shadowlight
First Post
I just started a new campaign last night, and I'm playing a character who is focusing on trips and disarms - which I've never really used before.
After trying - and failing - several trip attemps, I decided that the default trip rules are pretty weak. My main issue with them is that regardless of your level, skill, etc., it all comes down to opposed ability checks. Say you have a 20th level fighter vs. a 1st level fighter. They both have all 10s for their ability scores. Assuming their melee touch attacks hit, they would both have the same chance of tripping each other.
Even taking the Improved Trip feat doesn't actully increase your chances of tripping someone.
Does anyone know of some way of modifying the default Trip mechanic so that you can actually get better at tripping?
Thanks!
After trying - and failing - several trip attemps, I decided that the default trip rules are pretty weak. My main issue with them is that regardless of your level, skill, etc., it all comes down to opposed ability checks. Say you have a 20th level fighter vs. a 1st level fighter. They both have all 10s for their ability scores. Assuming their melee touch attacks hit, they would both have the same chance of tripping each other.
Even taking the Improved Trip feat doesn't actully increase your chances of tripping someone.
Does anyone know of some way of modifying the default Trip mechanic so that you can actually get better at tripping?
Thanks!