Generation Legacy the Next Generation of OOC

Shalimar said:
The only part I'm not happy about with the nWOD rules is the combat rules. I don't like how things are so passive, if you don't wear some form of armor, most things are going to hit you, regardless of the opponents lack of skill, it just doesn't really make sense.

Huh. I know nothing about the new WoD game. That sounds a bit wack, though. Are you considering any other systems?
 

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Agamon said:
Huh. I know nothing about the new WoD game. That sounds a bit wack, though. Are you considering any other systems?


I don't know..something about a security guard with a .38 killing a vamp with one shot seems a bit.. lethal for the WoD concept
 

Agamon said:
Huh. I know nothing about the new WoD game. That sounds a bit wack, though. Are you considering any other systems?

I am going to go with NWOD, but simply alter the combat system to be more like the Exalted combat system. Normally in NWOD when someone attacks, they roll their Strength + Weaponry Skill + a bonus for the type of weapon. You subtract the target defense before they roll, and all the successes are considered to be damage levels (People generally have 7-8 health).

Here is an example: Astrid, an excellent swordswoman (Strength 2, Weaponry 3) is fighting a cannibal (Dexterity 2), she is weilding a sword(+3). She has 8 dice - 2(his defense) for a pool of 6. She rolls 4,6,6,7,9,10; 10s are rolled again and she gets an 8 for a total of 3 successes. The blade is deflected off the cannibal's ribs leaving a deep gash, and making the gaunt man rethink his choice of meals.

The alternate that I was going to go with was this:
Attacker Rolls: Dex + Weaponry
Defender Rolls: Defense + Wits/Brawl/Weaponry (depending on if they are armed)
Attacker Rolls: Weapon Damage (Armor nullifies successes)

My rules have the benifit of allowing highly skilled people to nullify most of their inept opponents attacks, and also allows people that don't user armor to be viable. Granted at the beginning of the game, people are not going to be at all skilled or at most hobbyists like the SCA and other hobbyists. This has the benifit of scaling up as the overall level of skill in the area goes up.

If people are interested I'll post up a thread.
 
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"By the way, is Mark going to show up and eat breakfast with the rest of us peons? I kind of need to tell him something," he says with a glance towards Anika.

Mark's too good for all of that, and has delegated the culinary slumming to Anika. :-P
 


KaintheSeeker said:
I don't know..something about a security guard with a .38 killing a vamp with one shot seems a bit.. lethal for the WoD concept

That is not actually possible, vampires treat bullets as bashing damage. At most a .38 would fill their helath levels with bashing damage that can't actually kill a vamp. It could definitely piss them off though. I don't know, I haven't read the rules for Vampire the Requiem as to how fast vamps recover from bruised, or if they halve all bruise damage like they did in the old Vampire game.
 





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