Getting the boys back together


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I'm sure that if you were dedicated enough to either write all your own macros, or searched for and found a workable set from elsewhere, maptools would function at all levels. We just weren't dedicated enough to do it.

There are lots of frameworks for Maptool. What Gilladian is referring to is making Maptool as automated as possible. But you don't even need a framework to successfully use Maptool in your game. You don't even need any macros. It depends on how automated you want to get. You can simply use it as a battlemap for tokens, and roll dice, and yer all set. You can be epic level and Maptool isn't going to hold you back from using it as a battlemap.

If you want it to calculate every single character option, well then, that depends on how much time and effort you want to spend getting all of that sort of stuff to work. Even then, people have made frameworks for most things, so it isn't that much trouble.
 

I also recommend MapTool. I prefer it without a framework; it starts to feel "video-gamey" and not "table-toppy" to me if there's much in the way of automation.
 

I have had this situation more than once over a longer period of time.

I have not tried roll20, though I have tried other computerized tools.

For easy online collaboration (adventure log, maps, calendar, etc.) the award-winning Obsidian Portal works great.

My group uses Ventrilo as a push-to-talk voice tool for the Internet.

Then I spend a bunch of time before sessions setting up gridded maps, the characters, creatures, etc. in the d20pro tool which allows for a graphic, 2D counters/tokens-based virtual table-top play. Attacks and spells can be configured to buff, attack individual or templated groups, etc. So there is a certain amount of automatic calculations allowed. This is different from VTT's where the intention is to facilitate talk and dice rolls and perhaps move figures around on the map, but there is no automatic calculation of (modified) attacks, saves and skills versus AC and DC's. Each group has its preferences for such things.

That is my online D&D gaming stack for 3.5. My friends and I now play remotely, including those in the same town, because of the convenience.

There are plenty of other tools/configurations that provide for sharing resources and having a virtual tabletop with voice and chat for play. Fantasy Grounds and Battlegrounds are other proprietary VTT's. The Battlegrounds RPG site has an extensive Links section with a good selection of free and $ tools (including his competitors).
 

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