Gear Matters

Magic Items fill pages. Even whole books. (Magic Item Compendium).

Filled pages and books = $$$

And WotC can just keep churning em out.
 

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I think there is some definite truth to it. Look at MMORPGs, a big draw to those is the cool gear and virtual economics that are created.

People like stuff, and they like customization. Gear provides this. In dnd, there's no easier way to customise your character then by magic gear. Of course feats and skills will go a long way, but 2 fighters can easily be pushed apart by customizing the gear.

Can you play a game without gear of course. Do people like playing games like this, of couse. Do the vast majority? Probably not.
 


Kestrel said:
Magic Items fill pages. Even whole books. (Magic Item Compendium).

Filled pages and books = $$$

And WotC can just keep churning em out.

And $$$ = "staying in business"

And "staying in business" is a necessary and sufficient condition of "popular."
 

I firmly believe gear matters. In a game with Spell Resistance, Save or Die, Damage Reduction or simply lots of "roll to hit", the better your gear the better your performance.

Too much gear can screw things up though. It is a balance and that balance is probably an indefined personal point, different for each game and character or player.
 

Kestrel said:
Magic Items fill pages. Even whole books. (Magic Item Compendium).

Filled pages and books = $$$

And WotC can just keep churning em out.

Then why have magic items been th neglected stepchild of the supplement for 3 years? There have been far far more supplements for feats, prestige classes etc than magic items. The Complete Series is almost completely useless from a magic item standpoint.
 

Wycen said:
I firmly believe gear matters. In a game with Spell Resistance, Save or Die, Damage Reduction or simply lots of "roll to hit", the better your gear the better your performance.

Too much gear can screw things up though. It is a balance and that balance is probably an indefined personal point, different for each game and character or player.

And that is how I see magical items in D&D. They give you the ability to deal with problems easier, like high Ac, High hit points, DR, resistances, and so on.

OIn otehr gmaes these are intrinsicto characters like the monk has the various Ki strikes to get through DR. And some of the Bo9S manouvers do the same. But D&D does not have enough ofthat ithe classes, so it is put into the items.

Jsut a different way of doing things, plus people tend to like the Kick-in-door, kill-whatever grab-loot style of play. At least some of the time. And D&D's magic system makes the grab-loot part of the equation far mroe appealing
 

Wulf Ratbane said:
And "staying in business" is a necessary and sufficient condition of "popular."

I wouldn't say that staying in business is sufficient to be popular, although it is certainly necessary.
 

Meh, I ran the World's Largest Dungeon where there is absolutely no crafting, and magic items are not easy to find. Most of the time, the party was WAY behind on PC wealth.

Made zero difference.

No, magical gear isn't all that important in the game. Before 10th level, I'd say it is of zero importance.

People point to all the magic items in the game (pretty much all of which existed in previous editions I might add) and say that the game is high magic. Look at the price of most of the items. The vast majority of them you won't see until you hit double digit levels. Since poll after poll shows that most people end campaigns before 12th level, at least 50% of the written magic items don't see the light of day in anyone's game.
 

One of my favorite parts of the complete series was the gear. My biggest dissapointment in the Complete Divine was that its gear section was Relics, which are pretty much worthless to me.

I wouldn't mind seeing more non-magical gear though. Something like the Black Company setting offers, with different types of masterwork items. (I don't own the book, so can't go into detail). I loved my Aurora's Guide from 2nd edition. Wish they would do something like that for 3.5. It was full of funky and sometimes goofy items, but still a great book.
 

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