• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

General Discussion Thread IX

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IcyCool said:
This is ... awesome. I love not having to try to read someone, especially over the internet. Kudos to you for making your intentions clear. Not enough people do that, and I wish more would.

And as to discussion, as long as it doesn't degenerate down into 'Uh Huh!' and 'Nuh Uh!', then it's generally good, even if there are misunderstandings.

And while this might not be the time to ask, are you going to start up a living game here? The more the merrier, after all. :)


Thanks, IC. I know on the internet it is hard to judge who is playing games with passive aggressive and who is genuine. I am not used to being scrutinized about my “true” intent in my world, my word is my bond - written or otherwise. I guess I get the benefit of a doubt and all that, I say what I mean, no more no less. Perhaps not always clear, obviously, especially after getting like 4 hours sleep on average for the last 3 months, but genuine none the less.

I would like to start another community for sure. I also thought about asking to run the seedier version of the RDI for evil/more questionable characters. It could be fun I have a ton of ideas for that. Also, I have no problem with those type characters or bias that some in LEW seem to have against them.

Anyways, my specific living idea is...and hopefully no one will run with it before I get to it and exclude me from participating because I am not cool enough to be a judge, (LOL - joke not PA at all just a joke, plain and simple like me supposed to be light and silly.) is to have an evil or at least monster based living community.

Sure folks can play what they like of course but a world where humanoids are the focus races. I even thought it'd be cool to have part of the background be that the human/dwarf/elf races through a large empire or coalition, have recently discovered a continent dominated by (traditionally evil) humanoid races and are making an effort to colonize it. Perhaps for say the last 30 years they have built a beach head of a few towns and one large city and now are branching out only to find that they are not alone and the natives are not friendly. People could be on either side of course and DM's could make games as they wish. Perhaps with a small Meta plot underneath it all.

This is sort of the background for a longish game I ran some years ago. It was fun. The characters as savage (and not so savage) races resisted the civilization by raiding the new villages that spring up in their traditional hunting grounds etc. I mean hey if someone tried to take your land what would you do? I guess it would be sort of like playing the Indians instead of the cowboys.

I think it could be fun. I like evil games and although working out the sanitization of certain tasteless things for the grandma might be tough at first people sometimes like to just let loose. I love playing games like that where the players are the ones with the schemes and plans and the NPC's are reacting instead of the other way around.

Anyhow, busy, busy, right now. If you are interested helping me get started you are welcome aboard. Dunno if you have any experience though with running a living community? What my personal weakness is the actual technology involved. I have plenty of creative ideas even and a lot of maps and stuff but most of it is hand drawn/written and still in note form. I have a hard time justifying using my secretary/staff for typing my D&D stuff while on the tax payer payroll. Besides there is plenty of real work for them to do.

I'm an older guy with a background in infantry and Special Forces not computers!

Besides at my current level in the hierarchy, I have a secretary to type, spell check and do my grammar for me - LOL! Not here while deployed of course, (which should be fairly obvious from my correspondence!)

I have a CS account for PM's and my account is linked with e-mail. I guess I just need some space to get started and some interest.

Heck, if I wasn't afraid it'd be the same crew with the same ideas and I'd loose influence over the concept, I think it'd be neat as crap for it to be linked to LEW in some way perhaps via gates or even a distant continent newly discovered or some such..

I just want more than the SRD in there because I think (while I love LEW, and never said otherwise) it could have a lot more options. I understand why it doesn't though even if I don't agree.

I will be coming home soon and will have more time then.
 
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There was a discussion to have a seedier tavern that I think died out. I used one in Orussus for a game I was trying to recruit.

The problem with evil games is that the lack of trust and other issues between characters makes it less palitable for some people, and there are so many different scopes of evil, that sometimes it's hard to get a grasp on what you're actualy doing.

That being said, I've played in an evil home campaign that lasted about 5 years after I joined it, though the game eventualy ended in the characters redeaming themselves in some way.
 
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Bront said:
There was a discussion to have a seedier tavern that I think died out. I used one in Orussus for a game I was trying to recruit.

The problem with evil games is that the lack of trust and other issues between characters makes it less palitable for some people, and there are so many different scopes of evil, that sometimes it's hard to get a grasp on what you're actualy doing.
That's true. You could have the reasonable evil characters (like many of the evil ones so far) who are evil because they are ruthless and selfish but still don't do crazy things and on the other end of the spectrum you have the Paladin of Slaughter, who would actually lose his powers for not killing everyone in the RDI if he ever walked in, barring losing a bloody lethal fight to Joe.
 


Rystil Arden said:
That's true. You could have the reasonable evil characters (like many of the evil ones so far) who are evil because they are ruthless and selfish but still don't do crazy things and on the other end of the spectrum you have the Paladin of Slaughter, who would actually lose his powers for not killing everyone in the RDI if he ever walked in, barring losing a bloody lethal fight to Joe.


Perhaps there could be a go-between at the RDI for seedier types of campaigns. Someone low profile with contacts who could hang out anonymously arranging adventures. This may be a way to throw in a occasional shady adventure. These types of player characters may not need to enter the RDI but send in a messanger on her/his behalf.
 

BigB said:
Perhaps there could be a go-between at the RDI for seedier types of campaigns. Someone low profile with contacts who could hang out anonymously arranging adventures. This may be a way to throw in a occasional shady adventure. These types of player characters may not need to enter the RDI but send in a messanger on her/his behalf.
Oh, I have nothing against seedy or evil characters, just Paladin of Slaughter. Because you know that go-between? Well, PoS loses his powers if he doesn't kill him too! :confused:
 

Rystil Arden said:
Oh, I have nothing against seedy or evil characters, just Paladin of Slaughter. Because you know that go-between? Well, PoS loses his powers if he doesn't kill him too! :confused:


:] I guess they had better be inexpensive then. I agree the Paladin of slaughter would be a difficult character to roleplay, and not much fun at 1st level anyway...unless you like to see your new character killed as soon as he starts. :lol:
 

Rystil Arden said:
Oh, I have nothing against seedy or evil characters, just Paladin of Slaughter. Because you know that go-between? Well, PoS loses his powers if he doesn't kill him too! :confused:

No, the PoS loses his powers if he commits a good act, not if he doesn´t continuously commits evil actions. That means that he cannot act in a selfless or philantropic fashion: he can´t help villagers for nothing, donate money for charity, buy cookies from girl scouts or help grannies crossing the street. He gets brownie points for slaughtering people, but he doesn´t lose his powers if he doesn´t, the same that a paladin doesn´t lose his powers if he doesn´t give money to every beggar he finds, doesn´t adopt every orphan he encounters, or kills every evil creature he´s heard of.
 

Someone said:
No, the PoS loses his powers if he commits a good act, not if he doesn´t continuously commits evil actions. That means that he cannot act in a selfless or philantropic fashion: he can´t help villagers for nothing, donate money for charity, buy cookies from girl scouts or help grannies crossing the street. He gets brownie points for slaughtering people, but he doesn´t lose his powers if he doesn´t, the same that a paladin doesn´t lose his powers if he doesn´t give money to every beggar he finds, doesn´t adopt every orphan he encounters, or kills every evil creature he´s heard of.
Sadly, not quite:

Additionally, a paladin of slaughter's code requires that she disrespect all authority figures who have not proven their physical superiority to her, refuse help to those in need, and sow destruction and death at all opportunities.
 

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