Gauging interest in a Xen’drik Campaign

Ok a little back ground about the game.

Basicly a messenger is psting flyers looking for help investgating the kidnapping of some children. You will be answering the call for help. The adventure will start in Stormreach and will take you acrossthe continent of Xendrik. I dont have a guess about how high level you will get. And to anwer a question I issed earlier there is no limit on how much you can spend on 1 item.
 

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Second Character

Half-Drow Spirit Shaman

Works for his father's tribe as an "eye" in Stormreach and for visitors as a pathfinder through Xen'drik. Alignment neutral with lawful tendencys.

Can I use 1-2 feats from the "Drow of the Underdark" book, if I post the relevant informations? Tribe and character name will follow monday, when I regain access to my Eberron books.

Str: 8
Dex: 14
Con: 12
Int: 10
Wis: 16
Cha: 18

Feats:
1. (DotU: gives access to some drow abilities and light sensitiv, no SR!)
3. (DotU: new use of some drow spell-like abilities)
6. Spontanous Summoner (Complete Divine)

or:
1. Spontanous Summoner (Complete Divine)
3. Spell Focus (Conjuration)
6. Augment Summoning

Same concept, different build ;)

Half-Drow Druid

Str: 8
Dex: 16
Con: 12
Int: 14
Wis: 18
Cha: 10

Feats:
1. Drow Legacy (DotU: gives access to drow spell-like abilities, +2 on will-saves vs spells, darkvision, handcrossbow proficiency (would like to change this to boomerang), undercommon and drow/elvish and light sensitiv, no SR!)
3. Gift of the Spider-Queen/ Vulkoor (DotU: new use of some drow spell-like abilities)
6. Natural Spell

Would like to use this web enhancement .

City Shape (gives verminshapes-> scorpion ;) )
City dweller:
Handle Animal-> Gather Informations
Ride -> Tumble
 
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Mellubb said:
They do glow and get warm when active that is true.

Mellubb,

Dragon Magazine #351 ran an article about Dragonmarked Sorcerors that I was wondering if you'd consider.

Basically you take a 1st level only feat called 'Dragonmarked Sorceror'. This feat allows you to immediately add all the spells options you could get from a least, lesser, or greater dragonmark of your House and add them to your known spells list. This is a big deal for a Sorceror as it allows for a greater than normal allotment of known spells to choose from.

You bear a dragonmark similar to the least/lesser/greater dragonmark of your House but it does not grant you a certain number of uses per day and you do not select specific powers. The spells they grant are simply known and you can spontaneously cast them as long as you have the open spells slots (and are of sufficient level).

If you take this feat you cannot ever take the feats for least, lesser, greater, or abberant dragonmark.

In my case it frees up one feat for me and offers a larger selection of known spells. Please let me know what you think.
 


Ki
Class: Cleric 5/Cabinet Trickster 1
Race: Changeling
Size: Medium
Gender: Female
Alignment: Neutral
Deity: The Traveler
Hair: White
Eyes: White
Domains: Travel and Trickery

Str 8
Dex 10
Con 16
Int 12
Wis 18
Cha 14

HP: 40 AC: 16

BAB: +3
Grapple: +2
Speed 30'
Init: +0
Flat-footed: 16
Touch: 10

Fort +7
Ref +5
Will +10

Skill points: 31
Heal 3 +4
Bluff 2 +6
Disguise 9 +2
Hide 2 +0
Concentration 1 +3
Knowledge (religion) 2 +1
Survival 2 +4
Spot 2 +4
Sense Motive 2 +10
Listen 2 +4
Gather Information 2 +2
Diplomacy 2 +4
Speak Language

Weapons
+1 Heavy mace 1d8 x2 bludgeoning
Light crossbow 1d8 19-20/x2 80 ft. piercing

Feats
Persona Immersion
Lightning Reflexes
Negotiator

Special Abilities
Detect Thoughts
Doppelganger Insights

Spells
0 level
Light
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance

1 level
Cure Light Wounds
Summon Monster I
Magic Weapon
Longstrider

2 level
Cure Moderate Wounds
Bear's Endurance
Locate Object

3 level
Cure Serious Wounds
Fly

Equipment
Hewards Handy Haversack
Bedroll
Silk Rope 50 ft.
1 sunrod
1 day's trail rations
Silver holy symbol
Traveler's outfit
Scale Mail
Heavy Wooden Shield

Money: 3 gp

Languages
Common
Celestial
Orc
Elven
 
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Mellubb said:
Frost, so these spells would be on top of the spells you already know correct.

That is correct. My character would have a certain number of known spells just like any other sorceror PLUS any of the spells a least, lesser, or greater dragonmark would offer. In my case being a dragonmarked sorceror of House Deneith would allow me to add the following spells to my 'known' list: mage armor (1st), protection vs arrows (2nd), shield of faith (1st), shield other (2nd), protection vs energy (3rd), lesser globe of invulnrability(4th), globe of invulnrability (6th). I would have as many as 7 more spell options than a standard sorceror.

I currently would not be able to cast the globes of invulnrability as I do not yet have access to 4th and 6th level spells.

Make sense? If you are not comfortable with this I could build Mandreth in a more std fashion.
 


Alright, well since everyone has seemingly jumped on the cleric bandwagon, I've noticed that no one has submitted a rogue yet. I am thinking a halfling rogue, mastering in thrown weapons. Is it possible for him to take the Whisperknife PrC from races of the wild? If so, he'd probably be a rogue 2/ fighter 3/ whisperknife 1. If not, he'll probably just go straight rogue.
 

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