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General Discussion Thread X

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Rae ArdGaoth said:
Why is that a rule at all? :confused: There must be some reason.
I think it's to keep in check the extra XP lower level characters get when adventuring with higher level adventurers. A 3rd level PC adventuring with some L7-8 party could rocket up 2-3 levels fairly easily while others only go up 1.
 

Hmm. Well, if that's the case, then maybe it only applies to single XP sources, rather than entire blocks of XP as RA is reading it?
 

I would agree with that interpretation, though again, it depends on when you gain XP.

The other "thought" is that it's a hold over from when you used to train, instead of just leveling up.
 

Bront said:
I think it's to keep in check the extra XP lower level characters get when adventuring with higher level adventurers. A 3rd level PC adventuring with some L7-8 party could rocket up 2-3 levels fairly easily while others only go up 1.
Correct. I explicitly try to avoid this by semi-cheating on when I award XP though and metagaminh to stop it from being an issue. The trouble is that that 10k was actually from one encounter, really and truly ;)
 

Bront said:
I would suggest that if Time XP awards push you over, that it be allowed, since that is XP explicitly earned over time, and above and beyond normal XP awards to make LEW move a bit faster.

Isn't that a convoluted way of saying that the rule will never stop characters from skipping levels? As long as you get at least 1 XP from time, Bront's suggestion would have the conventional XP take to to 1 less than the level threshold, and the time XP would always put you over.
 

orsal said:
Isn't that a convoluted way of saying that the rule will never stop characters from skipping levels? As long as you get at least 1 XP from time, Bront's suggestion would have the conventional XP take to to 1 less than the level threshold, and the time XP would always put you over.
You do still lose XP though. And if the GM is one of the many who thinks the rule sucks, they can arrange it like I have and hold off on time XP until afterwards anyway.
 

That's why (well, not that particular rule, just generaly not liking to hold out) I award XP somewhat regularly in my games. Often, at any time they get a chance to rest after something significant happening.
 

Rystil Arden said:
You do still lose XP though. And if the GM is one of the many who thinks the rule sucks, they can arrange it like I have and hold off on time XP until afterwards anyway.

I think that's a reasonable way to do it -- characters do spend some time at every level, but don't lose XP just by virtue of the size of the chunks it comes it.

Bront's suggestion, it seems to me, would combine the worst of both worlds. Characters do lose XP if it is awarded in big chunks, but *never* in quantities that would avoid skipping levels.
 

How does LEW work favored classes and multiclassing? Any special rules?

I'm batting back and forth several character concepts, and how this is dealt with might make a bit of a difference.
 

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