the Jester
Legend
Well, I'm gearing up to run my game again- I'm passing five years time and letting the players use various old characters from my campaign. The catch is that the group will be highly varied in level- from 8th to 16th. It should be interesting- I'm trying to figure good ways to make the game challenging to everyone without instantly killing the lower-level guys.
The party consists of:
-A wizard 5/sorcerer 4
-A psychic warrior 7/cleric 3
-A cleric 11
-A psion 4/cleric 4
-A ranger 1/rogue 2/cleric 5/assassin 1/contemplative 4/monk 1 or something like that... I think she's 16th level overall but I could be wrong. (Maybe another assassin level or something?)
[edit: oops, I forgot one!] -An elementalist (custom base class) 11/warrior of chaos 4
It should be an interesting group! Fortunately I think they can all make common cause due to some mutual interests... (Alignments vary from LE to CG- the two high-level clerics, for instance.)
The party consists of:
-A wizard 5/sorcerer 4
-A psychic warrior 7/cleric 3
-A cleric 11
-A psion 4/cleric 4
-A ranger 1/rogue 2/cleric 5/assassin 1/contemplative 4/monk 1 or something like that... I think she's 16th level overall but I could be wrong. (Maybe another assassin level or something?)
[edit: oops, I forgot one!] -An elementalist (custom base class) 11/warrior of chaos 4
It should be an interesting group! Fortunately I think they can all make common cause due to some mutual interests... (Alignments vary from LE to CG- the two high-level clerics, for instance.)
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