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Getting Busy Adults Together to Play Games

mmadsen

First Post
From Bryan Caplan's Fun Time: An Exercise in Transaction Cost Economics:
I really enjoy playing games - role-playing games, strategy games, trading games, and lots more. And I find playing face-to-face with real people to be about a hundred times more fun than playing over a computer. A social nerd is a happy nerd.

Unfortunately, it usually costs about a thousand times as much to organize a group of live players as it does to just turn on a computer. People are busy, they can only do Wednesdays at 4:15, they cancel at the last minute after everyone else shows up... The transactions costs of organizing a group of adults to play a game are staggering.

One might think that this problem is insurmountable, and I should just grow up. But neither Peter Pan nor I care for this fatalistic attitude. There has to be a way, I kept thinking. And now at last I've devised a system to slash the transactions costs of live gaming down to affordable levels.

Here it is:

1. Email all of the gamers you want to include and explain the following system to them. Tell them to email you if they are interested in playing once or more. No commitment, no guilt if they turn out to be too busy.

2. Establish a regular place and time for your gamers to converge.

3. Do not bother checking who plans to show up, or reminding anyone.

4. Keep a large menu of games on hand.

5. Once you see how many people have arrived, match the game to the number of players, instead of the other way around. For example, if you get seven players, then Diplomacy is the obvious choice. If you have five, Puerto Rico is perfect. Four - try Settlers of Cataan or Serenissima. Three - why not Iron Dragon?

6. If you have multiple choices given your number of players, work it out on the spot, instead of soliciting preferences in advance from people who might not even show up.

7. If your game time is near a meal time, instruct all players to eat beforehand!

8. After the game, email everyone on the list about what game you played and how much fun you had. Instead of pestering players beforehand, just keep them in the loop - and perhaps make them try harder to attend the next game.

It's not rocket science, but it's good economics, and so far my social prototype has performed splendidly. Before I hit on this formula, I spent months trying to herd cats - to get a bunch of busy adults to agree to a time, a place, and a game, and actually follow through - and played one game for all my trouble. My new system has made it possible to play four games in a row, at a fraction of the transaction costs.

Needless to say, if you like my system, feel free to adopt and/or improve it, and tell me if it works for you too.​
 

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Good idea for board games, not so good for RPGs. If too much time goes by between sessions, most people find it hard to get back in the groove.
 

The system is interesting, but I think there is another problem at the root.

When trying to gather a group - especially for an RPG - the central focus is priority. It seems like many people can make it in time for the West Wing, but can never find time to role-play. That says to me that RPGs are just not that high on the priority list. I've narrowed my group down to the people who want to RP *now*. Anyone who thinks, "it might be fun, sometime, perhaps if there is time" isn't really welcome at my RPG table. I'm working three jobs, and yet I still find time to spend many hours assembling the game for the players. All they have to do is show up for four or five hours and stay awake. It's not that hard.

Granted, there can be extenuating circumstances. I understand when the kids are sick, or you can't find a babysitter, or if you've got to work late - whatever. But I just will not accept people who figure they'll show up if nothing better is happening. If I spend four or five hours preparing the adventure, and set aside another equal time for running the game, I figure you can wait to watch West Wing or the movie of the week until later. I want those who I game with to put the same priority on gaming that I do. Gaming > Movies > TV > A poke in the eye.

Once everyone shares the same priority, you'll be surprised at the amount of time you have, and the ease you find assembling the group!
 

I'm in two seperate groups, and here's what we do. One group plays pretty much every Saturday, though the start time and end time is variable. We use a YahooGroups email list to keep everyone up to date on which game (we rotate amongst three) we'll be playing and where. It works pretty well. Start times and locations vary, which would be nice to limit, but it's tough to do that for that group.

The other group meets roughly every other Sunday, and I've got a YahooGroup email list set up for them too. This group has a set location and set time, which makes things a little easier. This group is also more game-focused rather than the Saturday group which is more socially-focused.

I also have an online PhpBB set up for all the games to use, with a seperate forum for each game as well as off-topic forums, etc. It makes a nice online place for friends to socialize and plan for the game.
 

rushlight said:
I've narrowed my group down to the people who want to RP *now*. Anyone who thinks, "it might be fun, sometime, perhaps if there is time" isn't really welcome at my RPG table.

That's pretty much the key. Everyone in the group knows Friday night is it. Sick kids, planned family vacations and the two major family holidays, wedding anniversaries and such are pretty much the only excuses.
 

Kid Charlemagne said:
I'm in two seperate groups, and here's what we do. One group plays pretty much every Saturday, though the start time and end time is variable. We use a YahooGroups email list to keep everyone up to date on which game (we rotate amongst three) we'll be playing and where. It works pretty well. Start times and locations vary, which would be nice to limit, but it's tough to do that for that group.

The other group meets roughly every other Sunday, and I've got a YahooGroup email list set up for them too. This group has a set location and set time, which makes things a little easier. This group is also more game-focused rather than the Saturday group which is more socially-focused.

I also have an online PhpBB set up for all the games to use, with a seperate forum for each game as well as off-topic forums, etc. It makes a nice online place for friends to socialize and plan for the game.
Another barrier is what I call "rigid tastes." Whem some people say they want to role-play, they mean "If I think I am available to do some role playing it's only going to be "X" game, otherwise, I'll suddenly don't have the time at all." Some take this preference a few steps further, by having their heart set on a certain style of playing their perfered rpg or only playing with certain people.

While I've noticed this trend with all sorts of games, it seems most prevalent with the most popular ... and the those further stratify into a gaming style pick one that usualy is the stereotype of that game. i.e. DnD=hack n' slash, Champs=supers wargame, Vamp=mechaviellian politics.

It seems that as gamers get older, many of them lean this way. It's tough to get something going when the few gamers you know all have their ruts and would rather not game at all than game their way.
 

Yeah, I don't really see this as a viable mode for RPG planning, unless the GM works up a scenario every week on the assumption that everybody MIGHT show up, but is ready to shelve it at a moment's notice. With my schedule, it's almost as hard to squeeze out the prep time, as it is to make it to the game session.

-The Gneech :cool:
 

Without vast amounts of prep time, as has been said, this system doesn't work for RPGs. And I think there's a mistake a lot of the RPG.net community is inexplicably making -- lots of people who like RPGs don't give a crap about "board gaming" beyond the handful of mass market staples most Americans know. "Settlers" of anything would have the people I know heading to the door.
 



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