SilverfireSage
Explorer
Why would that be the point? How is it good game design to present flavorful trap options? Why should someone who wants to play an Actor be forced to gimp their character a little bit?
I love the design of the feat system: balancing against +2 ability forces feats to be significant and character-defining. It's the feats themselves that fall flat, most being too weak to consider. This reduces feats to minor mechanical upgrades you might give your PC at 12th or 16th level, after you've maxxed the ability scores you care about.
The point is supposed to be that the feats are an equal option, not that they are better than a +2 to a skill. And in many ways, they are significantly better than taking a bonus to an ability score. What if you have a fighter that has a 19 on their strength, but wants something better than a +1 to another ability score? Well now you have heavy armor master you can pick, which has an automatic damage reduction added into it. In fact, most of the feats seem tailored specifically for a fighter. A fighter will have their primary ability score at 20 by level 6, and by the time they get to level 12 they'll have a second one at 20 as well. At that point, the way that a fighter will differentiate themselves will be to gain a few feats, since they have so many more ability score improvements than everyone else.