• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

General Monster Manual 3 Thread

The more I think on this the more I've slowly changed my stance. 4e, more than any previous edition, encourages builds with an elemental flavor. While some of these builds to include tactics on reducing resistance, it's a small enough percentage to them that resistance and immunity seems unnecessarily punitive. The idea of punitive reactions strikes me as a much better mechanic overall; it just required me to purposefully break free from a video game mindset.
 

log in or register to remove this ad


Regarding resistance - I think the game should also feature more of this "counter" abilities for players. It's relatively easy to stack up on resistances now, and I think it devalues these damage types and monsters using them.

Cloak of Temperament (Level 8/18/28)
This cloak is covered with flame and ice motives. The wearers emotions seem intensified, and he is prone to sudden emotional changes.
Property: You gain a +2 (per tier) bonus to Diplomacy and Intimidate checks.
Power (Encounter): Free Action. Trigger: You take damage from a cold or a fire attack. Effect: All enemies adjacent to you take 5 points of cold and fire damage (per tier)
 


Some Hydras can't swim, but others actually can swim like the fen hydra, black blood hydra, mordant hydra and the primordial hydra.

Which actually is nearly all of them anyway, so I'm not sure what you're on about. Most of the hydras that can't swim are from weird places or just different variants. There are aquatic trolls but it doesn't mean every single troll can swim.



It doesn't come funnier than every response from you being "No you prove it" over and over to everyone responding to you, while offering absolutely no logic of your own. Plus when you actually contradicted your own argument in the same post - that was truly funny.

Actually, he is right. Most of the hydras, even the ones which are supposed to be able to swim, do not have a listed swim speed. This issue come up for my group last weekend. The DM simply made an on the spot call (and rightfully so) that the hydra we were fighting had a swim speed of what its listed speed was, but it is still a strange error(?).
 

Actually, he is right. Most of the hydras, even the ones which are supposed to be able to swim, do not have a listed swim speed.

All of the hydras I listed have a swim speed.

Not all hydras can swim, but many of them actually can and ALL of the hydras I listed have a swim speed.
 

If you've never played an official game, where you are supposed to follow the rules as closely as you can, you just will never understand. The official rules are very important to the well being of shared games such as LFR, and every effort should be made to keep them straight-forward, consistent and fair.
I disagree. Imho, you're stuck in the past. RPGA has changed, RPGA modules have changed. The current RPGA embraces whatever will increase enjoyment in the game. If this means ignoring or adjusting a bad rule (or other game element) then that's what you can (and probably should) do.
 

There are some great monsters from BECMI, and I'm glad they're starting to tap into those.

Where's my Brain Collector though? :-)
I'm just reading MM3 and have (good) news for you: The Brain Collector is actually in MM3!

Brain Collectors are called 'Intellect Gluttons' now and they represent the most powerful variant of 'Intellect Devourers'.
 

Craud [giant crabs] - low heroic
Much worse than crabs...
I used the Crauds in an encounter yesterday. They hit hard. One monster, the Brute, has an encounter power that does 2d12+10 and knocks the target prone. It did a solid 24 points of damage to the Warlord, would have dropped him straight to 0 had it not been for the Swordmage using a utility that let him reduce damage of an attack to an adjacent target.

The Skrimisher has an AW power that lets it make two attacks, and if both hit, its encounter power recharges and it uses it for free. All three hit the same target and he went down.
Sounds about right for the RL criter they are based on. Don't forget that 2d12+10 encounter power targets reflex defense and pushes the victim one square.
What handful of monsters in MM3 really caught your interest/attention (for whatever reason - be it mechanics, fluff, picture, 'is just too perfect timing for what you happened to need in your game' etc)??
The craud caught my eye because they are man sized Mantis Shrimp with a hive mind. Their in game nickname locusts of the sea is even what the Assyrians called the mantis shrimp. Their damage output also fits right in with the mantis shrimp theme since they will rip PCs into chunks.

The Character that bloodies the Cruad king is in for an ocean of hurt.:devil: Best of all, Craud kings specifically encourage their troops to finish off injured foes.
 
Last edited:


Into the Woods

Remove ads

Top