Gauging interest in a Xen’drik Campaign


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Mellubb said:
Walking Dad, The charging smite is approved, I do not have complete champion, I tried to see if I could get a hold of a copy but it is not looking good. So if you could give a quick write up I will look at it.
Yes you can have a docent. Use IC to make the rolls.

I will use charging smite.

Would the docent cripple my character? He has only low charisma. I would prefer a friendly relationship with the docent.

Can I use ths enhancements on Honor's adamantine body?
Sanctified Armor Modification +50 gp (Dungeonscape p. 34)
Durable +500 gp (Dungeonscape p. 39)

PS: I have edited post 52.
 
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Wlaking Dad
I do not have Dungeonscape, what do the enhancements do? I will not give you a docent that will conflict with you or your code. Speaking would you be interested in writing up a Code of Ethics for him. This way there will be no discrepencies about what is or is not against your code. Remember the problem with playing a paladin is you have to play a paladin.
 

Sanctified Armor Modification +50 gp (Dungeonscape p. 34) (worked in holy symbol)
Durable +500 gp (Dungeonscape p. 39) (rustproof)

I will use the "standard" Code of Conduct:

[sblock]Code of Conduct

A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.

Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Associates
While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are lawful good. [/sblock]

Additionally, Honor will never make a deal with an evil character and will not honor any deals by his comrades with them.
He will never flee, but knows the tactical advantage of a momentary retreat.
If confronted with a law vs good dilemma, he will choose nearly always the law.

BTW: I like the Gray Guard prestige class ;)
 
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Siroc, Dragon Shaman. I will add total equip. weight later.

Graybeard

Code:
[B]Name:[/B] Siroc
[B]Class:[/B] Dragon Shaman 6 / XXX X	[b]Starting Level[/b]: X
[B]Race:[/B] Human
[B]Region of Origin:[/b] Argonnessen
[B]Size:[/B] M
[B]Gender:[/B] male
[B]Alignment:[/B] NG
[B]Action Points:[/B] XX
[B]Deity:[/B] XXX ([B]Domains:[/B] XXX, XXX)

[B]Str:[/B] 18 +4 (XXp.)	[B]Level:[/B] X	[B]XP[/B]: XXX
[B]Dex:[/B] 10 +0 (XXp.)	[B]BAB:[/B] +4		[B]HP:[/B] 58 (6d10+18)
[B]Con:[/B] 17 +3 (XXp.)	[B]Grapple:[/B] +X	[B]Craft Points:[/B] XXXX
[B]Int:[/B] 12 +1 (XXp.)	[B]Speed:[/B] XX'	[B]Stat Increases:+1 Con @ 4th lvl[/b]
[B]Wis:[/B] 08 -1 (XXp.)	[B]Init:[/B] +0	[B]Spell Save:[/B] XX
[B]Cha:[/B] 14 +2 (XXp.)	[B]ACP:[/B] -X		[B]Spell Fail:[/B] X%

[B]     	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+2	+0	+X	+1	+1	19
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 19

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	      Total     Base	Mod	Misc[/B]
[B]Fort:[/B]    +9 	+5	+3	+1	--
[B]Ref:[/B]	+3      +2	+0	+1	+X
[B]Will:[/B]	+5      +5	-1	+1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Heavy Mace		+1	  +10   1d8+5	 20/x2	------
Heavy Crossbow	(mw)	+X	  +5    1d10+0	19-20/x2	120 ft
Dagger (MW)		+X	  +9    1d4+4	19-10/x2	 10 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Elven, Draconic

[B]Abilities:[/B] Draconic Auras

[B]Feats: [/B] Power Attack, Weapon Focus-Heavy Mace, Cleave, Track


[B]Skill Points:[/B] 36	[B]Max Ranks:[/B] X/X
[B]Skills	Total	Ranks	Mod 	Misc[/B]
Climb    	+9	05	+4	--
Intimidate	+9	07	+2	--
Know-nature     +10	07	+1	+2
Search   	+7	06	+1	XX
Survival        +8      06      -1      +3 (skill focus- class ability)
Swim            +7      03      +4
Speak Language  +1      02 (cc) 
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
+1 Heavy Mace		2312gp	XXlb
+1 Steel Shield		1159gp	XXlb
Mithral Chain Shirt +1	2350gp	XXlb          
Ring of Protection+1	2000gp	XXlb
Amulet of Nat Armor+1	2000gp	XXlb
Cloak of Resist+1	1000gp	XXlb
MW Heavy Crossbow        350gp
MW Dagger                302gp
Potion of Cure Lt. (6)   300gp
Potion of Cure Mod.      300gp
Quail's feather Token    450gp
(Swan Boat)


[B]Total Weight:[/B]XXXlb	[B]Money:[/B] XXXgp Xsp Xcp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	XXX	XXX	XXX	XXX	XXX

[B]Age:[/B] 23
[B]Height:[/B] 6'3" 
[B]Weight:[/B] 232lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Tan

Appearance: Well worn clothing, generally lt. brown in color. Hair is often unkempt and long. Will shave, clean up,
and get his hair cut while in the city. Often travels with other groups for weeks at a time into the wilds of Xen'Drik. His chain shirt is very special.
He has had it painted in shades of metallic bronze.

