El Mahdi
Muad'Dib of the Anauroch
I call this the Wal-Mart problem...
That was an excellent analysis, and presents an unintentional consequence I hadn't thought of. Definitely food for thought.
I call this the Wal-Mart problem...
You do know that some of the so-called white knights in this very thread are in fact female gamers?Hilarious.![]()
I think you end up with an odd situation where rangers are gender-neutral, while fighters and barbarians are more likely to be female, and rogues male. Rogues are not likely to be distance runners but are likely to climb and swim. Fighters and barbarians can generate high enough Climb and Swim numbers if they choose, but free Endurance (and hence sleeping in armor) is hard to pass up. Female rangers get slightly taxed at 3rd level when they get Endurance a second time, but men can't match them in potential.
Many horizon walkers would be female, as would many defenders. The tale of the Marathon run, in this world, would probably involve a female runner.
The situation is a little odd because in real life, hard training tends to reduce gender differences for complex tasks. However, specific athletic feats may accentuate differences, such as males power lifting, or females doing gymnastics, because physiology is so important for such an optimized task.
Aus_Snow said:I find it endlessy amusing that, despite the inevitable array of male would-be white knights trembling with righteous indignation, I've known for quite some time now a number of female gamers - including a prominent CRPG modder, many a roleplayer (among them, a couple of superb DMs), and assorted others - who not only have no issues with statistical differences between the sexes and the recognition of these in games, but have added them in themselves, where they have deemed it necessary or desirable to do so.
You do know that some of the so-called white knights in this very thread are in fact female gamers?
I find it endlessy amusing that, despite the inevitable array of male would-be white knights trembling with righteous indignation, I've known for quite some time now a number of female gamers - including a prominent CRPG modder, many a roleplayer (among them, a couple of superb DMs), and assorted others - who not only have no issues with statistical differences between the sexes and the recognition of these in games, but have added them in themselves, where they have deemed it necessary or desirable to do so.
Hilarious.![]()
I find the currently debated topic amusing. "Can small creatures be strong for their size?" is pretty funny to me when it's obviously applicable in real life, and in a game where we don't question how a giant is capable of walking, much less fighting.
Can we get back to interesting implementations of gender differences, such as the optional character traits or semi-stackable free feats?
My wife goes so far as to always play male PCs if she wants to play hack & slash butt-kickers - which is often - whereas her female PCs are more likely to be fragile fashion-obsessed seductresses who run a mile from combat. And IRL my wife is if anything closer psychologically (& physically) to her male butt-kicker PCs, she likes to recount how she once fought off a gang of taser-armed muggers with only a phone booth for assistance. They ran off when repeated use of the taser failed to take her down.
Edit: This was in Houston in the early '90s.