Gestalt Madness


log in or register to remove this ad

I like the gestalt rules, but I would only implement them for certain limited kinds of campaigns. Nifft's ideas are nifty. I could also see using them in a campaign in which I wanted to do Ars Magica style troupe play. Each prime PC (the equivalent of an Ars wizard) would be a gestalt. The companion level PCs would be regular D&D guys and the grogs would be NPC classes. My friend Pat likes the idea of screwing with the powercurve of D&D by forcing PCs to use the NPC classes for their first X levels, then allowing PCs classes for Y levels, then finishing off with Gestalt levels.
 

I've just started a gestalt game. It's a themed rogues game. The PC's have to pick a rogue based class at each lvl.


I've limited them to:

Rogue
Bard
PsiBlade
Ninja
SpellThief

So at each lvl they have to pick a lvl in on eof these. Or in a rogue based prestige class like Assasin. I want the game to have a James Bond 007 feel to it. I chose gestalt, first because I just want to try the rules out. Second because I only have two PC's. Both of who'm love playing rogues.

I've limited thier other class to things that won't conflict with thier rogue side. So picking a basic LG palladin for thier other side would be a conflict.
 


Remove ads

Top