Gestalt Synergy

javcs

First Post
New campaign, it's gestalt, starting low levels, may well continue into epic.
DM's pretty generous with doing stuff, but is brutal in combat with our PCs .. we're still in shock from the time we were nearly TPKed by kobolds .. that was a sad day. :(
My question is, what's the best race and class to synergize with the Scout (CAdv)?

Available are SRD, PHB, CAdv, CArc, CDiv, CWar, XPH, BoED, BoVD, MotP, Unearthed Arcana, MM1-3, Draconomicon, Faerun and Eberron Campaign Settings, there may be a few others, but that's about it. Also available is anything from the Crystal Keep 3.5 Indexes.

Right now, I'm leaning towards being human, mostly because of the bonus feat and skill points.
 

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I've been having a lot of fun with a gestalt elf scout/wizard in the game I'm playing in.

I'm not sure it's terribly synergized, but the character is incredibly versatile. Focus on ray spells to make the best use of skirmish. Feats include Precise Shot, Point-Blank Shot and Coordinated Shot (Heroes of Battle), as well as the ever-popular Improved Initiative.

Cheers,
Vurt
 


Go with a Psion (your choice of discipline) and then the Prestige class Elocator at 6th level. At the 7th level of Elocator you get the Capricious Step ability which lets you take 2 5-ft Steps in combat. By taking them both before you attack, you can get a full attack with your Scout Skirmish ability.

If you want to improve your BAB, then you want to go with Fighter moving into Dervish on the other side of the gestalt from your Scout.
 

What sort of character do you want to play? What is it about the scout that is appealing?

Do you want to add spellcasting? More combat ability? More nature-y stuff?

What sort of multi-classing is permissable?

Some strong combos:

Scout | Fighter/Dervish
Scout | Barbarian/Fighter
Scout X/Swashbuckler 3 | Wizard (Conjurer Specialist with the PhBII option)

-Stuart
 

I tend to go for stealthy light builds that can pack damage while being able to take it (or not get hit, preferably). They also tend to use bows over blades, being the primary archer, and secondary melee.
The reason for the scout is because he can get his extra damage without being forced to close to melee or use a limited use ability, like a rogue or a ninja, respectively.
I also typically have the only rogue-type in the party, so the scout's trapfinding is a must.

Working on stat generation yesterday, my DM was frowning at my dice, I wound up with two 18s, three 17s, and a 16 .. I should ask him to frown at my dice more often. :lol: So I can pretty much be just about anything and not have to worry too much about MAD.
 


Actually, the way he's describing his play style, a Scout | Fighter/Order of the Bow Initiate sounds exactly like what he's looking for. The Scout's skirmish and the OotBI's ranged precision will always stack when he moves. The rogue's sneak attack still has other conditions to satisfy.
 


Well I'd either say

* fighter/scout (we've got one in our group at at 4th level with specialisation and shot on the run she's goin tot be something fearsome!).

* Scout/Warlock. Move & Blast. plus tasty invocations and UMD up the wazoo!!!

* Scout/Psychic warrior. Not total min/max build but things like disrupting weapon, pre-venom weapon & of course Hustle can ll make a very very cool scout archer. (Hustle & Rapid shot = nasty :cool: )
 

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