D&D General Gargoyles need to be redone.


log in or register to remove this ad

Way back in 2nd ed., I had the local would-be evil empire learn a way to turn their elite soldiers into gargoyles. The campaign started with the PCs supporting an army discovering that their enemy was (a) flying and (b) immune to normal weapons. The players were fine. The army was screwed.
 


I'd use the 1932 Clark Ashton Smith story Maker of Gargoyles as inspiration and have gargoyles be actual statues (so constructs) imbued with the strong vice/virtue of their incredibly talented creator/sculptor, which brings them to life.

Subtypes:
Sin type
Pride​
Greed​
Wrath​
Envy​
Lust​
Gluttony​
Sloth​
Virtue type
Prudence​
Justice​
Fortitude​
Temperance​
 
Last edited:

Just want to second this recommendation. Playable gargoyles (and medusae and harpies for those that are interested). Also lots of good gargoyle lore that doesn't have to be setting-specific.
Frontiers of Eberron: Quickstone has PC gargoyle stats.

What I want is a way to summon them again. In 5.14, Conjure Minor Elementals could summon gargoyles (as they were elementals) but when the summons were added and CME changed, you lost that ability. I'd love a separate summon gargoyle spell again.
Battlezoo Ancestries: Living Legends also has Gargoyle PCs options as well.
 

One of my coolest encounters was gargoyles. I had mentioned that one of the temples in town had become so rich they covered their large dome in sheets of gold and the party decided to go up there and heist it. Amazingly nobody reacted to the many gargoyles on the battlemap, presumably because they were in their natural habitat of a giant basilica roof, so they went right to heisting and the gargoyles only woke up when they were hanging down the side of the dome trying to pry off sheets of gold.
 

Remove ads

Top