I'm writing up Ryan in Hero. He's expensive. Several factors contribute to Ryan's high cost (about 1/2 again a starting HERO character's points):
Ryan uses extra effort all the time, especially to add Area to his blasts. Hero's EE mechanic isn't as flexible as MM, so he has to buy a special power for this. Buying all the area attacks, super flight, etc takes points. If Ryan starts using his other available stunts regularly, then I'd just give him a Cosmic Power VPP.
Most characters in HERO are far more vulnerable to low power attacks because of the way stun damage works (especially with guns). So even characters with only moderate damage soaking ability need high defenses (like FF 10 and no CON or toughness). Similarly, the relative power of heavy weapons and tanks are also different, so characters preserving tank busting ability and what not cost a lot.
Ryan saves tons of points in MM using his Boost, so his actual power is out of line with his cost. I don't think this comes as a surprise to anyone, especially since HH was saying a Ryan never takes damage. HERO has several editions, so they've caught (some, but not all) stuff like this - so Ryan can't buy (in MM terms) 11 points of super stats for 2 points.
Immunities, especially poisons, diseases, and suffocation, cost alot when done as HERO life support.
In summary, differences in cost structures, different benchmarks, and Ryan's badassosity contribute to the cost. Once I put the finishing touches on Ryan, I should do someone simple.
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I think it's almost too bad that Tommy didn't die.
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My wild guess will be more like the ramblings of a madman if I don't look up some stuff. It remains secret for now. The new characters joined in issue 5, right?