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Genders - What's the difference?

I think it's being blown out of proportion. In a system with randomly generated stats, it's quite possible for Joe the fighter to have a 14 strength while Jill the fighter with a minus two to her roll has a 16 strength. To me, it's just not a big deal.
 

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I think it's being blown out of proportion. In a system with randomly generated stats, it's quite possible for Joe the fighter to have a 14 strength while Jill the fighter with a minus two to her roll has a 16 strength. To me, it's just not a big deal.

I agree, I just find it unrealistic to have a female character with a 23 Strength (without magic or divine intercession). Or to have a 5'6", 120 pound female (or male;)) have a 21 Strength.
 

I have run into that same issue except with a petite history major who's character concept was and I quote "Like Conan but with boobs." :)

I had coffee with her once. She was a database engineer. She knew what was good in life. Her girlfriend was a voluptuous, whip-wielding princess. Professionally.
 

Ok, that explains it. I think you and I are talking about an only partially overlapping area of the meta-game. Where you see "I want the best score possible", I am remembering gamer friends saying "Why can't I be as strong as the guys". I have never had an answer to that I was comfortable giving to my friend Natty. She can totally kick my ass.

Most of the people I game with can kick my ass but I never let that get in the way. To how I'd explain it is just saying that's what the rules say. However, like anything we come across rules wise that gets in the way of fun I'd toss it and allow their character be an exception. Or if I was displeased with them I'd tell them tough and suck it up. Like yourself though I game with friends I've known for a long time so I know I can get away with that.

I don't want to say to my daughter "your fighter can't be as strong as your brother's fighter cause she's a girl. The world is a hard place, suck it up." I don't want to tell that to my friends, either.

Agreed, there are different things I do when gaming with kids then I do gaming with adults. Be the kids mine, mine friends, or strangers like at conventions.

And since they have been removed from most games released in the last decade I don't think commercial game publishers want to tell that to over half of the potential purchasing public.

With the hobby being so small and some indy games selling to such a small market I wonder if they could do this and be successful. I'm not a publisher though so there are things I would do with a game that are not wise in a business sense because I'm ignorant of the business side. Alienating potential customers or being able to market a game to a certain subset would fall into that.

And whether you believe that they are "realistic" or not; is the added sense of realism contributing more to a game then the limiting options is removing in terms of player and gm enjoyment?

I'm purposely avoiding using realistic. Or not realistic with the real world, but realistic for the setting. That's probably not the right word but as long as it makes sense for the setting I'm fine with it. If the setting needs humans to fly, then I'd let them fly no matter how unrealistic that is. That's why its fantasy.

I game mostly with a group of middle-aged, married couples and some of our kids. We've known and gamed with each other for over 20 years. In our group, a scenario where the gods made men and women substantially different would play like an attempt to codify in game the worst of historical patriarchal gender roles. I'm not sure I would escape the game session alive if I proposed them.

It could be constructed to not have any patriarchal gender roles. Unless you are just saying there is no in game reason that you could see that would allow for unequal gender mechanics at your table.
 

Both. I mean that the comparison would hold true whether we were comparing women who engage in an atheletic activity at a high level with men who played the sport at a high level, or if we compared women who didn't engage in sports with men who also didn't. Thus, it doesn't matter if we were comparing tennis players to tennis players, office workers to office workers, boxers to boxers, or linemen playing football (the gridiron variaty) to linemen playing football. The gender differences would remain about the same, or even be greater than what I outlined. Though the extent that they are greater in some sectors is probably cultural/social rather than genetic.

What is your reason for that belief?

After here your math just gets wierd. First you make an assumption of 10 STR as average male strength, then having made that assumption you immediately invalidate it by making a different assumption about male average strength. You also can't seem to subtract 8 from 11 and get 3, and that even to get to the 8.5 vs. 11.5 comparison you had to make selections that involved rounding up from 8 favorably for the female and rounding down from 12 disfavorably for the male average. Then after subtracting 8 from 11 to get 2, you then rounded mentally down again by claiming that it was mostly lifting capacity rather than raw power which was effected (which is again exactly backwards of reality because its fast muscle and not slow muscle that makes up the bulk of the difference between the two sexes) to get to 1, which you then mentally handwaved again down to 0 because a -1 penalty was trivial.

