D&D 5E Get The Vecna Dossier Free At D&D Beyond

WotC is offering a free product which you can claim by signing into D&D Beyond, including Vecna’s 5E statistics.

The dossier includes the stat block plus a half page or so of lore. Vecna's stat block is a CR 26 undead wizard, prior to the fallen paladin (and former bodyguard to the lich) Kas's betrayal. That means he still has his hand and eye, although he is a time traveller and can appear in different worlds and eras.

87B34E29-DBB2-431B-8175-68D2BF94F8EF.jpeg


The archlich Vecna is one of the most iconic villains of Dungeons & Dragons lore. And now you can bear witness to his necromantic magic with the Vecna Dossier! Available at no cost with your D&D Beyond account, this thrilling supplement details the legacy and statistics of the Undying King himself!

This claim unlocks the contents of this promotional supplement for use with D&D Beyond, including the supplement in digital format in the game compendium and in the searchable listings, character builder, encounters, and digital sheet.

 
Last edited:

log in or register to remove this ad

Russ Morrissey

Russ Morrissey


log in or register to remove this ad


dave2008

Legend
Dread Counterspell works on the first Shocking Grasp, if it is Quickened, not the 2nd. It does not work at all if Shocking Grasp is Subtle Spelled.
What 2nd spell? You can only cast one spell per turn. I believe there is possibly a way around this, but I don't think that is RAI.
And Open Hand Monk:
You can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target.

It can't take reactions until the end of your next turn.

If the monk hits on say, the 2nd or 3rd attack (with Flurry of Blows, we are talking a minimum of 4 attacks in a turn). No more Reactions for Vecna that turn, or until the monk is done the next turn.
Open Hand Monk is an issue. But that is one build and it has to hit on the 2nd or 3rd attack to work. It probably will, but I simply can't get worked up by one (or even 2 or 3) possible builds. I mean monks are not even that popular.
The Lair Actions help immensely. They are indeed game changers. I just read that adventure (for level 20 chars). But it still does not remove the fact that swapping LA's for Reactions is a terrible design decision.
It is not inherently terrible design. It just needs some reaction protection. It could be done fairly simply, WotC just chose not too. Probably because this is sufficient for 95%+ people who play the game.
 

Dausuul

Legend
What 2nd spell? You can only cast one spell per turn. I believe there is possibly a way around this, but I don't think that is RAI.
No, it is possible; shocking grasp is a cantrip, so it is not subject to the bonus action limitation. You can Quicken one and then cast a second one on the same turn, and Vecna is only allowed one reaction per turn, so he can't counter them both. That part of the strategy actually does work by the rules.

The reason the strategy doesn't work is that a corpse full of arrows isn't allowed to cast spells.
 

Mort

Legend
Supporter
Sorcerer quickens Shocking Grasp or Subtle Spells it. The End.
His counter spell ability is weird differently, quicken spell will only work if he's out of reactions.

I have NEVER seen a sorcerer take subtle spell. If one does, and this comes up AND it works, congrats on the win. Seriously.

Open Hand Monk shuts down Vecna's Reactions for TWO turns. The End.

You need an open hand monk and he had to get close, it's not THAT easy. But again, give the open hand monk the win!
I am sure that more simple methods will pop up.

This is clearly another example of design failure at WOTC.

The bad guys are SUPPOSED to lose. Forgetting a white room scenario, this is an interesting encounter that also happens to be winnable.
 

dave2008

Legend
No, it is possible; shocking grasp is a cantrip, so it is not subject to the bonus action limitation. You can Quicken one and then cast a second one on the same turn, and Vecna is only allowed one reaction per turn, so he can't counter them both. That part of the strategy actually does work by the rules.

The reason the strategy doesn't work is that a corpse full of arrows isn't allowed to cast spells.
I thought there was a way around that 1 spell limit, but I didn't know exactly. No sorcerer in my group.
 

Parmandur

Book-Friend
I thought there was a way around that 1 spell limit, but I didn't know exactly. No sorcerer in my group.
It's pretty neat, but this scenario also assumes that players got this far into the Adventure day with Metamagic and Ki all ready to nova in perfect order...
 



His counter spell ability is weird differently, quicken spell will only work if he's out of reactions.

I have NEVER seen a sorcerer take subtle spell. If one does, and this comes up AND it works, congrats on the win. Seriously.



