Phaezen
Adventurer
Our copy has some printing errors where some pages are missing a green ink - the headings are all blue instead of the normal color.
If you take it back to where you bought it they should be willing to replace it.
Our copy has some printing errors where some pages are missing a green ink - the headings are all blue instead of the normal color.
If you take it back to where you bought it they should be willing to replace it.
Monster critical hits are a joke at epic, for one thing penalties can ensure many of their critical hits are negated outright in some cases and the other problem is that PCs can negate critical hits with powers or abilities. This means the effect of criticals on a battle is basically irrelevant. Damage that has a good solid static modifier is more reliable, consistent and much less easy for a PC to deal with. Additionally it means that most monsters are going to be doing damage roughly around what they should be, with the dice providing a bit of variation towards the "bottom" and "upper" levels.1) Many of the damage increases were done with increased static damage instead of adding more dice of damage. While it is a good thing to allow higher level monsters to do more consistant damage, I feel that such a sudden increase in guaranteed damage is something which probably was not playtested as much as it should have been. I also feel that more variable damage would make monster critical hits seem more special.
I agree entirely. I hate to admit this, but the MM1 creatures take a lot of work to make as viable with MM3 than say MM2. MM2 has better power and creature design, just doubling a MM2 monsters static damage does the trick. The creatures in the MM1 though often not only need the math fixes to damage they really need someone to rejigger their powers.2) The current books really are starting to seem quite different from the first batch of 4E. While I am glad work is being done to improve the system, I think there comes a point when the new design direction of 4E seems different enough from where 4E first started to give someone a little concern about how well mixing and matching old and new elements will work out. I have a feeling that Essentials and the Rules Compendium will bring more change than I originally anticipated.
I knew this complaint would surface as soon as WotC made more fluff for the monsters.I'm mixed about the fluff. I like to have fluff and I'm glad that they're doing more than they did in MM1 and MM2 but the fluff I've read has been less than inspiring. Well I did like the banderhob ones.
I knew this complaint would surface as soon as WotC made more fluff for the monsters.