I incorrectly stated +2 in one place, where the difference was clearly +3. The whole point of the exercise was to determine the number of points different you need to get that percentage. The answer is 3. 11.5 - 8.5 = 3.

You had to jump through a lot of hoops to get roughly a -4 strength modifier down to -1 or maybe zero. Cognitive dissonance much?

You're going to have to explain that one. I said in the beginning that there would be a 3 point difference (+1 Strengh, +2 more for lifting capacity) and that is accurate.

I would just like to point out that not even halflings (weighing 30 lbs) are assumed be be only 2/3rds of the strength of human (males) which is itself terribly unrealistic, but there it is. That's the reality. If you don't like that reality to the extent that because you have a little fantasy world where everyone is valued according to how much they can bench press and how hard they can throw a punch, you have to make women in that fantasy world equally strong as men then fine. But don't mistake that for comfort with the feminine, and claim that somehow if the world doesn't indulge this fantasy (which apparently extends into how you must view the real world) then those not so indulging are morally deficient, sexist, stuck in the past, or whatever.

Wow, let of insinuations there. No, I am just using the math I was provided to prove the point I said in the first place. Now, if you want to object to my argument that males get a lifting capacity bonus rather than a relative +3 Strength bonus, you are welcome to make that argument. But you're going to have to back it up. I happen to know that female kickboxers can generate a similar amount of force as a male one, which would imply no Strength difference at all. I also don't see much evidence that men are more effective at attacking with melee weapons and dealing palpable hits; in SCA armored combat, women are overrepresented as Marshals compared to their level of participation in combat as a whole.

+2 Strength is a pretty heavy difference, mathematically. Watch this clip:

[ame=http://www.youtube.com/watch?v=zg-_hiFKdsU]YouTube - BBQ Beatdown 6 - Claire Haights beats male opponent - MMA in Thailand[/ame]

Does that look like the equivalent of a racial difference in Strength to you? The dude is bigger, possibly even to the extent suggested before. He definitely has a more powerful chest. But is he stronger? Better at melee? Better at bull rushes?

So that is my counter-argument based on realism. Basing gender differences on Strength on weight lifting is a little like basing gender differences in Constitution based on surviving a famine. But even in such an unfair contest, you still only get +3 relative difference.

Now, here's my counter-argument based on fiction. Whatever differences may or may not exist in the real world, they should apply, at best, to NPCs. PCs, by definition, are neither ordinary folks, nor are they statistically representative of the general population in the slightest. Whatever differences you assign become, effectively, the price of admission. Want to be a strong female warrior? In some games, it sucks to be you. At a minimum, female characters should be provided a relatively as useful benefit.

But ideally, they should be given the option of purchasing the male equivalency. You could call it balance. You could call it fairness. I would call it simply freedom. Unless the concept is literally impossible, you are simply charging a tax on the concept. That is one of the reasons why, in the Pathfinder RPG, a human gets a +2 to the ability score of their choice, so humans aren't taxed relative to an exceptional member of each of the other races. Because a human fighter is intended to be as viable a concept as a half-orc one.

Now, a halfing fighter, or a dward bard... you expect such a character to have stark differences from the norm. It could still be annoying, but the concept itself is probably congruent with the choices you make.

What exactly is the point of taxing female (Class_X)? Should female adventurers of that class be less common for some reason? Even to the level of possibly surpassing real-world differences?

A d20, or 3d6-based game, is a pretty blunt instrument for trying to distinguish between two sorts of beings who can reproduce together, who can work virtually all the same professions, and have overlapping levels of ability at just about everything. Even a +1 modifier on a d20 is 5% of the base value, and on 3d6, it ranges from more than 10% and downwards.
 

What is your reason for that belief?

Lots of things. The table of world record clean and jerks by weight and gender would be one of many objective examples.