Personality:A bit rough around the edges. Not very civilized. Not entirely trusting at first. However, once he knows he can trust someone,
he will be their friend for life.

Background:Was raised by a tribe on Argonnesse after the ship he was on crashed off shore.
The tribe he grew up with revered Bronze Dragons. Siroc wanted to be as powerful as they were. He started to believe at a young age that he was
blessed by the great bronze dragons and that was how he survived the shipwreck. years later, he stowed away aboard a ship bound
for Stormreach. He wasn't sure what he would find there but he had heard tales of dragons living there and he wanted to meet one.


Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 


Here's my submission, Halfling Rogue 3 / Fighter 2 / Whisperknife 1

[sblock="Bones" Arvoreen]
Name: “Bones” Arvoreen
Race: Halfling
Class: Rogue 3 / Fighter 2 / Whisperknife 1
Alignment: Chaotic Good
Gender: Male
Age: 28
Height: 3’2”
Weight: 35 Lbs

Abilities:
STR 14 (+2)
DEX 21 (+5)
CON 12 (+1)
INT 14 (+2)
WIS 10
CHA 8 (-1)

Racial Abilities: Small size, +2 climb, jump, move silently, listen, +1 on all saves, +2 vs fear, +1 attack with thrown weapons / slings

Class Abilities: Sneak attack (+2d6), Trap Finding, Evasion, Trap Sense +1, Bonus Feats, Uncanny Dodge, Rapid Shot

Hit Dice: 3d6+2d10+5
HP:
AC: 21 (+4 Armor, +1 TWD, +5 Dex, +1 Size), Touch 16, Flatfooted 16 {Uncanny Dodge}
Armor Check Penalty: 0
Init: +5
Speed: 20ft

Saves:
Fort +6 (1 Rogue, +3 Fighter, +0 Whisperknife, +1 Con, +1 Racial)
Ref + 11 (3 Rogue, +0 Fighter, +2 Whisper Knife, +5 Dex, +1 Racial)
Will +2 (1 Rogue, +0 Fighter, +0 Whisperknife, +0 Wis, +1 Racial)

BAB: 5

Weapons:
Melee:
+1 Dagger +12 (+10 / +10) (1d3+3, 19-20x2, P/S)
Masterwork Dagger +12 (+10 / +10) (1d3+2, 19-20x2, P/S)
Thrown:
+1 Dagger +14 (+12 / +12) (1d3+4, 19-20x2, P/S)
Masterwork Dagger +14 (+12 / +12) (1d3+3, 19-20x2, P/S)



Feats:
Point Blank Shot (Rogue 1)
Quick Draw (Rogue 3)
Weapon Finesse (Fighter 1)
Two Weapon Fighting (Fighter 2)
Two Weapon Defense (Whisperknife 1)

Skills: (8+2) x 4 + 10 + 10 + (2+2) x 4 + 4 + 8 = 88
Balance +12 (6 Rogue, 1 Whisperknife, +5 Dex)
Climb +15 (6 Rogue, 5 Fighter, +2 Str, +2 Racial)
Disable Device +9 (6 Rogue, 1 Whisperknife, +2 Int)
Hide +16 (6 Rogue, 1 Whisperknife, +5 Dex, +4 Size)
Intimidate +1 (5 Fighter, 1 Whisperknife, -1 Cha, -4 Size)
Jump +15 (6 Rogue, 5 Fighter, +2 Str, +2 Racial)
Listen +2 (+0 Wis, +2 Racial)
Move Silently +15 (6 Rogue, 2 Fighter*, +5 Dex, +2 Racial)
Open Lock +12 (6 Rogue, 1 Whisperknife, +5 Dex)
Search +9 (6 Rogue, 1 Whisperknife, +2 Int)
Spot +7 (6 Rogue, 1 Whisperknife, +0 Wis)
Swim +7 (5 Fighter, +2 Str)
Tumble +12 (6 Rogue, 1 Whisperknife, +5 Dex)

(* = Cross Class)

Languages:
Common
Halfling
Dwarven
Elven

Equipment: 3028 GP, 27 Lbs
+1 Dagger (2) (4,604 GP, 2 Lbs)
Masterwork Dagger (4) (1,208 GP, 4 Lbs)
+1 Leather Armor (1,160 GP, 15 Lbs)
Bracers of Armor +1 (1000 GP, 1 Lb)
Handy Haversack (2000 GP, 5 Lbs)
-

Carrying Capacity
Light: 43.5 Lbs
Medium: 87 Lbs
Heavy: 131.25 Lbs
Lift: 131.25 Lbs
Push / Drag: 656.25 Lbs
[/sblock]

He still need some work, though it's mostly his non-magical equipment.
 

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