Gfunk-JollyDoc Crossover Story Hour [Updated 4/30]

Session 46
Romping through the Bastion

Avoiding the blinded Po for now, both Noir and Joachim turned to aid Hor’ahun who was being crushed by the draconic dire bear. However, the Psychic Warrior rendered their assistance unnecessary as he teleported from the grasp of his foe to outside of the Bastion. In frustration, Grisly reached forward and grabbed Joachim, tearing and clawing at him all the while.

Smiling, Noir decided that she would “trust in Tyr” that her companion could extricate himself as she turned on the chimera. Unable to use his spells or magical items, Joachim’s life slowly began to fade as his opponent mauled him. Before the killing blow could be struck however, the bear unexpectedly dropped his prey and began dancing!

Standing, the Inquisitor turned around and saw a bloodied and battered yet quite living Pit Fiend standing behind him.

It smiled, vile, green poison escaping from its fangs, “It will take a lot more than a puny kobold to kill me I’m afraid.”

As Noir struck the killing blow against the chimera, Entropy finished off Grisly and Joachim and Hor’ahun overwhelmed Po. Without sight, the poor kobold did not last long.

“What do you suppose these things were,” Hor’ahun speculated as he rooted through the half-dragons' belongings looking for items of value and power.

Noir threw him an annoyed look, “They are spawn of Nalavara you dolt! Can’t you tell that they are draconic!”

Stepping between the two before violence could erupt, Joachim tried to change the subject, “Entropy, what do you want to do about Nurn? I can resurrect him of course, but I have not asked Tyr for that particular spell so we must rest for a day.”

“Bah! I like that toad better dead anyway, he’s too noisy. In any case, his timely demise will allow us to explore the Bastion at our discretion. I have no desire to take orders from Demogorgon’s lackey and I assume you feel the same.”

Without further discussion, the party promptly stripped Nurn of his valuables and “re-distributed” them. Though they were forced into an alliance, it was clear that all four of them bore no love for the death slaad nor the agenda of his demonic master.

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As the companions moved through the Bastion, they noticed that it was very much like a forest. However, in lieu of wooden trees were plants composed of pure crystal. Upon them grew glowing fruits – the pre-incarnate souls of legend.

In one particular room, they noticed that a large patch of trees were reduced to dust. As they stopped to examine, a large tremor tore through the area.

Appearing out of the ground were gigantic worms, seemingly constructed of crystal. Both of them fired sonic beams at the party, injuring both Entropy and Noir. It was clearly this type of potent energy that had utterly disintegrated the trees in the area.

To Entropy’s surprise and chagrin, Hor’ahun grabbed Joachim and teleported the pair to the opposite side of the area, safely out of reach of the Crystal Screamers. The Alienist yelled after them, “You traitors! I thought you were supposed to protect me, get your asses back here!”

While the Githzerai didn’t even deign to answer her, the Inquisitor was more forthcoming, “Our job here is clear, we are to slay Nalavara. I am not some imbecilic game warden looking to mount the heads of strange creatures on my mantle place!”

Growling, Entropy tore a planar hole open in the Bastion, sucking the Screamers into a random plane.

“Now listen to me very carefully Inquisitor,” Entropy lectured now that the threat was neutralized, “Nalavara has spent years in this place preparing defenses carefully. We must peel them back one by one. Simply bypassing all her retainers would lead to a quick death. Though we might face her, we would fall before the combined might of her servants. Our only hope is to isolate the Wyrm from her minions!”

Joachim shook his head, “I disagree. I am here for one goal and one goal only. How you choose to interpret your mission is your own business, but mine is clear . . .” The cleric looked again at the trees that had been reduced to dust, “. . . crystal clear.”

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The remaining rooms contained a virtual cornucopia of interesting sights. In one area of the Bastion, the party found the skeletal remains of a Paladin of Torm. Clutched in the figure’s hands was a sword radiating tremendous power and magic. Noir seized it at once but dropped it just as quickly. “It’s cursed! I should have expected such duplicity from a follower of that hypocritical god!”

However, subsequent handling by Joachim showed that the sword was quite safe. “Had you not forsaken all that was good and bright by fleeing to the den of our common foe, you could proudly hold this weapon. It is clearly a holy artifact of great power.” Stowing the item away for later identification, the party pushed on.

Further exploration in the Bastion revealed that the Crystal Screamers were not the only creatures indigenous to this complex. The party battled four glowing, incorporeal creatures that resembled leeches. After they were defeated, the “soulsippers” exploded in a burst of positive energy. Entropy, knowledgeable about such things, identified them as Energons.

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As the party pushed further into the fortress they found that the number, size, and power of the Energons was gradually increasing. During one pitched battle, where the party was fighting a pair of “soulmarauders” which appeared as monstrously large manta-rays, Joachim decided that he had enough of these pointless skirmishes and left Noir and Entropy behind as he pushed forward.

Despite the Alienist’s previous complaints, Joachim had no intention of “clearing out” the Bastion. As he moved to the next room, he paused for a moment as he saw what could be the object of his quest.

Across the chamber stood a huge red dragon besides a diminutive human female. Though Joachim was invisible, the wyrm’s head sprang up as it scanned the room for the perceived intruder. Pinpointing his foe’s position, the dragon yelled a warning to his companion, “Lady Myra! Beware, there is a humanoid intruder in this room. Prepare yourself, I will take him!”

Confused as to why a dragon of obvious size and power would be addressing a human so courteously, the Inquisitor’s gaze slowly fell upon the herald of the female cleric. TIAMAT! The queen of evil dragons! Without thinking further, Joachim dropped a Flame Strike on her just as the red dragon leapt upon him.

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After a prolonged battle, Noir and Entropy had finally dispatched the Soulmauraders. Using their typical combat strategy, the Blackguard had stayed in the thick of things while her Alienist mistress safely lobbed spells from a distance. Wearied from a prolonged struggle and suffering from near fatal wounds, Noir sheathed her greatsword. Unfortunately, instead of a respite she was treated to a retreating, bloodied Joachim followed shortly by a rampaging dragon.

The dragon, in an absolute rage, was not particularly choosy about its opponents so directed its full fury at Noir. As her retainer fell yet again, Entropy screamed at Joachim, “You fool! How many times must we be crippled by your rank incompetence!!”

