Thondor
I run Compose Dream Games RPG Marketplace
I seem to remember seeing a similar discussion where someone showed that the Old progression in AD&D where a Fighter got 1 and 1/2 attacks at level 8 (?) ( one attack the first round two attacks the secound) the 2 , 2 and 1/2 , finally 3, was statistically very similar to the current BAB progression (eg dealt similar damage on average). Moreover this is much simpler because all attacks are made at the same Bonus.
I'm thinking of adopting this in order to reduce rolling. The only thing that will need modifying is Improved/Greater Two-Weapon Fighting.
I think someone said above (I apologize for not being able to find it again) Get Rid of 'Full-Attack'. Let people make there attacks wherever in the movement they want.
As for AoO I'm going to modify them to only trigger by non-melee actions (picking something up, spell-casting, ranged weapon use) and when fleeing from an opponent or group of opponents -- even if that move is to go help your friend whose 20ft away fighting someone else.
I'm thinking of adopting this in order to reduce rolling. The only thing that will need modifying is Improved/Greater Two-Weapon Fighting.
I think someone said above (I apologize for not being able to find it again) Get Rid of 'Full-Attack'. Let people make there attacks wherever in the movement they want.
As for AoO I'm going to modify them to only trigger by non-melee actions (picking something up, spell-casting, ranged weapon use) and when fleeing from an opponent or group of opponents -- even if that move is to go help your friend whose 20ft away fighting someone else.