Gauging Interest: Return to Keep on the Borderlands


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Ouch, could have a Cha of 3 to set the new record low for the group. If you aren't satisfied with that, I think that those stats satisfy one of the codified rules for re-rolling, the total bonuses add up to 0. So feel free to take them or leave them.
 

I decided I'd take you up on that. Ended up with a better grouping.

4d6.takeHighest(3)=16, 4d6.takeHighest(3)=8, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=16

So, here is my barbarian.

Code:
[B]Name:[/B] Kronk
[B]Class:[/B] Barbarian
[B]Race:[/B] Half-Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Kord

[B]Str:[/B] 18 +4 (+2)       [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1            [B]BAB:[/B] +1         [B]HP:[/B]  15 (1d12+3)
[B]Con:[/B] 16 +3            [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 0/0
[B]Int:[/B]  8 -1 (-2)       [B]Speed:[/B] 40'      [B]Spell Res:[/B] none
[B]Wis:[/B] 10 +0            [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B]  6 -2 (-2)       [B]ACP:[/B] -2         [B]Spell Fail:[/B] n/a

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +4    +0    +1    +0    +0    +0    15
[B]Touch:[/B] 11              
[B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  +2    +3          +5
[B]Ref:[/B]                   +0    +1          +1
[B]Will:[/B]                  +0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Great Axe                    +5     1d12+6     x3
Great Axe (raging)           +7     1d12+9     x3
Throwing Axe (thrown)        +1     1d6+4      x2
Throwing Axe (raging)        +1     1d6+6      x2

[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] Darkvision, Fast Movement, Illiterate, Rage 1-day

[B]Feats:[/B] Power Attack, Cleave

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 2/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                        2    +4          +6
Jump                         2    +4          +6
Listen                       3    +0          +3
Survival                     3    +0          +3
Swim		             2    +4          +6

[B]Equipment:               Cost  Weight[/B]
Chain Shirt                100 gp   25 lb
Great Axe                   20 gp   12 lb
Throwing Axe x2             16 gp    4 lb
Explorers Outfit             0 gp    0 lb
Backpack		     2 gp    2 lb
Bedroll			     1 sp    5 lb
Fishhook	             1 2p    0 lb	
Flint & Steel		     1 gp    0 lb
Hammer			     5 sp    2 lb
Piton (x4)		     5 sp    2 lb
Rope			     1 gp   10 lb
Trail Rations (x6)	     3 gp    6 lb
Whetstone		     2 cp    0 lb

[B]Total Weight:[/B] 68lb      [B]Money:[/B] 15gp 8sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            100   200   300   600   1500

[B]Age:[/B] 19
[B]Height:[/B] 5'10"
[B]Weight:[/B] 210lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Weathered
[B]Appearance:[/B] forthcoming

[B]Background:[/B] forthcoming
 

Mfrench, I can't seem to think of what a typical animal companion would be for a dwarf druid. I was thinking of a wolf, but can't really picture him with a wolf :) I decided to ask you a favor........... pick the companion. I don't care if it's a cricket, just something that fits with my Treehugger
 



LesserSky said:
mfrench, Thank you for your consideration, but I will not be able to participate in your game.
I'm sorry to hear that you can't make it, but thanks for letting me know. It is so much easier than waiting around.
 

Max said:
How about a ferret? I could see a dwarf with burrowing, carnivorous animal like that.
Ferrets are cool, a bird might be good too. Do you want him to be combat effective, scouting effective, or mostly just flavorful?
 

A Badger/Wolverine might be good too if it's available. It's a burrower, it's combat effective, and it shares the typical Dwarf's iritable disposition.
 

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