I'll give you an ancedotal one though that was more impactful to me. When I was in high school, we had the best girls basketball team in the state. The boys basketball team... well not so much. People used to joke about how the our girls could probably beat our boys. One day at gym late in the sesmester after the girls had one the state championship, the gym teacher had the girls team play the boys that were in the gym. Mind you, not the boys team, the boys just in the gym class - many of us being far from atheletic and would rather been in study hall playing D&D. Within only a few seconds it was clear it wasn't a remotely fair match. By the end of it, it was clear that however much atheletic prowess and ball skill they had, they did't have remotely enough hand speed, foot speed, or height to compensate against guys who wouldn't have been picked first string in a pickup game. It was kinda embarassing, and the gym teacher called it off.

Basically, you are doing the Billie Jean King comparison. The idea here is that if you can find one female who excels a man in some atheletic competition, then it proves the physical equality of the sexes. This is a false test on any number of grounds not the least of which is that gender equality is not based on the idea of physical equality. But of course, such fights are rigged. The best women's tennis player in the world is better than 99.9% of all male tennis players, but probably not rank in the top 500 players in the world in mixed competition.

(BTW, the same is not true of say running a Marathon or some other sport where strength and consequently sprint speed are less important. Move out a bit farther to ultra-marathons that depend on having very high percentages of slow muscle to high muscle, and women actually can often out compete men.)

It's well known that the reason you don't see say the Serena sisters doing exhibition matches against men is that it would be just as embarassing as the pickup match with my HS girls basketball team was. Now, it ought not be embarassing, because our esteem of a what they accomplish shouldn't be diminished by the fact that they aren't men. But it is embarassing because we have to maintain this mystique around the notion that they 'could beat the boys'. The same is true of the US Women's National Soccer team (which BTW I love to watch). They are the best in the world, but they'd be hard pressed against a quality boy's high school team. That shouldn't diminish them (they are a whole lot better than I am), but for some reason for most people it does.

So, you post a video of the two time women's world Champion Muay Thai fighter fighting some random scrub who could probably beat me up but who isn't ranked in the top 5000 male MMA and you expect that that makes some impression on me? Seriously?

Moreover, a match of that sort has already equalized one of the two great disadvantages that a female fighter would find outside of the ring. Sport combat ensures that the fighters are of nearly equal size. So she matched up against another person near to her 130 lb size, and who is probably less experienced than her and certainly not in her class when it comes to competition level. Faced up against her male counterpart though she'd literally be risking her life.

Now, if you want to object to my argument that males get a lifting capacity bonus rather than a relative +3 Strength bonus, you are welcome to make that argument. But you're going to have to back it up.

Sure. Lifting capacity in D&D gets skewed for the big numbers because it stop scaling linearly as it climbs. The jump between two adjacent strength scores on that table keeps getting bigger and bigger. So its not necessarily the best measurement especially where strength in D&D scale linearly elsewhere. To definitively prove my point, we'd have to come to some concensus as to what 'strength' meant and how this collective score could be measured. I doubt we can. I will note here that a +2 difference in strength in D20 is supposed to equate to about a 5% difference in outcome (as you yourself mention). So here are some numbers to chew on.

100 meter freestyle swim: Men's 44.94; Women's 52.07 (16.8% slower) - Upper body strength is the big winner here.

100 meter dash: Men's, 9.58; Women's 10.49 (9.5% slower); At only about 10% slower, women do pretty good here as any boy who has chased girls on a playground could tell you. Size is of small consequence here. But note that while 10.49 is really fast, the world record probably wouldn't place you in the top three finishers at a state level High School meet for boys.

High Jump: Men's 2.45 m; Women's 2.09 m (15% lower) - A lot of this is probably greater atheletic ability in tall men than in tall women, but this is almost all fast muscle power which is where men and women really get really separated. Mitigating that is the aforementioned closer leg strength of women to men.

Long Jump: Men's 8.95 m; Women's 7.52 m (16% shorter)

Now if we really trusted the D&D skill system this would be what, a +4 or even +6 difference in strength on the basis of out come?

