w
Artisan's tools,
   Masterwork (tailor)     55.00 Gp     5.0 Lb hh r
Wine, bottle, V. fine X 2 100.00 Gp     3.0 Lb hh c
Rope, silk X 50 ft         10.00 Gp     5.0 Lb hh c
Smoke stick  X 2           40.00 Gp     1.0 Lb hh c
Thieve’s tools Mwk.       100.00 Gp     2.0 Lb **
Artisan's outfit (Tailor)   1.00 Gp     4.0 Lb at shop
About town clothing        50.00 Gp    10.0 Lb (made by self) w 
Perfume                    50.00 Gp     --- Lb hh l
hh r = handy haversack right 10.0 lb total
hh l = handy haversack left 5.5 lb total
hh c = handy haversack center 25.0 lb total
w = wearing  21.5 lb total
eq = efficient quiver weight n/a
shb 1 =  safe house backpack 1
Back pack                  2.00 Gp     2.0 lb
Traveler’s outfit          2.00 Gp     5.0 Lb
Smoke stick  X 4          80.00 Gp     2.0 Lb
Rope, silk X 100 ft       20.00 Gp    10.0 Lb
Caltrops X 5               5.00 Gp    10.0 Lb
Winter blanket  X 1        0.50 Gp     3.0 Lb
Sun rod  X 4               8.00 Gp     4.0 Lb
Pouch, belt                1.00 Gp     0.5 Lb
rations X 4                2.00 Gp     4.0 lb
shb 2 = safe house back pack 2
Back pack                  2.00 Gp     2.0 lb
Explorer’s outfit         10.00 Gp     8.0 Lb 
Climber’s Kit             80.00 Gp     5.0 Lb 
Smoke stick  X 4          80.00 Gp     2.0 Lb
Rope, silk X 50 ft        10.00 Gp     5.0 Lb 
Caltrops X 5               5.00 Gp    10.0 Lb
Crowbar                    2.00 Gp     5.0 Lb 
Sun rod  X 4               8.00 Gp     4.0 Lb
Pouch, belt                1.00 Gp     0.5 Lb
rations X 4               2.00 Gp      4.0 lb
Budget:           62,000 Gp
Apx spent:      59,833.60
	Str 13 +1 3 pts  hd:10d6 + 10
Dex 19 +4 7 pts  HP: 50
Con 12 +1 2 pts  00000 00000 00000 00000 00000
Int 14 +2 5 pts  00000 00000 00000 00000 00000
Wis 13 +1 3 pts
Cha 14 +2 5 pts
+2 dex (race)
+1 dex (lv 4)
+1 dex (lv 8)
Carrieing Capacity:
[B] light     med         heavy [/B]
 <51 lbs. 51–100 lbs. 101–150 lbs.
[b]Combat[/b]
bab: +7/+2  CMB: +8/+3 CMD:  22/17
Sneak attack +5d6
[b]Weapon         Att    Dam   Crit   Range   Type   notes[/b]
Dagger         +9/+4   1d4 19–20/×2 10 ft.  P/S   +1 on AOO; +1 magic
Rapier         +11/+6  1d6 18–20/×2 -—       P    +1 on AOO; +3 magic
Shortbow(Comp) +12/+6  1d6     ×3   70 ft.   P    +1d6 flaming
                                      max
Armor      bonus magic dex  dex ACP move weight
Chain shirt  +4    +3  +4   +6 –0 30 ft. 12 lbs.
mithral, +3
Saves: Base Abil Misc  Total   notes
Fort    +3   +1    +2   +6    +2 cloak
Refl    +7   +4    +2  +13    (+16 VS traps [trap sense +3]) +2 cloak
Will    +3   +1    +2   +6    +2 cloak
 [b]
[/b]
Feats, traits and Skills:
traits
Fencer-
   *You trained long hours as a youth with blades, either taking lessons in the genteel
   art of fencing from tutors paid for by your parents or by being taken under the 
   wing of a disenfranchised fencer who may have turned to a life of crime.
   *You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, 
   and similar bladed weapons. 
Augmented Disguise-
   *You are especially good at disguising yourself when you have props available.
   *You gain a +2 trait bonus on Disguise checks when wearing a wig, false beard, 
   or similar large prop, or if you are wearing a special costume or eye-catching bauble 
   that reinforces your disguise.
