Stormborn
Explorer
I am currently running a 3.5 campaign whose stated intention is to "do things we have never done before." So far its going well, but since we have never had an extended underdark campaign (nothing more than a few sessions or a single adventure) I am going to take the PCs down into the depths. I just need a way to get started. I have a hook, just not sure about the transitions.
Background detail: The PCs (who just hit 7th level at the end of the last session) belong to an organization dedicated to mapping and exploring. The main theme of the campaign so far has been looking for their lost mentors who disappeared before the game began, but not before summoning them together. They have been trying to follow the research that their mentors were doing so as to gain a clue as to what happened to them. They recovered a journal they know the mentors were looking for, but it was in code and even when deciphered didnt make any sense. Contacts in the organization have discovered that the man who wrote it is still alive, but is in prison.
What the PCs do not know is the man is actually in a private asylum in an underdark city known as Oubliette, placed there by the beings responsible for their mentors' disappearance. The PCs are going to have to go into the underdark and gain access to him if they want to decipher the journal. They will be given general directions to the city, but will be on their own to get there.
I need an access point for the underdark that will eventually lead to the first planned encounter: a confrontation with a warlock and a band of ogres that have taken over a bridge from some deep gnomes and are charging a 'toll' or robbing those who wish to cross (this I have stats for and will be the main confrontation of this weekend's session.
Long term I plan on having them pass through a myconid lair, a deep gnome town on the edge of the Sunless Sea, deal with pirates on the sea, maybe deal with a drow slave patrol, and eventually reach the city where they will have to figure out where the prisoner is being kept and how to get to him.
Any suggestions are welcome.
Background detail: The PCs (who just hit 7th level at the end of the last session) belong to an organization dedicated to mapping and exploring. The main theme of the campaign so far has been looking for their lost mentors who disappeared before the game began, but not before summoning them together. They have been trying to follow the research that their mentors were doing so as to gain a clue as to what happened to them. They recovered a journal they know the mentors were looking for, but it was in code and even when deciphered didnt make any sense. Contacts in the organization have discovered that the man who wrote it is still alive, but is in prison.
What the PCs do not know is the man is actually in a private asylum in an underdark city known as Oubliette, placed there by the beings responsible for their mentors' disappearance. The PCs are going to have to go into the underdark and gain access to him if they want to decipher the journal. They will be given general directions to the city, but will be on their own to get there.
I need an access point for the underdark that will eventually lead to the first planned encounter: a confrontation with a warlock and a band of ogres that have taken over a bridge from some deep gnomes and are charging a 'toll' or robbing those who wish to cross (this I have stats for and will be the main confrontation of this weekend's session.
Long term I plan on having them pass through a myconid lair, a deep gnome town on the edge of the Sunless Sea, deal with pirates on the sea, maybe deal with a drow slave patrol, and eventually reach the city where they will have to figure out where the prisoner is being kept and how to get to him.
Any suggestions are welcome.