JoeGKushner
Adventurer
Well, it's been a few months since I GMed and I figured it was time to see what the old bones could do.
I'm going to be using old 4e but outside of that, haven't settled on a setting nor a starting adventure. I am partial to the Forges of the Mountain King though, as I've already run Sellswords of Punjar. The sequel (which I really need to write a review of), also seems fun.
Been looking over the old tact-tiles (poor scratched up bastiches), dungeon tiles and flip matts and other goodies.
Already having to lay out "Joe Law" which is I haven't GMed in a while and am sticking to the core rules. Already had people going "But this element is crucial to my character design." And to a point I can see that but as I've already told two people, "Then you GM. I need to get into the swing of it and if and when I feel ready for the flood of options, we'll discuss them."
So as someone whose been out for a while, what do I need to look out for? Are there any 'tricky' 4e rules that I'm likely to have forgotten as a GM due to non-use?
I'm going to be using old 4e but outside of that, haven't settled on a setting nor a starting adventure. I am partial to the Forges of the Mountain King though, as I've already run Sellswords of Punjar. The sequel (which I really need to write a review of), also seems fun.
Been looking over the old tact-tiles (poor scratched up bastiches), dungeon tiles and flip matts and other goodies.
Already having to lay out "Joe Law" which is I haven't GMed in a while and am sticking to the core rules. Already had people going "But this element is crucial to my character design." And to a point I can see that but as I've already told two people, "Then you GM. I need to get into the swing of it and if and when I feel ready for the flood of options, we'll discuss them."
So as someone whose been out for a while, what do I need to look out for? Are there any 'tricky' 4e rules that I'm likely to have forgotten as a GM due to non-use?