Entropy sent the dragon into a dancing frenzy and pelted it with Cones of Cold until its body fell to the ground, frozen and unmoving. As she was doing this, both Joachim and Hor’ahun slew the cleric of Tiamat.

“As I’ve told you before, we are not here to dally! I seek only to take the direct route to Nalavara,” Joachim was indignant after the conflict.

Shaking her head, Entropy knew that there was no point in arguing. Removing a rope from her pack she enchanted it as it magically straightened and formed a gate into an extradimensional plane.

“My friend, before we resurrect Nurn and Noir, we have a matter to discuss.”
 
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Session 47
The noose tightens

Getting to this location had been quite the chore, but Aamuel’s orders had been explicit.

Any form of magical travel into Abysm would have been instantly detected by Hethradiah.

Thus, after entering the Brine Flats from the 66th layer of the Abyss (also known as the Demonweb Pits), the Cathezar was forced to fly through the muck that was Demorgogon’s realm. The layer was full of water of extreme salinity, the merest touch could dehydrate a mortal within seconds.

Pausing only to dispatch the half-fiends and demons that refused to acknowledge her authority, the Cathezar quickly made her way to the two colossal serpentine towers that were her master’s abode. Of course, the bulk of this structure was located underneath the sea of salt – no non-demon had ever set foot in many of the lowest levels.

Moving deeper and deeper, she descended to the nether regions of the towers finally reaching a dark, featureless room of black granite. The Cathezar paused, her serpentine trunk coiling beneath her bulky form as she rested on the ground. After what seemed like hours, she felt a slight tingling in her head, which quickly turned into a sharp, stabbing pain. She clutched her ears in anguish.

Had she been a lesser being, her mind would have been utterly corrupted by the vileness of Aamuel’s thoughts, “MY CATHEZAR! WE HAVE NOT LONG, AS THE DESCENDANT OF DYDD AND HER COMPANIONS NEAR THE GOAL. SOON AMMET WILL BE MINE!”

The Cathezar could hardly maintain a coherent thought, “B-b-but, Mast . . . “

“SILENCE! SOON HETHRADIAH WILL NOTICE, WE MUST BE QUICK! RETURN TO THE BASTION, I HAVE PREPARED A FORCE FOR YOU TO LEAD! BRING ME BACK AMMET, MY CATHEZAR!”

As soon as the telepathic communication ended, the demoness speedily exited the chamber and began to ascend. From there she would move through the Brine Flats once again and then to the Demonweb Pits, to the Icy Wastes, and finally to the Realm of a Million Eyes where she could Plane Shift to the Positive Energy Plane unnoticed.

She would secure Ammet for her master, but this task had become personal. No one had taken her down before, and no one would do so again!

Little did the Cathezar know that Hethradiah had already sent an agent of his own – and that he had already been instrumental in her defeat.

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“Not just yet, Joachim.”

The Inquisitor put away the diamond dust in his hand, the material component required to bring about Tyr’s miracle of resurrection, “What is it?”

Entropy stood. Without armor, and only a wooden quarterstaff in hand she looked particularly vulnerable in the backdrop of the featureless demi-plane they had entered for shelter, “As I mentioned before, we have a matter to discuss. Do you recall, many months ago, a promise you made to me?”

Joachim scratched his face nervously, “A promise? Yes, I do believe I made an oath and, by the Maimed God, I have kept it!”

“Not quite. You promised me that, if I died, you would resurrect me. In fact, to sweeten the deal you will recall I gave you quite a powerful ring in which to store the spell. However, Noir has informed me that you reneged on our deal, in fact throwing my corpse in the fire rather than honoring your bond! A bit of melodrama, that . . .”

“But the fact is, I DID resurrect you in the end,” Joachim maintained, “so the letter of our contract was followed.”

Entropy laughed, a sound that once lightened the hearts of her companions but now only promised the retribution and vengeance of Kiaransalee “Were you a priest of Bane or Helm, I might consider that a reasonable argument. However, the fact remains that you violated the SPIRIT of our agreement. Nurn virtually forced you to bring me back. In any case, this is past history. Since you violated your oath, I demand you give the ring back to me, now!”

Joachim refused to be cowed by the Alienist, “Never! You are alive, what more needs to be argued?”

Smiling, Entropy returned to a seated position, “Suit yourself High Inquisitor. However, I advise you to be cautious once we return to the Bastion. As our first day of travels demonstrated, it is quite the lethal place.”

“Are you threatening me?”

“Of course not. I merely wish you to understand the gravity of our current situation, that is all.”

Joachim touched the ring on his finger. In truth, after he had discharged the resurrection magic that he placed in it, he had replaced it with a powerful offensive spell. He wanted it to be his ace-in-the-hole if he needed a powerful spell but was somehow restrained from casting. Thinking a moment longer, he loosened the magic item from his finger and offered it to his companion, “If I give this to you, will you maintain your pledge to help me slay Nalavara?”

“Yes, unlike some, I keep my promises. You are still alive, right?”

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As she flew through the now thrown open gates of the Bastion, the Cathezar noticed the dismembered corpses of several half-dragons. “Aamuel has known about the Bastion for weeks now, and has sent numerous demonic forces to soften Nalavara, yet they were turned back on every occasion. The descendant of Dydd, it seems, has more potent resources at her disposal,” the demoness thought.

Exactly as her master had described, the Bastion was like an octagon in shape with a web of rooms surrounding a central chamber, impossible to see because of a brilliant white light that permeated it. There stood Nalavara and Ammet, impervious to all of Demogorgon’s incursions thus far.

Moving from room to room, the Cathezar finally arrived in an area where a large swath of crystal trees was cleared out. In their stead stood a 20 foot tall crystal tower, with no apparent entrances and three arrow slits. Several demonic forms cavorted inside, while two massive glabrezu stood at the top of the tower.

Flying down to meet her were two balors, “Greetings mistress. I am Tamion and my companion is Buphalthus. We place ourselves at your disposal.”

“Where is the descendant of Dydd?”

“Mistress, I do not know personally. However, two of our Vrock scouts have spied a party of humanoids engaging various creatures indigenous to the Bastion as well Nalavara’s spawn.”

“Where are they now?”

The Balor bowed his head in chagrin, “I am afraid we have lost track of them mistress. Undoubtedly, they have exited the Bastion to return later.”

