General Discussion Thread IX

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Rystil Arden said:
That makes sense to me, and in fact it is definitely how it works in Medibaria--I would ask El Jefe, though, since I remember he mentioned that Medibaria was 'more xenophobic' than Orussus in reference to guild membership.
That was a reference to what you posted in A Teacher for Laynie. You can still make Medibaria what you want it to be, but that's how it came across when Vanitri wanted to earn some pocket change.
 

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El Jefe said:
That was a reference to what you posted in A Teacher for Laynie. You can still make Medibaria what you want it to be, but that's how it came across when Vanitri wanted to earn some pocket change.
Oh no no, that's not what I mean. I'm not referring to Medibaria here, but rather comparing it to Orussus. You said that Medibaria was more xenophobic than Orussus with the guilds, ergo I thought perhaps you might have insider info about the guild scene in Orussus being looser--keep in mind that I'm always going to assume that you know more than I about LEW, I mean you have that whole thread ;)
 

This discussion makes me wonder how the guild in Orussus views adventurers crafting items. Some but not all of us are probably guild members, but I think that non-guild members infringing on guild type work may give the DM's some options for encounters. :uhoh: I am not trying to discourage us from crafting as I have a character who will be crafting items as well. I am just curious.
 

Rystil Arden said:
I'm not referring to Medibaria here, but rather comparing it to Orussus. You said that Medibaria was more xenophobic than Orussus with the guilds, ergo I thought perhaps you might have insider info about the guild scene in Orussus being looser--keep in mind that I'm always going to assume that you know more than I about LEW, I mean you have that whole thread ;)
Oh, Ok. In that sense, Orussus's xenophobia is restricted to determining if a person is a good foreigner or a bad foreigner, with the extension that each individual is presumed good (in the sense that he can be trusted and tolerated, not in terms of alignment) until proven otherwise, but all outsiders as a whole are considered to be a threat and something to be controlled.

Because each individual is judged on his own merits, moving to Orussus and joining a guild isn't all that difficult. It's not a trivial matter, but anyone willing and able to jump through the right hoops can do it. The suspicion of foreigners as a whole leads to the robust police presence in the city and the lack of tolerance for lawless behavior. The city understands that trade is the key to it's future. You can't have trade if you don't allow outsiders in to offer their goods and to buy yours; but you also can't have trade if gangs of thugs are roaming the streets. The city tries to find the balance between the two...
 

Because each individual is judged on his own merits, moving to Orussus and joining a guild isn't all that difficult. It's not a trivial matter, but anyone willing and able to jump through the right hoops can do it.

Ah. Basically true in Medibaria as well. However, one of the hoops there is that they have to apply for and receive citisenship to be a guild member.
 

BigB said:
This discussion makes me wonder how the guild in Orussus views adventurers crafting items. Some but not all of us are probably guild members, but I think that non-guild members infringing on guild type work may give the DM's some options for encounters. :uhoh: I am not trying to discourage us from crafting as I have a character who will be crafting items as well. I am just curious.

I think the guild will control the business related to there field of expertise. If you want o make an item once in a while for you or for a friend, it is more a personal matter than business. If you start to do that for aliving, you are most likely try to have the benefit of teh job system, which is for a crafter, buying a workshop, and thus have the permit.

Also, take note that having a shop allow you to have a thread for you, as it has been proposed here. Your only other option is to use the RDI Trading-Post thread, but your owe 5% of your sale from to the RDI, so if you want to do large amount of money (like by selling lots of full plate mail at 1000gp each....) you better have your own shop (and thus, you'll be a memeber of the guild).

But as I told earlier, paying the 500gp for a shop for the merchant and artisan, and that include the fee to join the guild, that is a suposition I am making which I think reasonnable, but nothing have been officially approved... anyway, for such thing, I am not sure it need a proposal.
 

Velmont said:
I think the guild will control the business related to there field of expertise. If you want o make an item once in a while for you or for a friend, it is more a personal matter than business. If you start to do that for aliving, you are most likely try to have the benefit of teh job system, which is for a crafter, buying a workshop, and thus have the permit.

Also, take note that having a shop allow you to have a thread for you, as it has been proposed here. Your only other option is to use the RDI Trading-Post thread, but your owe 5% of your sale from to the RDI, so if you want to do large amount of money (like by selling lots of full plate mail at 1000gp each....) you better have your own shop (and thus, you'll be a memeber of the guild).