As far as punching goes, I've heard some numbers out there for female women in the 1000lbs of force range which let me tell you is enough to knock you flat. I don't want to take that to the face. The problem is that top male fighters are going to be generating something like 2800lbs of force. It's just not even close once we get away from the lower range of male size. I don't even know how to equate those sorts of differences. In the real world and D&D terms, a lot of punching power is technique (Power Attack, anyone?), but I'm assuming her equal or even superior ability of the female to perform the technique. The upper body power differences are just enormous.

I happen to know that female kickboxers can generate a similar amount of force as a male one, which would imply no Strength difference at all.

Not in a punch they can't. The leg strength of women doesn't lag the upper body strength of men quite as much, so the kick strength is going to be similar but its still going to lag behind.

in SCA armored combat, women are overrepresented as Marshals compared to their level of participation in combat as a whole.

Well, that's hardly surprising. You'd expect that when a women competes in a male theater they are heavily self-selecting.

Better at melee?

Isn't that based highly on 'level', and not strength?

Now, here's my counter-argument based on fiction. Whatever differences may or may not exist in the real world, they should apply, at best, to NPCs.

I'm ok with that. I'm just annoyed by the few people (not necessarily you) that or either arguing that realisticly there is no physical difference that isn't a cultural construct anyway, and/or that if you think this sort of realism is ok it must mean you are sexist of some sort.

At a minimum, female characters should be provided a relatively as useful benefit.

Agreed. I think in a 'realistic' game it would be difficult to quantify what those benefits where without going to levels of hyper-realism that most games don't bother with. Reiterating what I said earlier, that isn't concidental. The whole rules system of most RPGs, indeed the whole set of fundamental assumptions about the sort of challenges you are going to be facing in RPGs are geared to male strengths. Rarely does your character have to finish a marathon in under a certain amount of time compared to how often he has to beat something up. Rarely does the ability to rapidly memorize the contents of a list come up as often as hitting something with a stick, nor does sense motive or concentration (or as you said surviving a famine) play as large of a role as BAB. And the sorts of rules common in RPGs reflect these biases. Of course, those biases don't reflect the real world all that well either, as for most people 'beats people up good' would be an utterly useless superpower (but oddly or not it's the one most comic book readers care about). In my fantasy game I use simple but unrealistic positive modifiers to charisma and wisdom to offset lower strength (and its optional anyway). A more realistic system would break it down in to very complex circumstantial modifiers.

What exactly is the point of taxing female (Class_X)? Should female adventurers of that class be less common for some reason?

Possibly. Very few countries in my game world have mixed gender armies, but all of them have mixed gender clergy and arcane magic users are drawn almost equally from both sexes. Taxing females could be seen as enforcing and explaining these social and cultural roles. My primary goal is to simply defend the idea that a person could have that opinion without being a bad person, not to strike down as bad people who don't have a different stat packages for different genders.
 

Lots of things. The table of world record clean and jerks by weight and gender would be one of many objective examples.

I'll give you an ancedotal one though that was more impactful to me. When I was in high school, we had the best girls basketball team in the state.

You picked the weakest of all possible examples. Girls do not compete at basketball at anywhere near the rate boys do. Smaller recruiting pool. Further, there is a good chance many of the girls, before joining HS basketball, had played little, or mainly with other boys. It is quite possible that "random guys in the gym" actually have more hours on the court than many of the girls on the court (probably not the star players). Plus, basketball has a big height thing going for it. Women are shorter. Once you factor in the smaller recruiting pool on top of that, you get a vastly shorter basketball team.

Basically, you are doing the Billie Jean King comparison. The idea here is that if you can find one female who excels a man in some atheletic competition, then it proves the physical equality of the sexes.

That is not at all what I'm doing. What I'm doing is providing an example of a "female fighter" and showing she can perform credibly. She was even able to bull rush and out-grapple her opponent. In D&D terms, she would likely be flatly stronger.

This is a false test on any number of grounds not the least of which is that gender equality is not based on the idea of physical equality. But of course, such fights are rigged. The best women's tennis player in the world is better than 99.9% of all male tennis players, but probably not rank in the top 500 players in the world in mixed competition.