The Cathezar glowered at her new minions.

Tamion . . . this Balor was one of Hethradiah’s favored demonic servants! The irony was delicious of course, one head of Demogorgon using the resources of the other to destroy his rival.

“For now we wait for the descendant of Dydd. There is no need to take her alive, for I can raise her later. Direct all attacks on her and ignore everything else!”

The demons grunted in affirmation and resumed their positions.

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Nurn stood up groggily as the effects of the spell were completed, “What . . . How much time has passed? Why in the Nine Hells did you wait so long to bring me back?”

“Aw . . . shucks Nurn, you know we love you but we thought you earned a bit of a respite. After your heroic stand against that blind kobold and his ettin lackey, we didn’t want to resurrect you right away – that would have cheapened your sacrifice!”

The violent expression on his face clearly showed the death slaad’s lack of amusement. “So what has transpired in my absence?”

As Hor’ahun filled the rogue in on the details, Joachim moved to resurrect Noir. Smiling cruelly, the Inquisitor decided to use a lesser raising spell on the Blackguard, thereby ensuring that her return to life would be painful and draining.

As Noir struggled to her feet, Entropy threw Nurn a bag of items. As they clattered nosily at his feet, the Alienist explained, “While you were ah . . . resting . . . we managed to procure several items of power from Nalavara’s retainers. Care to identify them?”

Among his vast repertoire of magical powers, Nurn had the ability to identify the property of magic items with a mere touch. As he moved through the items, they were distributed to the party members who could best utilize them.

Finally, he reached the greatsword retrieved from the Paladin of Torm. He paused momentarily and his eyes popped open, “Where did you find this!”

“We found it on a noble Paladin. Obviously, he was slain in this place attempting to destroy the Wyrm.”

“This is no mere magical sword, but an artifact of great power! It is enchanted specifically to slay dragons and grants the wielder several powerful abilities to make sure that goal is carried out.”

Entropy looked at the other party members, each attached to their own weapons, and addressed Nurn, “I believe we would like you to have it. Consider it a token of appreciation for services rendered.”

“Excellent.”

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Sensing that the end was near, all the party members cast every conceivable defensive spell that they knew in preparation. This lead to an interesting scenario, as Entropy rendered all party members invisible but also added an abjuration that prevented divinations from functioning. Thus, even though all party members could See Invisibility , they could not see each other — though Entropy could see them -- because of the Non-Detection .

Before they departed Entropy slipped Noir the ring she had taken from Joachim, “Noir, this ring may save your life. I have determined that Joachim has placed an empowered Blade Barrier in it. You may find it useful.”

As they continued on Joachim speculated on the central room, pulsating with energy, that they had avoided thus far, “I feel that I am somehow attuned to the Node at the Center of the Bastion. Yet, I also feel that I am now being watched.”

Continuing on, they saw a large crystalline tower in the distance. Within the structure and on the top, they saw a variety of demons. Flying ahead, Entropy moved to neutralize the threat, “Pah! More demonic fodder . . .”
 

Session 48
The Final Battle [Part 1]
Nalavara at the Center

Flying high over the crystalline tower, Entropy’s Non-Detection spell maintained her invisibility even in the face of the demons' divinations. Stopping to hover over the peak of the structure, she saw a Balor, two Glabrezus, and a host of Vrocks looking to the sky with uncertainty – undoubtedly they detected an intruder in their midst but could not pinpoint her.

The Alienist noted, with considerable surprise, that the demons had many of their spells active. Had the party’s presence been anticipated? No matter, this situation could be easily rectified. With a gesture, Entropy brought about the most powerful abjuration she knew, the bane of adventurers everywhere, the dreaded Disjunction. In an instant, all of the spells in the area ceased functioning and all magic items were transformed into normal, mundane objects.

With the path cleared ahead of them, Joachim called upon the divine favor of his patron while Hor’ahun, Nurn, and Noir charged forward. Completely unafraid of her quarry, the Blackguard landed in front of the Balor first, easily disarming the fiend with her greatsword. The Psychic Warrior, hovering at the rim of the tower’s roof sent a psi blast flying through the area stunning all of the Vrocks and one of the Glabrezu. Tumbling forward to engage the remaining Glabrezu, Nurn found that his blows were far more effective now that he was wielding the holy greatsword “Dragonhammer.”

The Balor looked around in confusion and disgust. Apparently, his foes had prepared well for this battle as he could only see two of them despite his ability to See Invisibility . Trying to buy himself a little bit of time, he moved upward as he tried to remove his opponent’s magical protections. Unfortunately, the spell, while effective, did not render any more of his opponents visible.

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In the distance, Tamion and his mistress looked on. The Cathezar, having fought these particular adventurers on more than one occasion knew that splitting herself from the main force was a wise decision. She gestured to the Balor standing next to her, “Strip them of their magical auras.”

Nodding, Tamion flew forward, his bat-like wings propelling him forward with unnatural speed. As was the case with Buphalthus, Tamion found that he could only see a few of his opponents. Concentrating on the Blackguard, he removed virtually all of her magical protections.

As if on cue, the Cathezar teleported directly into the melee amid the stunned Vrocks and Glabrezus – and the even more stunned expressions of her prey as they saw their long-time foe once more! Though the demoness could sense at least four foes in her presence, she could only see Noir engaging a Balor and Hor’ahun flying at the edge of the tower. She had seen both foes before, but where was the descendant of Dydd?

Unfortunately, she had not the luxury of time to ponder the situation and chose instead to strike at her closest opponent. Sending the animated spiked chains around her body into motion, they danced around Noir as the deadly weapons found holes in the Blackguard’s defense eliciting cries of pain and sprays of blood.

The Cathezar’s head snapped up as she spied another human flying above her on a magic carpet. This one bore the herald of the god of justice, though she was certain that she had not seen him before. The cleric chose to avoid the Cathezar (wisely in her estimation) and engaged the Balor that Noir had disarmed, slaying him and damaging everyone with the resulting explosion of chaotic energy.

From far above the tower came a cone of sonic energy catching everyone – friends and foe alike – in its cacophonic roar. The Cathezar listened to the spellcasting carefully, it was the descendant of Dydd! Finally, she could end this farce quickly.

