Generation Legacy the Next Generation of OOC


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Mechanically confuse is a mess in MnM:

CONFUSED BEHAVIOR TABLE
D20 BEHAVIOR
1-2 Attack the user of the Confuse effect.
3-5 Act normally.
6-10 Do nothing but babble incoherently.
11-14 Flee at top possible speed.
15-20 Attack the nearest creature.

where its really problematic is on the 15-20 because if you attack another character their next action is to automatically attack back creating an attack loop.
 

Shalimar said:
Mechanically confuse is a mess in MnM:


where its really problematic is on the 15-20 because if you attack another character their next action is to automatically attack back creating an attack loop.

But that's what makes Confusion so fun, at least in D&D. I haven't ever seen it used in M&M, since this is the only one I've really played in.
 

Victim said:
Legion seems more like Incorporeal+Possession+Duplication than proper mind control. It's Gilden, Chimera, and probably Red Witch or one of her demons who have the real thing. Mental attacks come in all sorts of flavors. :)

I don't think anyone has busted out Confuse yet, and that can be hilarious.
Yeah Legion is more along the lines of Possession now then outright mind control, I had originally modeled it as a mental transform... hrrm this may be better
 

Shalimar said:
Mechanically confuse is a mess in MnM:

CONFUSED BEHAVIOR TABLE
D20 BEHAVIOR
1-2 Attack the user of the Confuse effect.
3-5 Act normally.
6-10 Do nothing but babble incoherently.
11-14 Flee at top possible speed.
15-20 Attack the nearest creature.

where its really problematic is on the 15-20 because if you attack another character their next action is to automatically attack back creating an attack loop.

It's not really that different from normal confusion in DnD, including the attack loop.

Note that automatic counter attacks also prevent outsiders from wailing on the confused targets. So events between the confused characters have to play out without outside attacks, which gives unaffected allies time to intervene (or even time for the confused people EE their way out).
------------------------------------------
It could easily be both. Transform for the slow personality warping and possession for outright control.
 

Victim said:
It's not really that different from normal confusion in DnD, including the attack loop.

Note that automatic counter attacks also prevent outsiders from wailing on the confused targets. So events between the confused characters have to play out without outside attacks, which gives unaffected allies time to intervene (or even time for the confused people EE their way out).

And it means that if all the enemies are affected by the confuse, then it allows you to stand back and cheer on your favorite confused guy as they beat the hell out of each other. Some adventuring parties might even be so crude as to place bets.
 

Yeah, at least in M&M, you can try and get out of it with EE, I guess. D&D, you gotta wait or dispel it. A favorite spell of mine as a DM, but not so much when it gets cast on my party in NWN2 (where the NPCs keep fighting each other even after the spell wears off).
 



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