Agamon said:
Huh. I know nothing about the new WoD game. That sounds a bit wack, though. Are you considering any other systems?
I am going to go with NWOD, but simply alter the combat system to be more like the Exalted combat system. Normally in NWOD when someone attacks, they roll their Strength + Weaponry Skill + a bonus for the type of weapon. You subtract the target defense before they roll, and all the successes are considered to be damage levels (People generally have 7-8 health).
Here is an example: Astrid, an excellent swordswoman (Strength 2, Weaponry 3) is fighting a cannibal (Dexterity 2), she is weilding a sword(+3). She has 8 dice - 2(his defense) for a pool of 6. She rolls 4,6,6,7,9,10; 10s are rolled again and she gets an 8 for a total of 3 successes. The blade is deflected off the cannibal's ribs leaving a deep gash, and making the gaunt man rethink his choice of meals.
The alternate that I was going to go with was this:
Attacker Rolls: Dex + Weaponry
Defender Rolls: Defense + Wits/Brawl/Weaponry (depending on if they are armed)
Attacker Rolls: Weapon Damage (Armor nullifies successes)
My rules have the benifit of allowing highly skilled people to nullify most of their inept opponents attacks, and also allows people that don't user armor to be viable. Granted at the beginning of the game, people are not going to be at all skilled or at most hobbyists like the SCA and other hobbyists. This has the benifit of scaling up as the overall level of skill in the area goes up.
If people are interested I'll post up a thread.