I'm a fan of Cyberpunk in general (both the themes it explores, and the more superficial aesthetics that emerged out of the genre over time).
But one of my issue with the genre in a social setting is the gap there is between people liking the aesthetic and the different fantasies to explore (especially in a roleplaying game) and the literary crowd that clings very hard to the elements that define the genre from its literary roots.
I agree with most comments that say that the punk element gets lost, and that some themes are often forgotten. But when I'm sitting down to play a roleplaying game, playing someone working for a corporation is as legitimate as playing the punks. It's a setting, with different factions and actors and roleplaying games are great in exploring all of that. Pushing the boundaries of a genre and asking "Is it still Cyberpunk if we do this? Or are we losing something?" is artistically very healthy.
In many Cyberpunk settings, people do jobs for corporations because they don't have a choice. The whole idea is that they're stuck in the system. They do a job for Corp A, and the following day they're burning a warehouse for Corp B. It's a fragile balance for both the punks and the corporations.
And technology represents power. You could say that putting your hand on technology only to better yourself (or the aesthetic) goes against the genre. But the reality is that in a world that oppresses people, sometimes they all stand up together and fight back the oppressor. But very often they'll cannibalize each other for survival.
So it irritates me a bit when people comment on groups playing Cyberpunk and saying that it's not Cyberpunk for whatever reasons.