Right. But here's the thing. The top 500 players have probably less than a +1 difference in skill over the next 5000. There are days Tiger Woods gets out-golfed that day somebody has never heard of. Why? Because he's in a credibly close range with Tiger. But he could never be Tiger, because he's not going to win over and over and over again. The very highest levels of an athletic competition involve not only skill but luck and razor thin margins of victory.

Furthermore, athletic competitions are very controlled settings, which are going to really magnify differences, because you can control variables to a very high degree. The less controlled the setting, the less you can optimize in very particular ways.

(BTW, the same is not true of say running a Marathon or some other sport where strength and consequently sprint speed are less important. Move out a bit farther to ultra-marathons that depend on having very high percentages of slow muscle to high muscle, and women actually can often out compete men.)

Which by that measure, would women a higher Con. However, it seems unlikely women have more hit points.

It's well known that the reason you don't see say the Serena sisters doing exhibition matches against men is that it would be just as embarassing as the pickup match with my HS girls basketball team was. Now, it ought not be embarassing, because our esteem of a what they accomplish shouldn't be diminished by the fact that they aren't men. But it is embarassing because we have to maintain this mystique around the notion that they 'could beat the boys'. The same is true of the US Women's National Soccer team (which BTW I love to watch). They are the best in the world, but they'd be hard pressed against a quality boy's high school team. That shouldn't diminish them (they are a whole lot better than I am), but for some reason for most people it does.

If they were countries, the men's soccer league would the USA, and the women's soccer league would be Jamaica.

So, you post a video of the two time women's world Champion Muay Thai fighter fighting some random scrub who could probably beat me up but who isn't ranked in the top 5000 male MMA and you expect that that makes some impression on me? Seriously?

Can you take her? You want to arm wrestle her?

Moreover, a match of that sort has already equalized one of the two great disadvantages that a female fighter would find outside of the ring. Sport combat ensures that the fighters are of nearly equal size. So she matched up against another person near to her 130 lb size, and who is probably less experienced than her and certainly not in her class when it comes to competition level. Faced up against her male counterpart though she'd literally be risking her life.

That dude looked a lot more than 130 lbs.

Sure. Lifting capacity in D&D gets skewed for the big numbers because it stop scaling linearly as it climbs. The jump between two adjacent strength scores on that table keeps getting bigger and bigger. So its not necessarily the best measurement especially where strength in D&D scale linearly elsewhere. To definitively prove my point, we'd have to come to some concensus as to what 'strength' meant and how this collective score could be measured. I doubt we can. I will note here that a +2 difference in strength in D20 is supposed to equate to about a 5% difference in outcome (as you yourself mention). So here are some numbers to chew on.

5% relative to the DC.

100 meter freestyle swim: Men's 44.94; Women's 52.07 (16.8% slower) - Upper body strength is the big winner here.

Assuming a base DC of 5, that's pretty close to your 10% for a +2. After accounting, again, for the much greater number of male competitive athletes.

100 meter dash: Men's, 9.58; Women's 10.49 (9.5% slower); At only about 10% slower, women do pretty good here as any boy who has chased girls on a playground could tell you. Size is of small consequence here. But note that while 10.49 is really fast, the world record probably wouldn't place you in the top three finishers at a state level High School meet for boys.

D&D doesn't relate Str to movement, and this probably has more to do with men's relatively long stride and compact pelvises.

High Jump: Men's 2.45 m; Women's 2.09 m (15% lower) - A lot of this is probably greater atheletic ability in tall men than in tall women, but this is almost all fast muscle power which is where men and women really get really separated. Mitigating that is the aforementioned closer leg strength of women to men.

This is a pretty strong one, if you assume D&D Str includes, to a degree, height.

Long Jump: Men's 8.95 m; Women's 7.52 m (16% shorter)

Real-life: again, longer stride. In D&D, this is a pretty good case for up to a +3 difference in Jump ratings.

Now if we really trusted the D&D skill system this would be what, a +4 or even +6 difference in strength on the basis of out come?

