Gate Pass Gazette Gate Pass Gazette #7 Is Here!

Morrus

Well, that was fun
Staff member
It's time for your monthly dose of official new Level Up: A5E content!


gpg7.jpg


Sea of Sand By Marc Kenobi
Sand reaches as far as the eye can see as sweat begins to trickle down your neck. The early morning sun is already baking the land with a relentless fury, and you cannot imagine how any creature can survive in this empty expanse of rolling dunes. Like the oceans to the west, some believe this desert never ends, but your destination lies on the far side of the Sea of Sand, so cross it you must. This article introduces exploration challenges, magic items, and a monster variant that can be used together or individually to add some desert heat to your game.

Streamline Your Dungeons: The Delving Journey Mechanic By Rachel Williamson
Introducing the new Delving system to augment your dungeon crawl. Take on roles, utilize dungeon-specific journey activities, and keep the adventure interesting and streamlined for players and Narrators alike.

Cunning Curses 2: Hauntingly Hexed By Cassandra Macdonald
A follow up to the previous Cunning Curses article, here are six more cursed magic items too tempting for your players to pass up! As before, some of these items will have escalations, which can empower the item’s benefits…as well as its curse.

To Go on Account: Archetypes for a Piratical Crew By Sarah Breyfogle
Little commands the popular imagination like the Golden Age of Piracy, and the seas of Level Up are filled with plunder for those bold enough to seek it out. But a seafaring adventure calls for adventurers to match, so weigh anchor, set the sails, and choose your piratical path! These archetypes are the most at home on the seas, but can be easily included in a landlubbing campaign with heroes that operate outside the realm of law.
 

log in or register to remove this ad



Pedantic

Adventurer
Streamline Your Dungeons: The Delving Journey Mechanic By Rachel Williamson
Introducing the new Delving system to augment your dungeon crawl. Take on roles, utilize dungeon-specific journey activities, and keep the adventure interesting and streamlined for players and Narrators alike.
It's me! On the cover! squee!
I love this subsystem so much, having a mechanical basis for players to announce a "stance" to interact with the world over a long time frame while jumping in and out of specific action narration is really helpful. I'm going to put together a combined Journey/Delve reference sheet to add in to the PC sheets. Presenting these activity choices in a similar format to attacks or skills should make it easy for players to quickly decide what they want to do in these situations.

Now we just need a social variant. You could definitely twist a party, surviving a court intrigue scandal, or working your way up to an audience with the queen as a journey using these mechanics. ;)

Cunning Curses 2: Hauntingly Hexed By Cassandra Macdonald
A follow up to the previous Cunning Curses article, here are six more cursed magic items too tempting for your players to pass up! As before, some of these items will have escalations, which can empower the item’s benefits…as well as its curse.
I'm so happy to see more of these. This is a much more compelling take on cursed items than "did you cast identify and realize it was a bad idea to put on?" I'm definitely sprinkling some of these in to my campaigns, they're a really fun opt in risk/reward system for players.
 

An Advertisement

Advertisement4

Top