But as I told earlier, paying the 500gp for a shop for the merchant and artisan, and that include the fee to join the guild, that is a suposition I am making which I think reasonnable, but nothing have been officially approved... anyway, for such thing, I am not sure it need a proposal.

That makes sense to me that the guild would not be concerned with small transactions between friends but would control transactions on a larger scale such as a shop would generate. Thanks for the clarification.
 


Verrick Dram

I have a character - Verrick Dram - that has just been approved. Since there does not appear to be a party for him to join at this time, he will need a job.

Verrick qualifies as a Craftsman. Do I just declare this intent? I guess I would like to know a little more about the accepted mechanics.
 

LiquidBlue - Feel free to post in the Red Dragon Inn thread. I don't think anyone's started at the job system yet...?

In any case, I have been working on my next adventure series, and I'd like to get some background up on the Vastermarch & the Silver Woods. I've written up some background based on the (very) limited existing data. I wonder if I need to open a proposal thread for this, or if I can just post it in the world info b/c I'll be using it as a DM. Here's what I put together anyway. Feedback & additions welcome.

Also, Patlin, I want to expand a bit on the wizard Trimble, who appeared in your Faery Woods adventure. Here was this wizard, living alone in the woods in a small hut. I thought I'd give him some background, a reason for being there, & make him an NPC in my next adventure, if the PCs end up going there. Is that OK? Is he public fodder at this point?

The Vastermarch: [sblock] Vastermarch:

This area is a collection of loosely knit city-states.
Races: Human (30%), Half elf (25%) High elf (20%), Wood elf (10%), Gray elf(5%), Gnome (3%), Halfling (2%), other (5%)
Major Cities: Beth Hannon (Northern on map), Havertown(south)
Geography: a region of plains and rich fertile grasslands, as well as light woods. To the North, the land becomes hilly and is mostly used for grazing. It leads into the northern mountains, where dangers prevent permanent settlement.
Known NPCs: House Armgill is a powerful trading house. They own a fleet of small trading ships that run between Orussus and the Vestermarch cities, as well as a few warehouses along the docks.

History: The Vastermarch was originally settled by High elves, brave and powerful enough to leave their secure forests and settle on the fertile plains. They still generally based their cities in wooded areas. About 1000 years ago, a massive orc army headed by one Kamuk the elf killer invaded from the mountains to the North. He was backed by some sorcery. Since orcs don’t normally have magic available, this surprised the elves. The origin of this magic has never been explained.

The war lasted about 50 years, and the orcs controlled the northern part of the Vastermarch for most of that time. Eventually infighting among orc groups weakened them to the point that the elves drove them back into the Northern mountains with great losses. It is said the elves had the help of magic constructs, good dragons and various other good- aligned non-humanoids in this effort. Though orcs periodically raid the northern settlements, there has been no major war since.

Though victorious, the elves were weakened by this conflict. From here forward, they welcomed men to this land. Human farmers, merchants and artisans flocked to this now-peaceful land and its rich plains. It is now a peaceful and prosperous area with the highest population of half-elves on the continent. Most of the half-elves have half-elf parents.
[/sblock]

The Silverwood: [sblock]
Silverwood: The origin of this name is unknown to most scholars. The trees have no silvery shine to them. This forest seems to have a life of its own. Though elves live there, few other humanoids dare venture in. Bad things tend to happen to those who cut the trees of the forest, or so it is said. Since people are loath to harvest this wood, the forest is slowly growing out, and people retreat before it rather than put an axe to the new saplings. It is said creatures from the days of old inhabit the dark central portion of this wood. Sightings of strange creatures unknown to the sages and bards are not uncommon. There are also known to be dire wolves.

The southern section is known as the Faery Woods (from the Faerie Woods adventure)
Known NPCs: Trimble. This hermit (Wizard 5 or greater) lives alone in a small cottage in the southern portion of the forest. Generally friendly to PCs. He is known to be friends with the wizard Rilithorn in Orussus.
Fasroth: Male human druid w/wolf companion. Lives in the Faery woods, themselves. Friendly and helpful.
[/sblock]
 

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