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Twisting wildly to avoid the Entropy’s all-encompassing blast of elemental magic, Nurn stood face to face with the Cathezar – only the demoness did not seem to notice him! The death slaad smiled at the unbelievable irony and stroke of good fortune. Here he stood, Hethradiah’s favored servant, within striking range of Aamuel’s favored servant.

Nurn hefted his holy greatsword and charged.

The first blow took the Cathezar completely by surprise as the blade drew a deep gash across the demon’s face. Trying in vain to take a defensive position, the Cathezar was instead struck again and again by Dragonhammer. The chance of dropping such a powerful demon within such a short time was a feat that could normally be accomplished only by avatars and the most powerful abominations.

However, in this case, fate conspired with circumstance to yield that very incredible outcome. With a look of absolute shock in her eyes, the mighty Cathezar finally fell. The blows had been administered with a weapon of unadulterated goodness, rendering the wounds absolutely permanent and beyond the reach of her powerful regenerative ability.

The party members cried out in excitement as their despised foe fell for the last time.

With this turn of events, the party found that their remaining opponents fell easily and swiftly.

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After more than a day of travel, the companions had traveled completely around the Bastion – once again arriving at the entrance to the structure.

Joachim gazed at the central Node with trepidation, “It seems that there is only one more way to go. Are you ready?”

By this time, Noir, Entropy, and Hor’ahun also felt the feeling of attunement mentioned by the High Inquisitor. Exactly how this occurred or what it meant was not clear to any of them.

However, they all knew that their final and greatest challenge awaited. With great anxiety they slowly approached the magnificently luminous beacon of light. Their forms slowly melted away as they entered its depths.

In seconds, Joachim, Entropy, Noir, and Hor’ahun found themselves in a very different place.

Nurn, on the other hand, found himself on the other side of the Node having walked through it without result.

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Nalavara, continually aware of all living creatures in the Bastion, surmised their intentions as the companions prepared to enter the central Node. The ancient wyrm, ravager of the great forest nation of Cormyr and slayer of Vangerdahast, its most powerful War Wizard, began to ready herself for the final conflict.

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There she stood, the object of their long quest. Little in their lives or experiences prepared them to comprehend the size of such a creature. Standing over 60 feet tall and stretching 80 feet from head to tail, Nalavara took nearly the entirety of the small chamber with her considerable bulk.

The very surface of this chamber was positive energy incarnate as pure soulstuff rolled on the ground like a shallow pool of green water. In the distance, behind Nalavara, they saw a small stone tower with a diminutive humanoid figure at the summit.

The dragon’s ancient eyes fell upon the quartet of humanoids that had entered her chamber. Yes, they were invisible but her incredibly perceptive senses rendered that fact irrelevant. Opening her maw, she spoke and the room reverberated with the volume of her voice,

“WELCOME TO THE FONT OF LIFE, THE CENTER, THE VERY BASTION OF UNBORN SOULS! IT IS NOW MINE, IT IS MY MOST PRECIOUS HOARD, THUS I HAVE RECHRISTENED IT AS MY BASTION OF BROKEN SOULS. EXPLAIN YOUR TRESPASS, AND YOU MAY YET LIVE.”

At first the party members could only gape in awe at the dragon standing before them. Entropy, however, found her voice first, “Mighty Nalavara, it seems that your consumption of newborn souls has caused the birth of soulless children on the Prime. Not that I really care or anything, but some people,” the Alienist gestured towards Joachim, “are not particularly pleased with this development.”

“DO YOU THINK I CARE THAT THE SOULSTUFF I CONSUME CREATES A VOID OF LIFE IN THE MULTIVERSE? NAY, FOR I HAVE BECOME THE ULTIMATE PREDATOR! THE LIVES I CONSUME ARE PURE AND UNTAINTED BY INCARNATION, AND MY MEALS ARE ALL THE MORE SWEETER FOR IT!”

“YOU WOULD DO WELL TO JOIN ME HERE, INDULDGING YOUR OWN INNER DESIRE TO LIVE FOREVER. THINK ON IT – YOU COULD COME AND GO AS YOU DESIRE, BRINGING NEWS TO ME OF THE EVENTS OF THE OUTER COSMOS. IN RETURN I OFFER YOU YOUR LIFE, MY FRIENDSHIP, AND POSSIBLE IMMORTALITY!”

Though both Joachim and Hor’ahun openly scoffed at the demonic wyrm’s offer, Entropy and Noir paused.

“Immortal you say?” Noir’s mind raced with the possibilities. Here, in the Bastion her soul could not be claimed by even the greater gods! Here, she would finally be free of the Revenancer, the Red Knight, Tyr – the whole lot of them! Finally, she could craft and execute her plans with impunity.

A wide smile crossed Entropy’s face as she considered the possibilities. What greater conquest could she place at the feet of Kiaransalee than the Bastion of Unborn Souls itself? None of her foes could strike at her in this place, not even the mightiest Seraphim! And besides, she could complete her research on a Far Realms portal without harassment.

Seeing the opportunistic expressions on his companion’s faces with increasing alarm, Joachim decided to settle the matter for all of them, “Foul creature! Do you think we would abase ourselves before you and murder countless preincarnate souls? Your time has come, for the descendant of Dydd is among us and we will smite you in her name!!”

Nalavara’s visage immediately contorted into one of homicidal rage at the mention of her ancestral enemy, “THEN YOU SHALL ALL DIE!”

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The depth and breadth of combat experience of all the companions would far exceed that of even a sizable army, but Nalavara had existed long before any of them, having battled Dydd herself in centuries past.

With a mere flick of her claw, Nalavara brought about one her innate powers and her foes felt the air around their bodies become moist as the very water was leeched from their bodies. The dragon began gesturing once again as four meteors came into being, slamming individually into Entropy, Joachim, Noir, and Hor’ahun. Finally, she inhaled deeply and exhaled a blast of fire of astonishing heat and ferocity.

Entropy, Joachim, and Noir stood passively as they accepted the brunt of the blast. Of course, these seasoned adventures had warded themselves appropriately with Joachim totally immune to fire and Entropy and Noir protected by a (now greatly weakened) energy buffer.

Hor’ahun, however, was a slightly different case. Subjected to a Greater Dispelling while fighting the Balor Tamion, the Githzerai’s resistance to fire had been taken down. Though he was fast, executing a brilliantly timed backflip to avoid the incoming conflagration, the Psychic Warrior could not escape the cone and was consumed within it.

