General Discussion Thread IX

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We may show up on thier 'wanted list' but as long as we don't kill them chances are they won't let slip thier hounds just yet. I can imagine an army has better things to do than chase some brigands halfway across the continent. Maybe we run more risk if the soldiers went missing (launching search parties for them) or turned up dead(or both).
It's not that our descriptions will be immediately broadcasted to all soldiers through the dispatch radio.

Huge amount of non-lethal damage.. hmm.. if only we had a sandstorm at hand ;)
 

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B4cchus said:
We may show up on thier 'wanted list' but as long as we don't kill them chances are they won't let slip thier hounds just yet. I can imagine an army has better things to do than chase some brigands halfway across the continent. Maybe we run more risk if the soldiers went missing (launching search parties for them) or turned up dead(or both).
It's not that our descriptions will be immediately broadcasted to all soldiers through the dispatch radio.

Huge amount of non-lethal damage.. hmm.. if only we had a sandstorm at hand ;)
Bah--you're lucky I only had that Sandstorm last for five minutes. Imagine if it had been an hour! :p

As to the search parties--that would be good for us, actually. We can kill a search party, and that splits up their troops and weakens them. I worry more about their massed forces blockading the place where we need to go after Michael told them all about it than I do that roving patrols will be a threat.
 

Rystil Arden said:
(or beat them to like 10000000 nonlethal damage and leave them where they won't be found until they eventually recover weeks later)
Doesn't nonlethal damage start turning to lethal once it goes past max hp anyway?

Of course, Zaeryl could just be totally misreading this in character, but I'm getting that sense out of character as well.
Well, they're only guarding one small town, so I really doubt that there's an army. And they can't really all start looking for us anyway, since they need to keep the townspeople in order.

I think it's interrogation time. :D We need to find out what's going on anyway.
 

Xael said:
Doesn't nonlethal damage start turning to lethal once it goes past max hp anyway?

Well, they're only guarding one small town, so I really doubt that there's an army. And they can't really all start looking for us anyway, since they need to keep the townspeople in order.

I think it's interrogation time. :D
I didn't think nonlethal damage did do that. That's only a special case for starvation damage and the like.
 


But if that sandstorm lasted that much longer.. we'd level by the xp of that thing alone.. 100+ damage to lvl 1 characters...tsk (yes, i know, we should have brought more tent.. but what do we know? we're not rangers or anything)
anyway. The patrols are problematic if they manage to call eachother as soon as one finds us.

If i recall correctly, non-lethal damage was lethal in 3.0 when you got 2x your hp in non-lethal.
 




Knock them out and hide them under a bush?
Right. Fallonese guard posts routinely disappear and nobody bothers to investigate. And they never mind when people assault their troops as long as it's subdual. We'd only be lightly hanged.
 

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