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Get Fuzzy D&D

MrFilthyIke

First Post
edit: Get Fuzzy and D&D, a good combo. :)
 

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SemperJase said:
Did you notice the 2nd ed ref? 18/00 charisma?
There never has been in any D&D edition something like 18/00 charisma! Only strength (in AD&D 1e and 2e ever got that special rule). Pfff! Obviously the author doesn't know what he is speaking about. :uhoh:

In any case, I like the drawing style; much better than most comics.
 

Turanil said:
There never has been in any D&D edition something like 18/00 charisma! Only strength (in AD&D 1e and 2e ever got that special rule). Pfff! Obviously the author doesn't know what he is speaking about. :uhoh:

In any case, I like the drawing style; much better than most comics.

Either: a)it's been so long he doesn't rememnber, or b)the mistake is intentional to anger geeks ;)
 

Turanil said:
There never has been in any D&D edition something like 18/00 charisma! Only strength (in AD&D 1e and 2e ever got that special rule). Pfff! Obviously the author doesn't know what he is speaking about. :uhoh:

In any case, I like the drawing style; much better than most comics.

ACtually the Cavalier from first edition Unearthed Arcana could potential get a score in Dexterit and Constitution as they gained in all three phsyical attributes as they gained levels.
 


Crothian said:
ACtually the Cavalier from first edition Unearthed Arcana could potential get a score in Dexterit and Constitution as they gained in all three phsyical attributes as they gained levels.
The specific mechanic was: every time a cavalier gained a level, he rolled 2d10 each for Strength, Dexterity and Constitution and added it as a percentile number to his score. So, a 2nd-level cavalier with Strength 17, Dexterity 15 and Constitution 16 who rolled 12, 8 and 17 would now have scores of Strength 17/12, Dexterity 15/08 and Constitution 16/17. Next level, if he rolled 15, 10 and 6, he would have scores of Strength 17/27, Dexterity 15/18 and Constution 16/23. When the percentile number went over 100, the ability score increased by 1 and 100 was subtracted from the percentile number. So, a cavalier with 17/92 Strength who rolled 13 would get a Strength 18/05. The percentile number had no effect on ability scores until the ability score changed, with the exception of exceptional strength, which gave the character bonuses as normal.

A cavalier-paladin could do the same for charisma as well and thus could get a Charisma of 18/00.
 

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