Frostmarrow
First Post
Any given role-playing game has rules for how to play out combat with dice, pens, and sometimes even minatures. This is something RPGs do surprisingly well. Who would have thought that a few scores on a sheet of paper and dice could lead to such an exciting experience?
Also, all RPGs features guidlines as to how a player can take on the the role of a hero. There is no end to the imaginative archetypes you can portray. Sure, some of those archetypes are more cliché than others but still the possibilities are endless. -Portrayal is pretty much what separates RPGs from boardgames and computer games.
Having dealt with two different elements in RPGs I would like to discuss a third element of seemingly equal importance. -Physical maneuvering. Almost all RPGs has rules on how far a character can jump, how fast he can swim or climb, and a whole slew of other activities. Now, I don't think RPGs does this very well...
You see, for me it's not exciting at all to roll dice, cross reference my character sheet and a table in a rule book to learn that my jump I just made was 12". In a computer game jumping makes sense but in an RPG it just isn't quite the same. Does anyone else feel this way?
I like to hack and slash with my imaginary sword and I like to socialize with my friends in a let's pretend manner but I think it's dull to suffer dice olympics.
When I was a child I thought physical maneuvering was quite fun. We could devote hours of precious game time to compete and compare our respective characters in various sports. As soon as two fighters met they would immediately arm-wrestle for the title Strongest Man Around. If we found ourselves in a tavern a beer drinking contest would be announced before anyone could say "botte opener". We would compete in the high jump, the long jump, the pole-vault (if covered by the rules), and so on. We never do that anymore for it's no fun.
Still, combat is fun, role-playing and character portrayal is fun. Would RPGs be more fun without physical maneuvering?
Also, all RPGs features guidlines as to how a player can take on the the role of a hero. There is no end to the imaginative archetypes you can portray. Sure, some of those archetypes are more cliché than others but still the possibilities are endless. -Portrayal is pretty much what separates RPGs from boardgames and computer games.
Having dealt with two different elements in RPGs I would like to discuss a third element of seemingly equal importance. -Physical maneuvering. Almost all RPGs has rules on how far a character can jump, how fast he can swim or climb, and a whole slew of other activities. Now, I don't think RPGs does this very well...
You see, for me it's not exciting at all to roll dice, cross reference my character sheet and a table in a rule book to learn that my jump I just made was 12". In a computer game jumping makes sense but in an RPG it just isn't quite the same. Does anyone else feel this way?
I like to hack and slash with my imaginary sword and I like to socialize with my friends in a let's pretend manner but I think it's dull to suffer dice olympics.
When I was a child I thought physical maneuvering was quite fun. We could devote hours of precious game time to compete and compare our respective characters in various sports. As soon as two fighters met they would immediately arm-wrestle for the title Strongest Man Around. If we found ourselves in a tavern a beer drinking contest would be announced before anyone could say "botte opener". We would compete in the high jump, the long jump, the pole-vault (if covered by the rules), and so on. We never do that anymore for it's no fun.
Still, combat is fun, role-playing and character portrayal is fun. Would RPGs be more fun without physical maneuvering?
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