Gestalt Star Wars D20

satori01

First Post
I dearly want to play this game, and with episode 3 comming up, I figure I can drum up some support. I am thinking about running the game as a gestalt campaign using the rules from Unearthed Arcana.

The Caveats will be:

1) No Gestalt combo can include 2 force classes, no Jedi Guardian/ Jedi Consular buisiness.

2) Prestige classes are stand alone levels. This seems to be more a balance issue for Jedi/Sith, as there do not seem to be alot of Prestige classes for non Jedi.

I am thinking either a clone wars or Kotor style campaign.

Those of You with SWD20 experience what do you think about this idea?
 

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satori01 said:
I dearly want to play this game, and with episode 3 comming up, I figure I can drum up some support. I am thinking about running the game as a gestalt campaign using the rules from Unearthed Arcana.

Oooo...fun.

The Caveats will be:

1) No Gestalt combo can include 2 force classes, no Jedi Guardian/ Jedi Consular buisiness.

Sounds good.

2) Prestige classes are stand alone levels. This seems to be more a balance issue for Jedi/Sith, as there do not seem to be alot of Prestige classes for non Jedi.

Ack! No! Prestige classes don't add two class levels worth of stuff. Seriously.

I'd suggest using the recommended rule that you don't allow two PrCs at the same level, but you can take a core and prestige class at the same level. Also, extend the force-using class prohibition to PrCs; that way you don't have a player taking Jedi Guardian and Weapon Master at the same time.

Brad
 

cignus_pfaccari said:
I'd suggest using the recommended rule that you don't allow two PrCs at the same level, but you can take a core and prestige class at the same level. Also, extend the force-using class prohibition to PrCs; that way you don't have a player taking Jedi Guardian and Weapon Master at the same time.

Hmm... I don't think I'd be able to resist the temptation to go Jedi Guardian/Jedi Weapon Master on one side, a high skill-point class on the other side, and spend most of those lovely skill points on Force skills (effectively creating a Guardian/Consular).
 

Then why not add the limitation that only up to (the number of skill points the force class would give) of your skill points could be put into force skills?
 

I'd strongly recommend, if you're using Star Wars with the Gestalt variant, that you pull apart the Guardian/Consular classes and make a single Jedi base class. "Guardian" becomes Soldier/Jedi, "Consular" becomes Noble/Jedi, and "Sentinel" from the KOTOR games becomes Scoundrel/Jedi.

Either that or make a Jedi class that has the Guardian's BAB, HD, Saving Throws, and Lightsaber progression, with the Consular's skills, and make "Jedi" a class that fills both sides.
 

drothgery said:
Hmm... I don't think I'd be able to resist the temptation to go Jedi Guardian/Jedi Weapon Master on one side.

satori01 said:
1) No Gestalt combo can include 2 force classes, no Jedi Guardian/ Jedi Consular buisiness.

Jedi Weapon Master is a force class. ;)

satori01, sounds great but I also suggest you look into the fractional advancement. It helps alot. (email me if you want to the progressions for def, reputation, and the medium save.)

And I HIGHLY recommend that you limit the force classes to taking a number of skills equal to their force class skill points + int. (You don't want to see a Jedi Guardian//Scoundrel combo with all force skills)

So at second level JG/Scoundrel with intelligence of 12 would have a max 5 of its 9 skill points for force skills. :) (Oops! Which is exactly what Selganor suggested also.)
 



satori01 said:
2) Prestige classes are stand alone levels. This seems to be more a balance issue for Jedi/Sith, as there do not seem to be alot of Prestige classes for non Jedi.
I don't see how you come to that conclusion.

The Jedi Prestige Classes: Jedi Ace, Jedi Investigator, Jedi Master, Jedi Healer, Jedi Instructor, Jedi Scholar, Jedi Weapon Master, Jedi Artisan, Jedi Watchman. Thats's 9 PrC's.

Non Jedi Prestige Classes: Starship Ace, Bounty Hunter, Crime Lord, Dark Side Devotee, Dark Side Marauder, Elite Trooper, Officer, Force Warrior, Noghri Bodyguard, Senate Guard, Dark Side Assassin, Emperor's Hand, Dark Force Witch, Imperial Inquisitor, Sith Acolyte, Sith Lord, Sith Warrior, Seyugi Dervish, Deep Space Pilot, Master Gunner, Naval Officer, First Contact Specialist, Aerobat, Beastwarden, Big Game Hunter, Bodyguard, Changeling, Findsman, Mystic Agent, Telepath, Privateer, Vehicle Ace, Sector Ranger, Jensaarai Defender, Chief Engineer, Infiltrator, Loyal Protector, Martial Arts Master, Master Duelist, Outlaw Slicer, Priest, Sharpshooter, Treasure Hunter, Antarian Ranger, Black Sun Enforcer, Black Sun Vigo, Bothan Master Spy, CorSec Officer, Corporate Troubleshooter, ISB Special Agent, Crime Broker, Mystryl Shadow Guard, Lord of the Expanse, Rebel Organizer, Sienar Engineer, Baran Do Sage, Matukai Adept, Zeison Sha Warrior, Espionage Droid, Berserker Droid, Holovid Star, Spirit Master, Corporate Viceprex, Imperial Moff, Shadow Wing Captain, White Current Adept. That's 65 PrC's.

Out of the 74 Official prestige classes produced so far for the d20 Star Wars RPG, only 9 were for Jedi, only 12%. I keep a big master index of every class (with sources) for d20 Star Wars for reference when I run it. :)
 

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