All I have to say is . . .
nevermind. I have a few things to say.
1) Animal Growth . . . on yourself, in Wild Shape form (I'm not sure if it's totally legal, but yields a great increase in Strength and Natural armor). Then, Greater Magic Fang, and remember that you can use Produce Flame touch attacks in conjunction with normal unarmed (in this case claws/bites) attacks. You might want to take Weapon Focus in Claw or Bite, and maybe Improved Critical next time you gain a level. I also think that the idea of taking a level of monk was pretty good.
2) Remember, because the healing spells are on your list, you can use wands of them.
3) Spike Stones is awesome in a city with cobbled streets. As long as you and your allies remain flying/levitating/climbing (oh, don't forget the Brachiation feat, see if your GM will allow you a varient that can be used with buildings instead of trees), your enemies will be forced to either stay where they are, or have their feet sliced off.
4) Maxamized call lightning. 100 damage per strike. 'nuf said.
5) Transmute Rock to Mud on stone buildings. Wheeeeeeeee!
-Jeph