You need an open hand monk and he had to get close, it's not THAT easy. But again, give the open hand monk the win!


The bad guys are SUPPOSED to lose. Forgetting a white room scenario, this is an interesting encounter that also happens to be winnable.
wrt to your Quicken comment, from the stat block: Vecna can take up to three reactions per round but only one per turn.

So, if Vecna decides to use Dread Counterspell on the first SG, he stands there, and can't use DC on the 2nd SG.
If he decides to use Fell Rebuke, he does not counter the SG, and is not going anywhere.
 

Dausuul

Legend
It is not inherently terrible design. It just needs some reaction protection. It could be done fairly simply, WotC just chose not too. Probably because this is sufficient for 95%+ people who play the game.
Actually, I would regard the reliance on reactions as a feature rather than a bug (though it would go back to a bug if it became the norm for legendary monsters). It presents the PCs with an opening to shut off Vecna's defenses... but only if they figure it out in time, and cooperate to make use of it.

The challenge is surviving long enough to realize that Vecna is vulnerable this way, and then having the means to exploit that vulnerability. Since the party does not, in fact, get to peruse Vecna's statblock before battle, and since Vecna will probably engage them from some distance away, he's likely to maul them very badly before they figure out "We need to shut off his reactions!"

At that point, the party sorcerer charging madly into melee with Vecna himself to double-tap a cantrip, thereby opening him up to a kill, becomes the stuff of legend.
 

dave2008

Legend
wrt to your Quicken comment, from the stat block: Vecna can take up to three reactions per round but only one per turn.

So, if Vecna decides to use Dread Counterspell on the first SG, he stands there, and can't use DC on the 2nd SG.
If he decides to use Fell Rebuke, he does not counter the SG, and is not going anywhere.
Again, only for a particular build that can cast 2 spells in one turn. That is a very small minority of played characters.
 



Micah Sweet

Legend
The problem is it's not an option. Its all they give you.
I prefer compromise statblocks in general. This is not exactly what I am looking for, but it is much closer. You can run him without ever looking at his spell list and that is an option I like to have. The spell list is primarily for flavor and I am fine with that. However, for Vecna I would still want to give him access to more spells, even if just for flavor.
 


Dausuul

Legend
I also think the Iggwilv stat block murders this one in a one on one fight
Really? Iggwilv seems singularly weak to Vecna. Her damage is all lightning and necrotic, and Vecna has resistance to both. She likes to toss around the charmed and frightened conditions, to which Vecna is immune. And her pack of hezrous can't touch Vecna at all--he is immune to every type of damage they can do. Meanwhile, Vecna's main attacks are DC 22 Con saves, and Iggwilv's Con save is a pathetic +4. Even with advantage, she's only going to make the save 28% of the time. Her three shots of Legendary Resistance will evaporate like a puddle in Death Valley.

She only has two things going for her that I can see. She's got wish once per day, and Fey Beguilement. But Vecna only needs to roll 7 or better to save against Fey Beguilement, and he's got five shots of Legendary Resistance to back him up any time he fails.

As for wish, that has to get past Vecna's Dread Counterspell. If he blows the roll, what can she do with it? Simulacrum maybe, duplicating either herself or Vecna? But a duplicate of Vecna would be missing two of his key abilities--it doesn't have Afterthought and it can't heal itself with Vile Teleport--and Vecna is pretty resistant to his own attacks. And a duplicate of Iggwilv would have no better options than the original.

Maybe, if she cast wish on the first round for simulacrum on herself, and Vecna failed his Dread Counterspell check, and then both of them blasted Vecna steadily with Fey Beguilement, she could wear down his LR and get him mind-controlled before he overwhelmed her with raw damage. But I'd still put my money on Vecna.
 

Micah Sweet

Legend
Uh huh....Until Mr Sorcerer, Mr Wizard, Mr Artificer, and a host of specialized sub-classes attack and penetrate that AC 18 (like butter for even mid level chars), and administers Shocking Grasp, a cantrip....

Shocking Grasp:
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

So tell me again about how removing LR's for Reactions is such a stunning move?

Yeah, the designers really put a lot of brainpower into this one.....How long did they playtest this?
What you're missing is, WotC's monster designs assume the players aren't using any sort of tactics. Intelligent fighting is a luxury feature, apparently.
 



Visit Our Sponsor

The Weather Outside Is Frightful!

An Advertisement

Advertisement4

Top