GX.Sigma
Adventurer
What do proficiencies add?
I understand that someone might want to "be good with swords," but that necessarily means they're not as good with other weapons. Thus, any weapon you pick up that isn't a sword is basically useless.
Why not just say, Fighters can use swords, axes, spears, maces, and bows, and then the player can just use whichever they want. So if you want to use a sword, just use a sword (rather than spending character resources on it at the expense of other weapon types).
Does anyone actually like the proficiency system? Would you be sad to see it go?
I understand that someone might want to "be good with swords," but that necessarily means they're not as good with other weapons. Thus, any weapon you pick up that isn't a sword is basically useless.
Why not just say, Fighters can use swords, axes, spears, maces, and bows, and then the player can just use whichever they want. So if you want to use a sword, just use a sword (rather than spending character resources on it at the expense of other weapon types).
Does anyone actually like the proficiency system? Would you be sad to see it go?