When the fire subsided, Hor’ahun’s charred corpse came crashing down.

Her initial barrage successful, Nalavara paused to appraise her opponent’s reactions.

Entropy strode forward and rose her arms as she recited the verse she had been told by the druid at the Church of Elements so long ago, “In the name of Dydd, whose blood is my blood, who slew your heart, feel again the pain of your heart’s demise!”

The entire room became suffused with a ruby red glow as Entropy’s body began to pulse with energy after reciting the mystical phrase. Nalavara’s countenance turned to one of shock and horror as she stood rooted in place.

Smiling, the Alienist continued, “And feel the embarrassment of your spell's demise!!”

Conjuring forth a Disjunction, Entropy looked on in satisfaction as Nalavara’s myriad spell defenses were peeled away in an instant. Inexplicably, the tower behind the wyrm disappeared as well and its occupant fell 60 feet, yelping in pain as she fell to the ground.

Immediately, Noir and Joachim charged as they tried to break through their foe's considerable natural armor. Though many of their blows failed to penetrate, trickles of blood began to flow down the dragon’s flanks.

Entropy ran up to her ancestral foe, casting Irresistible Dance and discharging the spell. As if an earthquake had overtaken the room, the chamber shook as Nalavara began to sway back and forth.

Knowing that her foe could not dodge, the sorcerer fired a double-empowered Cone of Cold causing large patches of frozen scales to appear on the dragon’s face and neck. While Noir continued to stab Nalavara mercilessly, Joachim conjured up a Blade Barrier around the wyrm’s head, but the blades bounced off harmlessly, unable to bypass Nalavara’s innate magical resistance.

Before Entropy could cast another spell, the trio heard the sound of casting in the distance. Apparently, the humanoid who had fallen from the tower, a kobold as it turned out, had produced a scroll.

The results were immediate and dramatic as Nalavara stopped dancing and looked down with utter contempt upon the ants trying to slay her.
 
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Session 49
The Final Battle [Part 2]
Entropy versus Joachim

With a dire sense of urgency, he ran throughout the Bastion trying in vain to ascertain a method of entry into the central node. The party had entrusted him with Dragonhammer, an artifact forged specifically to destroy evil dragons, yet he was somehow prevented from joining the fray. Could it be that Aamuel himself sought to keep Nurn away from Nalavara? Or perhaps did Entropy place a Dimensional Anchor on him without his knowledge? In either case, the slaad knew that his time was running out.

In frustration, he ran again into the node – but maddeningly appeared on the other side once more.

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Nalavara paused to study her adversaries. Indeed, Dydd’s descendant was as powerful as the original druid who slew her heart. Concentrating briefly, the wyrm Hasted herself and conjured forth another spell. As before, three meteors appeared out of thin air and slammed into the three remaining companions. The dragon smiled in satisfaction as Dydd’s descendant and her greatsword wielding ally both buckled from the onslaught. Yes, though they had prepared defenses against fire they were already being overwhelmed by her impressive spell repertoire.

Trying to heal her wounds as quickly as possible, Entropy assumed the form of a Solar and her injuries began to close. As before she touched the dragon and discharged an Irresistable Dance and Nalavara was duly ensorcelled. This time, however, the Alienist made sure that she put the meddlesome kobold in the path of her twice empowered Cone of Cold. Though it failed to penetrate the wyrm’s considerable spell resistance, Pembroka, the kobold bard, fell.

Magically hastened, Joachim conjured a Blade Barrier at the level of his foe’s head as it tore into her scales with astonishing ferocity. Taking a cue from her compatriot, Noir discharged the empowered Blade Barrier in her ring at Nalavara’s feet. Unfortunately, it did not have the desired effect as the whirling swords merely bounced off the dragon’s hide.

Over the course of the next several seconds, all three tried in vain to kill the red dragon through sheer damage. Aware that their foe could not dodge properly, both Joachim and Entropy continued to administer a beating via empowered Blade Barriers and Cones of Cold. In the meantime, the blackguard had unsheathed her longsword with which she was a true master and aggravated Nalavara’s rapidly multiplying wounds.

The damage was enough to slay the Cathezar three times over . . .

After Nalavara stopped dancing, she realized that she could no longer treat these insects with the contempt she had laid upon her demonic adversaries. Deftly swinging her claw in Noir’s direction, the dragon grappled the warrior with her fantastic strength. Just as quickly, her colossal maw came snapping down on Joachim’s tiny body, lifting him high up in the air.

Entropy looked on in despair, she had subjected Nalavara to the mightiest spell combinations she knew, yet it was not enough. Though she had some spells left in reserve, the Alienist was loathe to use them lest she be unable to finish off Joachim as well. Praying to Kiarnasalee that their foe was nearly defeated, she fired off five pinpoints of light which slammed into the dragon.

“A MAGIC MISSILE! HAVE YOU LOST ALL STOMACH FOR THIS BATTLE, DYDD’S DESCDENANT? NO MATTER, WATCH AS YOUR FRIENDS DIE!”

Surrounded by multiple Blade Barriers, the dragon smiled wickedly as she dragged her helpless victims towards one of them. She stuck her claw holding Noir into the spinning morass of death. The blackguard screamed in agony – there was no escape as the swords slowly sliced her to death.

“Stop!! I yield, mighty Nalavara! Show me mercy and I will pledge my allegiance to you!”

The mighty creature studied Noir’s face, contorted in pain. She could smell her fear her . . . duplicity. There could be no doubt that this mote of a creature was simply trying to save her own skin.

“LIAR!! YOUR ALLEIGANCE BELONGS TO ANOTHER! DIE!”

Though the Inquisitor didn’t particularly care that Noir was being shredded by his own Blade Barrier, he found that he was in an impossible situation. His hands were absolutely pinned and the dragon’s grip was so tight that he could barely heave his chest to breathe. Composing himself, he launched a powerful death spell at Nalavara, one that required neither somatic nor material components. The feared Power Word Kill spell could snuff out the life force of the most powerful of opponents.

It utterly failed to affect the wyrm.

----------------------------------------------

It was time to take a different strategy, Entropy decided. Wishing to conserve her spells, she shapechanged into a Storm Giant and moved to pick up Noir’s greatsword which had been discarded on the ground. Charging the dragon, Entropy hit it as hard as she could. Though her strength was unquestionably tremendous, the damage of the blow was minimal.

