Thanee
First Post
Li Shenron said:Just example of actual power increases...
There's not a power increase in the class abilities themselves, but there is a synergy effect, which increases the total power of the character.
Bye
Thanee
Li Shenron said:Just example of actual power increases...
Fieari said:I would imagine that unless it's mandated by the DM, no one would take an NPC class for either side of the gestalt.
Thanee said:There's not a power increase in the class abilities themselves, but there is a synergy effect, which increases the total power of the character.
Bye
Thanee
Nifft said:The most useful definition of "power" I've seen is: what's the most damage you can drop in a round? Gestalt does not increase the DC of your spells, does not raise your BAB, does not increase your max number of Sneak Attack dice. It does not raise the max rank you can have in a skill. In that sense, your "max power" is not increased.
Even when we're only comparing pure combat prowess, being able to take punishment definitely translates into power too.The most useful definition of "power" I've seen is: what's the most damage you can drop in a round?
Li Shenron said:Bah... so you think that if I play let's say for example:
a Fighter
with HD 12
Monk's saving throws
Rogue skill points and class skills, uncanny dodge, evasion, trapfinding and trap bonuses
bardic knowledge and music (except effects that increase damage)
cleric spells per day but only for healing and protections
paladin's divine health/divine grace/detect good
ranger track/endurance/fast tracker/camouflage/hide in plain sight
a few invisibility/teleportation/divination/illusion/enchantment wizard spells per day
...I am still balanced with someone playing a normal Fighter? :\
starwed said:Even when we're only comparing pure combat prowess, being able to take punishment definitely translates into power too.
Thanee said:It definitely depends on the level. Lower level Gestalt characters are only a little better than normal characters, while higher level Gestalt characters gain a lot more. The same observation can be applied to the Mystic Theurge PrC, which is pretty bad at low levels (Gestalts skip this part and immediately start out a little stronger, of course), then grows faster than existing classes, and finally becomes really potent... so potent, that the Epic progression has been nerfed back to a standard alternate progression.
So, I would go with +1 per 5 class levels. That sounds about right.
In play that would mean, that you sometimes have to gain 2 levels before getting an actual level-up, because you have to compensate for the new LA first.
Bye
Thanee