Whoa, there. Up to +6 difference in skill. For Strength, you can't just take the biggest number. You have to pick something representative.

As far as punching goes, I've heard some numbers out there for female women in the 1000lbs of force range which let me tell you is enough to knock you flat. I don't want to take that to the face. The problem is that top male fighters are going to be generating something like 2800lbs of force.

There is no question men have a punching advantage.

It's just not even close once we get away from the lower range of male size. I don't even know how to equate those sorts of differences. In the real world and D&D terms, a lot of punching power is technique (Power Attack, anyone?), but I'm assuming her equal or even superior ability of the female to perform the technique. The upper body power differences are just enormous.

In D&D and real life, technique magnifies power differences. But again, just using punch strength is a cheap measure, because mechanically, men excel at punching.

Not in a punch they can't.

In a kick they can't in a punch?

The leg strength of women doesn't lag the upper body strength of men quite as much, so the kick strength is going to be similar but its still going to lag behind.

Lag, sure. Again, there are many fewer kickboxers. But it's not going to lag that much.

Well, that's hardly surprising. You'd expect that when a women competes in a male theater they are heavily self-selecting.

Much like adventurers.

Isn't that based highly on 'level', and not strength?

Assuming they are 4th level or below, Str is pretty significant.

I'm ok with that. I'm just annoyed by the few people (not necessarily you) that or either arguing that realisticly there is no physical difference that isn't a cultural construct anyway, and/or that if you think this sort of realism is ok it must mean you are sexist of some sort.

Who, exactly, is arguing that? Care to quote something out of this thread?

The whole rules system of most RPGs, indeed the whole set of fundamental assumptions about the sort of challenges you are going to be facing in RPGs are geared to male strengths.

What are "male" strengths? Most RPGs don't center around clean-and-jerks, throwing baseballs, or peeing standing up.

Rarely does your character have to finish a marathon in under a certain amount of time compared to how often he has to beat something up.

In fact, very rarely does a roleplaying game even reach the level of detail necessary to rate "world experts" in any field. You would have to go to a % system at minimum.


Rarely does the ability to rapidly memorize the contents of a list come up as often as hitting something with a stick, nor does sense motive or concentration (or as you said surviving a famine) play as large of a role as BAB. And the sorts of rules common in RPGs reflect these biases. Of course, those biases don't reflect the real world all that well either, as for most people 'beats people up good' would be an utterly useless superpower (but oddly or not it's the one most comic book readers care about). In my fantasy game I use simple but unrealistic positive modifiers to charisma and wisdom to offset lower strength (and its optional anyway). A more realistic system would break it down in to very complex circumstantial modifiers.

Possibly. Very few countries in my game world have mixed gender armies, but all of them have mixed gender clergy and arcane magic users are drawn almost equally from both sexes. Taxing females could be seen as enforcing and explaining these social and cultural roles.

Why would you enforce those roles in PCs? Do you also tax people who want to play thieves, social outsiders, or sorcerers? (or whatever passes for abnormal in your world; maybe those are common day jobs)

My primary goal is to simply defend the idea that a person could have that opinion without being a bad person, not to strike down as bad people who don't have a different stat packages for different genders.

I don't think people are bad people for having different stats. I just think

1) they may be, knowingly or not, disparaging player interest in playing the kind of character they want to play
2) reflecting their own biases in exaggering or simplifying constructs into game terms
3) ignoring the fact that adventurers are self-selecting and do not reflect averages in any way
 
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<snip>
It could be constructed to not have any patriarchal gender roles. Unless you are just saying there is no in game reason that you could see that would allow for unequal gender mechanics at your table.

I snipped above here because I think we've come to pretty good statement of our respective opinions and I've already repeated myself too much.

I can absolutely see many ways to create an in-game reality with sharp, divine mandated/created gender roles that would not be patriarchal. I was talking about my female friends perceptions of house rules that made a mechanical distinction between men and women. After a couple of decades I think they would give me enough benefit of the doubt to see how it played out in the game; but their immediate reaction would be pretty doubtful.

I have really enjoyed this exchange, Crothian, thanks.
 



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