Feats:
Deft Hands (race) +2 Disable device/slight of hands
Combat Expertise (cl 1) Trade attack bonus for AC bonus
Bleeding Attack*  (rogue talent 2) sneak attack dice for bleed damage
Evasion (Rogue 2)
Improved Feint (cl 3) Feint with no AOO
Stand Up  (rogue talent 4) Stand up as free action- still draws AOO
Uncanny dodge (rogue 4)
Improved Initiative (cl 5) +4 to Initiative
Fast stealth (rogue talent 6)
2 Weapon fighting (cl 7)
Combat Trick: Blind fight (rogue talent 8)
Improved uncanny dodge (rogue 8)
2 weapon defense (cl 9)
Combat Trick: Greater Feint (rogue talent 10)
Crippling Strike*  (Adv. talent)
*Denotes the feat is usable as part of sneak attack
Skills:
Per level: 8 (class) + 1 (race) + 1 (Fav class) +2 (Int) = 12  (120 total)
[B]                        Ranks Abil CS Misc Total Notes[/B]
[b]Acrobatics (Dex) [/b]        +10   +4  +3   0  +17
[b]Appraise (Int) [/b]           +5   +2  +3   0  +10
[b]Bluff (Cha) [/b]              +5   +2  +3   0  +10
[b]Climb (Str) [/b]             +10   +1  +3  +2  +16 +2 climber's kit
[b]Craft traps (Int) [/b]        +5   +2  +3   0  +10
[b]Craft clothing (Int) [/b]     +5   +2  +3  +1  +11 +2 mwk tools
[b]Diplomacy (Cha) [/b]          +3   +2  +3   0  +8
[b]Disable Device (Dex) [/b]    +10   +4  +3  +11 +28 +5 (class); +4 Deft hands; +2 mwk tools
[b]Disguise (Cha) [/b]           +3   +2  +3  +12  +20 +2 (see traits); +10 Hat
[b]Escape Artist (Dex) [/b]      +4   +4  +3   0  +11
[b]Knowledge 
   (dungeoneering) (Int) [/b] +5   +2  +3   0  +10
[b]Knowledge (local) (Int) [/b]  +5   +2  +3  0   +10
[b]Linguistics (Int) [/b]        +5   +2  +3   0  +10
[b]Perception (Wis) [/b]        +10   +1  +3  (+5) +14 (+19) +5 det. traps(class)
[b]Profession 
   (merchant) (Wis) [/b]      +5   +1  +3   0  +9
[b]Sense Motive (Wis) [/b]       +5   +1  +3   0  +9
[b]Sleight of Hand (Dex) [/b]    +5   +4  +3  +2  +14 deft hands 
[b]Stealth (Dex) [/b]           +10   +4  +3   0  +17
[b]Swim (Str) [/b]               +5   +1  +3   0  +9
[b]Use Magic Device (Cha) [/b]   +5   +2  +3   0  +10
Equipment               cost           weight
Armor +3                9,000.00 Gp    10.0 Lb w
   Glamored             2,700.00 Gp
   Mithral shirt        1,100.00 Gp
Rapier +3              18,315.00 Gp     2.0 Lb w
Dagger  
   Returning            8,302.00 Gp     1.0 Lb w
Short bow     
   Flaming              8,375.00 Gp     2.0 Lb eq
Efficient Quiver        1,800.00 Gp     2.0 Lb w
   normal arrows X 30       1.50 Gp     4.5 Lb eq
   -arrow                  20.00 Gp     3.0 Lb eq
    Armor piercing X 20
   -arrow                 600.00 Gp     1.5 Lb eq
    adamentine X 10
Hat of disguise         1,800.00 Gp     --- Lb w
Handy Haversack         2,000.00 Gp     5.0 Lb w
Cloak of resistance +2  4,000.00 Gp     1.0 Lb w
Lantern, bulls eye         12.00 Gp     3.0 Lb hh c
Oil X 10                    1.00 Gp    10.0 Lb. hh l x5; hh r x5
Sun rod  X 2               20.00 Gp    10.0 Lb hh c
Winter blanket  X 1         0.50 Gp     3.0 Lb hh c
Map case                    1.00 Gp     0.5 Lb hh l
   Paper X 50              20.00 Gp     --- Lb
Ink pen                     0.10 Gp     --- hh l
Ink                         8.00 Gp     --- hh l
Pouch, belt                 1.00 Gp     0.5 Lb w
Artisan's tools,
   Masterwork (tailor)     55.00 Gp     5.0 Lb hh r
Wine, bottle, V. fine X 2 100.00 Gp     3.0 Lb hh c
Rope, silk X 50 ft         10.00 Gp     5.0 Lb hh c
Smoke stick  X 2           40.00 Gp     1.0 Lb hh c
Thieve’s tools Mwk.       100.00 Gp     2.0 Lb **
Artisan's outfit (Tailor)   1.00 Gp     4.0 Lb at shop
About town clothing        50.00 Gp    10.0 Lb (made by self) w 
Perfume                    50.00 Gp     --- Lb hh l
hh r = handy haversack right 10.0 lb total
hh l = handy haversack left 5.5 lb total
hh c = handy haversack center 25.0 lb total
w = wearing  21.5 lb total
eq = efficient quiver weight n/a
** These items are  secreted upon his person and require a daily 
   slight of hand, at the very least, to determine his ability to hide them.
shb 1 =  safe house backpack 1
Back pack                  2.00 Gp     2.0 lb (holds 1ft ^3 or about 60 lbs)
Traveler’s outfit          2.00 Gp     5.0 Lb
Smoke stick  X 4          80.00 Gp     2.0 Lb
Rope, silk X 100 ft       20.00 Gp    10.0 Lb
Caltrops X 5               5.00 Gp    10.0 Lb
Winter blanket  X 1        0.50 Gp     3.0 Lb
Sun rod  X 4               8.00 Gp     4.0 Lb
Pouch, belt                1.00 Gp     0.5 Lb
rations X 4                2.00 Gp     4.0 lb
Thieve’s tools Mwk.      100.00 Gp     2.0 Lb
shb 2 = safe house back pack 2
Back pack                  2.00 Gp     2.0 lb (holds 1ft ^3 or about 60 lbs)
Explorer’s outfit         10.00 Gp     8.0 Lb 
Climber’s Kit             80.00 Gp     5.0 Lb 
Smoke stick  X 4          80.00 Gp     2.0 Lb
Rope, silk X 50 ft        10.00 Gp     5.0 Lb 
Caltrops X 5               5.00 Gp    10.0 Lb
Crowbar                    2.00 Gp     5.0 Lb 
Sun rod  X 4               8.00 Gp     4.0 Lb
Pouch, belt                1.00 Gp     0.5 Lb
rations X 4               2.00 Gp      4.0 lb
Thieve’s tools Mwk.      100.00 Gp     2.0 Lb
Budget:           62,000 Gp
Apx spent:      60,033.60