Just as Noir was about to expire, Nalavara dropped her body into the whirlwind of blades. Her body parts flew around the room in a shower of gore and viscera.

Turning on the “storm giant” harassing her, Nalavara leaped high into the air and landed directly on top of it. Moving back too late to avoid the dragon’s bulk, Entropy was smothered underneath her immensity. Try as she might, she could not squeeze out.

Joachim, with supreme force of will, tried his best to extricate himself from Nalavara’s maw but he found it was no use. He screamed in pain as her teeth slowly ground him to death.

Suddenly, Nalavara no longer felt the pressure of the giant underneath her body as a spectre floated out of the floor and to the other side of the chamber.

“COWARD! HOW LONG CAN YOU EVADE THE INEVITABLE? WATCH THEN, AS YOUR FRIEND DIES A SLOW, PAINFUL DEATH!”

As her teeth came down on Joachim, he knew it was the end. The pain was unbearable! In seconds he was certain his body would be snapped in two! In desperation, his arm flexed as he reached to his belt and removed a small replica of a tower. Speaking the command word, the Daern's Instant Fortress expanded to its full size.

In the distance, Entropy blinked in bewilderment. All of a sudden, her “ally” came tumbling out of the wyrm’s mouth as a large stone tower filled its maw in the blink of an eye! She hid a secret smile, indeed the priest of Tyr was a wily one.

In rage and frustration, Nalavara continued to clamp down her teeth as the entire tower began to fracture and crumble to pieces. Large pieces of masonry fell to the ground and Joachim had to move quickly to avoid being crushed to death.

Sensing their last chance, both allies were quickly upon the dragon. In contrast to their original strategy, Joachim and Entropy used brute force combined with highly magicked melee weapons. Glad to oblige them, Nalavara responded in kind.

After a few tense seconds of combat, Entropy was able to strike a telling blow in her Storm Giant form. Hitting Nalavara’s back with her gargantuan greatsword, she actually caused to wyrm to tip forward. There, Joachim was waiting for her with his holy longsword. Against evil adversaries, the sword was capable of inflicting horrific damage – the Inquisitor plunged it directly into the dragon’s heart.

“FOOLS! YOU DO NOT KNOW WHAT YOU HAVE RELEASED THIS DAY! YOU WILL . . .”

Slowly, the golden sheen of Nalavara’s eyes were replaced with milky white pupils as she crumpled to the ground with a loud rumble.

Finally . . .

Nalavarauthatoryl the Red, destroyer of Corymr, ravager of the Dales, and scourge of Unborn Souls was destroyed.

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They stared at the corpse dumbfounded. Did they dare think that they alone had accomplished what the mightiest beings in Faerun could not?

However, their sense of joy was short-lived as they heard a sickening ripping sound! A pair of clawed hands appeared where Nalavara’s heart should be as it tore open skin and flesh.

Out stepped a 12-foot tall demonic winged creature with a blood red body. It’s entire form seemed to pulse with a regular rhythm.

The heart itself was alive! It was a living demonic entity!

With a whump the demon’s wings unfurled as it’s entire body exploded into flames, “Free! Ammet returns! My weapons of old – to me!”

For a brief moment the entire room was plunged into absolute darkness. Then the light returned and in Ammet’s clawed hands were a rune-inscribed greatsword and three-headed whip.

The demon slowly turned to face his liberators. Though Ammet could sense two creatures in the room, he could only see one. He turned to Joachim and spoke, “You have done Ammet a great service. But you, and you alone, know that Ammet is back. Ammet prefers his renewal to remain a seceret. So, your lives, and your souls, are forfeit!”

As Ammet stepped forward to execute his ultimatum, he heard a voice in his head:

Agents of Aamuel and Hethradiah seek your demise. The priest before you is an unwitting pawn but the death slaad waiting for you outside is not. Your only means of escape is to ally with me.

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For some strange reason, Ammet paused and began looking around.

Joachim needed no further invitation to attack and the Inquistor charged forward with his holy sword. Barely brining up his greatsword in time to block, Ammet was nonetheless slashed by the sheer downward force of the blow.

Flying backwards and upwards, the demon released a Greater Dispelling covering a large area of the chamber. He had hoped to reveal his unseen “benefactor” but had no such luck. Entropy cursed as she returned to her normal form after her Shapechange spell was dispelled. She was not quite ready to give up on Ammet yet and sent him another telepathic message:

You have attacked me, yet my offer holds. Ally with me and your survival is assured. I care nothing for Demogorgon, killing Nalavara was my sole business!

The Alienist heard the reply almost immediately, What of your ally? His life is forfeit!

Entropy smiled and began casting. A giant disembodied fist appeared next to the demon as it tried to pummel him. Though it would have normally hit unerringly, Entropy missed on purpose. She decided to keep up temporary appearances so as to not arouse Joachim’s suspicion. She replied, If you can’t kill him yourself then I will intervene!

Joachim ran to his magic carpet, precisely on the ground where Nalavara had seized him. Mounting it, he commanded it to move forward so that he could engage Ammet.

The demonic heart was waiting for him as it unleashed the full fury of its greatsword and whip on this impudent mortal. To Ammet’s absolute shock the priest dodged masterfully and his shield deflected what should have been a decapitating strike.

Behind him both heard Entropy casting a spell. Shapechange! Both opponents could hear massive footsteps as a very large form neared.

Ammet heard the words he had been longing to hear, Drop all pretenses! I will aid you.

“I’m sorry Joachim but this is not business. It’s purely personal.”

With mounting dread, the Inquisitor felt his body being crushed once again in the maw of a dragon! Entropy had changed form into Nalavara and had betrayed him!

Ammett laughed at the priest's struggles.

He moved in for the kill.

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After running through each room in the Bastion at least a half-dozen times, he finally felt a feeling of attunement.

At last! Without hesitation, the death slaad made a beeline for the central node.
 

Session 50
”The Final Conflict [Part 3]”
Resolution

Ammet howled with delight. The foolish mortal dared to think that she could bargain with him! After he eviscerated this priest, he would take perverse delight in seeing his “ally” suffer a slow and painful demise.

