Lord Xaviar
Lord Xaviar
try to avoid them have had bad wishes.
Trap The Soul is another option, though it also is rare like the Iron Flask mentioned above. Also have to take into account the one use gem for the spell to work. If it's a simple Noble, that's a 10k gem minimum. Trapping creatures in any means is so expensive.![]()
By giving them what they specifically ask for, keeping in mind that what they ask for cannot be given without some sort of detriment. I once offered three wishes to the only two PCs who showed up to the session, and all three were Wishes that were beyond what a Wish could give without detriment. Least that's how I called it. You be the judge:From a DM's perspective. Under what circumstances have you granted your PCs wishes?
So...first a Will save to see if they believe the illusion. Then a percentile roll to see if it really effects them anyway, then another Will save against Trap The Soul if it happens to work? That's just...*blown away*You can cut down on the costs a little with Shades, which can do 8th level Conjouration(Summoning) spells (like Trap the Soul) without the material component.
Assuming that your opponent has a 50/50 chance of beating the save, you're skipping X,000 gp in components by using a spell slot 1 level higher, and reducing the odds of it working by 5% (50% chance of beating the first save, and an 80% chance of it working anyway if they do = 90% chance that they'll still need to make the second save; they've got a 50% chance of making the second save, so it's 45% likely to work... vs. 50% likely with the proper... oh, wait: the proper spell is one level lower, and the target would have a 45% chance of failing the save vs. the 8th level spell if the target would have had a 50% chance of failing the save vs. your 9th level spell. This changes a bit based on how likely the target is to save, but it's not as significant as you might think. And there's ways to make that 80% chance into a 100% chance, negating the effects of the first save completely).So...first a Will save to see if they believe the illusion. Then a percentile roll to see if it really effects them anyway, then another Will save against Trap The Soul if it happens to work? That's just...*blown away*
You have the same problem with the base spell - Trap the Soul has the gem as a material component, which is by definition destroyed by the spell. The simplest solution is 'Shades creates a Shadow-Gem for the purpose'Granted, that's still calling upon a high level caster, and I don't know where you store a creatures soul if there is no gem to put it in, but still...*blown away again*