Whizbang Dustyboots said:Poor John Cooper. You just made him soil himself laughing.
First, anyone that comes close to complaining in my games about something along the lines of, "Hey, that's a max of 12 damage. It can't do that. It should top out at 10," will likely DIE VIOLENTLY AND FAST as a result of even higher damage. That is definitely one facet of metagaming that will get your character killed by fiat in my games. Don't go there. I seldom DO change monsters abilities - but don't EVER get caught trying to crunch numbers and then tell ME, the DM, what the monster can or can't do. I will let it get Medieval on your ass.rycanada said:In any given monster, any given stat, the GM has about 2 points of leeway within believability. For example, if your Manticore that you're not looking at the book for is doing 1d8+4 damage instead of 1d8+2 damage, players who cry foul can be answered with "Hey, it's a strong manticore" I'm not saying that 10% (in the case of a d20 roll) or 2 damage isn't important, but what I am saying is that those values are well within the bounds of GM's discretion.
But then I was thinking... if we tore off class features, spells, special abilities, and feats, what could we get away with? Could we generalize monsters into 4 or 5 categories in terms of everything else, and then tack those things back on after?
Though what you're talking about is SPEEDING UP play by breaking down monsters into more basic, interchangeable parts that can be reassembled on the fly. I suppose you could do it, but not without, it seems to me, much more work than could make it worthwhile for just your own purposes. Running things faster, on the fly/off the cuff would mean paying LESS attention to rules and fomulae of any kind in favor of just your own instinct. Otherwise, I see the presence of monsters in published books as having already done the advance stat work you're talking about. Having ANY monster written down in advance constitutes that advance stat work.rycanada said:My players aren't bad, it's just that I promised them D&D. At the same time, I want to do the least amount of stats lookup that's possible (without a computer). In order to reach that goal I'm willing to put in some stat work in advance.
First villain class here:rycanada said:Hey, my game is going to be capped at 10 (was going to be 6, but in prep I realized I wanted to open it up a bit more). So if you can get it to not break down horribly by CR 10, I'd be grateful to see it.