As the demon approached him, Joachim felt a bone jarring blow as Entropy’s Clenched Fist pummeled him mercilessly. The only spells he knew required somatic components, quite impossible to cast in his current predicament. He silently cursed to himself as his faith begain to waver, “How could I have trusted her!? She betrayed me already, what a fool I was to follow the guidance of Israfel . . .”

Joachim was snapped out of his trance with a painful crack of Ammet’s whip. The three-pronged weapon found its way through the slits in his full helm, tearing into skin and leaving permanent, bloody scars.

Entropy laughed at the Inquisitor’s helpless state as she continued to clamp down on his body, slowly hammering her way through his enchanted armor. “So, in the end, Joachim you were nothing more than my pawn. And justice for all . . .”

Like a bolt of lightning from the heavens, an idea suddenly struck the tortured priest. He not a mere cleric in the Maimed God’s hierarchy, but a High Inquisitor. In his hands he held the power to ferret out the most insidious evil of all – the hypocrites who called themselves Tyrites but were actually using the order for their own nefarious purposes. To this end, Tyr had graced him with several powerful abilities – his mind was forever his own, never could his actions be influenced by even the most powerful magic. Even the Zulkir of Enchantment could hold no sway over him.

However, he had one additional power that he had never before used as the opportunity never presented itself. In his capacity as Inquisitor, he had the ability to identify those who could change form and corrupt the priesthood. He could force these charlatans to their original form!!

Without further hesitation, his hand grasped one of Entropy’s teeth as powerful magic coarsed through his body. What happened then was nothing short of a miracle. Instead of Entropy holding him helpless and at the mercy of Ammet, the massive red dragon changed shape rapidly until she returned to her original humanoid form.

To the Alienist, it was the realization of her worst nightmare. Suddenly, she simply held Joachim in a bearhug. She immediately willed herself to resume her massive form, but something . . . someone prevented her from shifting! Given sufficient time and effort she would be able to work through the magical block but now . . .

Smacking his now weakened foe with an elbow smash to the face, Joachim easily broke her grip. Much to his chagrin however, he fell 60 feet to the ground and landed prone with a resounding crack. The pain was fully bearable however, for now he had the advantage! He quickly stood and ran towards his flying carpet.

“Fool! Dispel the magic on his carpet! Our flight is our only advantage now!!”

The demon did not appreciate the temerity of his yet unseen ally, but even he could see the logic of her advice. Concentrating briefly, Ammet cast a Greater Dispelling on the carpet rendering it temporarily non-functional. To add insult to injury, the Clenched Fist slammed into the running Inquisitor once more.

In a rage, Joachim turned around and launched his own Greater Dispelling at the Clenched Fist as it disappeared in a puff of smoke. “Coward! Show yourself and feel the wrath of the justice!!”

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Before his foes could respond, all eyes in the room fell on the new arrival.

The young man with close-cropped blonde hair charged forth with his greatsword. Seeing the gigantic corpse of Nalavara spread out over the chamber, Nurn looked to the ceiling and saw Entropy and something else . . . Ammet!!!

All this time, Hethradiah had informed him about the demon. Nalavara was merely a means to the goal, an unwitting vessel that stored the only being who could cause his master’s demise.

“Nurn! Entropy has allied herself with this vile demon! She seeks to help him escape the Bastion! If you truly serve your master, help me destroy them both!!”

The death slaad involuntarily assumed his true form, standing a full eight feet tall. His fists clenched as adrenaline pumped through his massive body. After all this time, after all the sacrifices he made in this human sorcerer’s name . . . SHE HAD BETRAYED HIM!!!

Nurn held up his hand and brought forth his most powerful spell, the Finger of Death .

Normally, nothing should have happened. Not only did Ammet have considerable resistance to magic, but he was especially robust due to his draconic nature. But it seemed that Tymora smiled upon the death slaad this day.

Ammet’s fiery eyes that promised hellish tortures lost their fiendish luster as the demon fell from the sky. As soon as he hit the ground, he exploded in a tremendous blast that rocked the entire chamber.

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The three combatants stood for a moment at a standstill, each with their own agendas. The circumstance that had brought them together no longer existed. What would they do now?

Entropy spoke first, “Joachim, that was quite the misunderstanding. Perhaps the Revenancer has allowed you to live this day.”

The cleric angrily looked up in the air – he still could not see the sorcerer. Nurn appeared to have calmed down and the slaad seemed to have no further reason to fight. But the real question remained – could Joachim take Entropy? The Inquisitor, with the ability to purge all the invisibility in the chamber, strongly doubted that the sorcerer could stand up to him in an honest fight. However, what would happen if he lost?

Without doubt, the “Chosen” would take his body back to the Prime to be animated as a servant of the Revenancer. No, he could not live like Noir had chosen to do. Besides, the entirety of the Dale armies was currently marching on her precious Undying Temple, not to mention the Knights of the Undying Dragon from the south. Yes, he was sure that her evil would be displaced once and for all.

“Very well sorcerer. However, the solar’s sword is mine, I promised the Seraphim that I would return it to them.”

“Help yourself.”

Suddenly, five creatures stepped into the chamber. They seemed to be composed of pure, positive energy and they slowly assumed humanoid shapes. They began to glow as bolts of lightning arched out from them, striking everyone in the room. Immediately, all the companions were healed and both Noir and Hor’ahun stood once more. A feeling of unadulterated joy filled the Bastion.

One energon stepped forward and spoke, “The cycle of life has been repaired. The Ban of the Unborn sleeps, and gods, and yes, all creation breathes easier. We are the manifestation of the life force of creation. We thank you. Receive our gifts and be glad.”

The being paused as his companions exited the chamber. It continued, “But all is not well. Though Nalavara has consumed countless preincarnate souls, there is one that remains unclaimed. She imprisoned him, but now with her demise, Vangerdahast is once more free.”

Joachim’s eyes lit up at the mention of the famed leader of Cormyr’s War Wizards. “Yes, release him! I will take him home!”

“So be it.”

A nimbus of light appeared in the center of the chamber as it coalesced into human form. An elder gentleman wearing the royal hunter green robes of the Cormyrian nobility slowly stood. His eyes immediately fell on the deceased Nalavara. “But how . . . I was Imprisoned by the Wyrm. Have you freed me?”

