Gestalt: Blood Magus and Daggerspell Mage build

Shreav

First Post
Hey guys,

I'm trying to familiarize myself with 3.5 DnD as much as possible since I'm very new. I'm hoping that someone here might be able to suggest things to me. At the moment, my DM is starting a new Gestalt campaign and I was wondering about these two PrC.

I was thinking that I do it like so:

1. Rog/Wiz
2. Rog/Wiz
3. Rog/Wiz
4. Rog/Wiz
5. Rog/Wiz

After the fifth level, assuming I've met all the requirements (including dying), is it plausible to start putting levels into both Daggerspell Mage and Blood Magus until chracter level 15? And then resume putting levels into Rog/Wiz?

I'm not sure if I'm trying to do too much here or not, your guidance would be invaluable. If you have suggestions on how I should build this character, I would be grateful.

Cheers.
 
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Blood Magus is bad. Daggerspell Mage is bad. Putting the two together is not likely to produce a great character.

My suggestion would be as follows:

Side 1: Beguiler20
Side 2: Wizard5/Mindbender1/Unseen Seer 10/Faterspinner4

Now, if you want some melee combat, replace Beguiler with Rogue.
 

Cheers for your quick reply. I'm a little stumped... Here I thought that both together would make a great character, I must have been wrong.

I was basically trying to introduce melee combat with magic.
 

Cheers for your quick reply. I'm a little stumped... Here I thought that both together would make a great character, I must have been wrong.
To be fair to the Blood Magus, it's the awful prerequisite feats that make it not worthwhile.

I was basically trying to introduce melee combat with magic.
What in Blood Magus and Daggerspell Mage attracted you?
 
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To be fair to the Blood Magus, it's the awful prerequisite feats that make it not worthwhile.


What in Blood Magus and Daggerspell Mage attracted you?

The daggerspell mage seems to be able to effectively merge close combat with magic, where they channel touch spells through daggers.

With the blood magus, I came across it by accident. I just thought the idea of having a such a class would make my character more interesting. But, really, I think the only reason why people bother with it is the Blood Walk ability. And to be honest, it is somewhat appealing to me.
 

The daggerspell mage seems to be able to effectively merge close combat with magic, where they channel touch spells through daggers.
Maybe I'm just being too hard on the class, but I think that Abjurant Champion (Complete Mage) is a class that marries melee combat and magic together with greater efficacy.

With the blood magus, I came across it by accident. I just thought the idea of having a such a class would make my character more interesting. But, really, I think the only reason why people bother with it is the Blood Walk ability. And to be honest, it is somewhat appealing to me.
Honestly, the power is less than what you'd get if you had two extra caster levels and therefore access to higher level spells.

If you want to teleport, cast a teleportation spell. If you want to deal damage, cast something that deals more than 10d6 damage (fort save for half) since it is unimpressive at high levels.
 

Maybe I'm just being too hard on the class, but I think that Abjurant Champion (Complete Mage) is a class that marries melee combat and magic together with greater efficacy.

Honestly, the power is less than what you'd get if you had two extra caster levels and therefore access to higher level spells.

If you want to teleport, cast a teleportation spell. If you want to deal damage, cast something that deals more than 10d6 damage (fort save for half) since it is unimpressive at high levels.

You have been very helpful. I will go through Complete Mage. If I need some tips, can I contact you again?
 



It seems to me that the main things you wanted from those two classes were (A) channeling spells through melee weapons and (B) teleporting and dealing damage at the same time, correct? If that's the case, I'd suggest taking a look at two things: the duskblade class and the lightning leap spell. Duskblade is in PHB2, and gains the ability at 3rd level to cast a touch spell with his weapon attack as a standard action. Lightning leap is a 5th level sor/wiz spell in Complete Mage; essentially, you cast an up-to-15d6 lightning bolt and teleport along its length. (Firestride exhalation basically does the same thing, but with a fire breath weapon instead of a lightning bolt and at 4th level.)

So, while Dandu's build works quite nicely, if you want to get your melee-casting energy-teleporting concept off the ground as soon as possible, I'd modify the beguiler (or rogue) side to be duskblade 5/abjurant champion 5/duskblade +10 instead. That gives you full wizard casting, arcane channeling and plenty of duskblade spells to use with it, several free Quickens per day, plus all the roguish perks of Unseen Seer and Fatespinner and all the gishy goodness of Abjurant Champion. You end up as much more of a gish and are melee-capable from level 1. Just pick up firestride exhalation at level 8 and lightning leap at 10th and you're good to go.
 
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