The Inquisitor strode forward and clasped the wizard’s shoulder, nearly in tears, “My friend, I am honored to report to you that Nalavara has been slain. And, furthermore, the liberation of your country is nigh. As we speak, elements of the goodly kingdoms of the Dales approach.”

Entropy, dismissing her Invisibility, flew next to Vangerdahast. “I have heard much about you old man. It please me greatly that those stories were mere fairy tales told to frighten infant drow. I look forward to personally slaying you and animating your corpse in service to the White Banshee.”

Vangerdahast shot her an intense stare, but was too bewildered to respond.

“Each of you has received a soul jolt. Your wounds will be healed nearly as fast as your opponents can deal them. In the unlikely event of your demise, our powers will bring you back from the dead immediately. But then our gift will be totally spent,” the energon interrupted.

Nurn smiled as he placed his artifact greatsword over his shoulder, “Well, my work here is done. Despite your betrayal you have all served Demogorgon admirably,” he turned to face the energon, “Keeper of the Bastion, send me home!”

“It is the least we can do,” the energon opened a gate to the Brine Flats.

Turning to face his comrades one final time, Nurn spoke, “I wish I could say it was fun, but I hope to never see any of you alive again. Should you ever cross Hethradiah, expect me to pay you a visit.” He stepped through.

“Vangerdahast, please come with me. I will return you to the regent of Cormyr – she is currently under the protection of the Simbul in Algarond,” Joachim then addressed Hor’ahun, “My friend, I know that our relationship has been a rocky one. But I know you are honorable at heart and a skilled warrior without peer. Please come with me, I promise to give you a place that befits your meritorious service to Faerun.”

The githzerai bowed his head as he thought it over, “Joachim, I have wandered all the Outer Planes and rarely have I felt home anywhere. But I recognize the truth of your words and, despite the treachery of our one-time comrades,” he glared at Entropy, “you have always treated me equitably. Let’s go.”

A golden gate was immediately opened to the Platinum Heaven and the trio exited.

Entropy turned to Noir, “Come, blackguard. We have a long-delayed audience with Lady Kiaransalee. The Great Revenance will be completed and all of Faerun will know what it means to cross the Revenancer.”

The gate to Naratyr, the City of the Dead, was thrown open and the Chosen of Kiaranslee stepped through. Noir paused for a moment and swore under her breath, “Yes, mistress there will be many changes indeed.”

With that, the final mortal left the Bastion of Unborn Souls.

Indeed, many preincarnate souls would be needed in the coming days to fill the huge void that would occur following a veritable bloodbath on the Prime.
 
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Entropy (Chosen of the Revenancer)
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Medium Outsider (Native)
Hit Dice: 21d4+42 (101 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 21 (+1 Dex, +8 armor, +2 deflection), touch 13, flat-footed 20
Base Attack/Grapple: +11/+15
Attack: +4 dancing greatsword +15 melee (2d6+10) or light crossbow +12 ranged (1d8)
Full Attack: +4 dancing greatsword +15/+10 melee (2d6+10) or light crossbow +12/+6 ranged (1d8)
Space/Reach: 5 ft/5 ft.
Special Attacks: Extra summoning, summon alien, spells
Special Qualities: Damage reduction 10/magic, alien blessing, mad certainty, insane certainty, pseudonatural familiar, timeless body, transcendence, resistance to electricity 10, darkvision 60 ft., fast healing 5, soul jolt
Saves: Fort +14, Ref +15, Will +20
Abilities: Str 18, Dex 13, Con 14, Int 15, Wis 10, Cha 26
Skills: Concentration +21, Diplomacy +10, Hide +2, Knowledge (Arcana) +27, Knowledge (The Planes) +27, Listen +2, Spellcraft +26, Spot +2
Feats: Alertness, Empower Spell, Energy Substitution (Sonic), Epic Leadership, Extra Spell (Maze), Greater Spell Focus (Evocation), Leadership, Lightning Reflexes, Sculpt Spell, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Toughness (x2)
Environment: Underground or The Infinite Layers of the Abyss
Organization: Solitary or troupe (Entropy, Eclavdra, Maas, Dorrina)
Challenge Rating: 21 (XP: 217,000)
Treasure: Goods
Alignment: Chaotic Evil

A beautiful woman with piercing green eyes and raven black hair approaches you wearing a simple robe. She carries an aura of extreme malevolence and evil and, as she draws back her hood you can see a third eye staring at you.

As a chosen of the drow deity of undeath and vengeance, Entropy is truly a dreadful foe to behold. Though her power is extreme, she is a coward at heart and will rarely risk sacrificing her own life in the face of real danger. She rules an underground drow city from her stronghold, the Undying Temple – an evil, sentient construct animated by Kiaransalee. Entropy’s immediate goal is to build a permanent portal to the Far Realms, thereby plunging Toril into madness.

She is dangerously disturbed, a result of her dealings with the Far Realms for prolonged periods of time. Entropy is prone to various emotional swings such as excessive generosity and at times, pathological outbursts of violence. She has been known to leave the luxury of her city for days, merely wandering through the Underdark and killing as many sentient beings as she can.

Combat

As a powerful and skilled spellcaster, Entropy prefers to have time to prepare herself for combat. She has a large selection of abjuration spells from which to choose and, if she is able to cast her entire power-up suite, then she is virtually unstoppable. However, in cases where she is surprised or must deal with imminent combat, she always casts shapcechange first, preferring to change forms into a Solar (if fighting powerful opponents with a mixed group of warriors/mages), Pit Fiend (if fighting a single foe), Iron Golem (if fighting a group of spellcasters), or Bodak (if fighting large numbers of relatively weak opponents).

Entropy prefers divide-and-conquer tactics, generally casting maze or otto’s irresistible dance on the most powerful member of a group and using wall of force or reverse gravity to keep groups of enemies divided. If her opponents are using spells or a large number of magic items, she always casts mordenkainen’s disjunction. If things are going particularly badly for her she will either use gate to exit to the Abyss or call a Balor to cover her escape.

Extra summoning (Ex): Entropy has an extra 9th level summoning slot (not included in the statistics block) which may be used to cast any summon monster spell.
Summon Alien (Sp): When Entropy casts any summon monster spell, she summons a “pseudonatural” version of a creature. If the selected creature would normally be celestial or fiendish, the psuedonatural template replaces that template.
Alien Blessing (Ex): Entropy applies a +1 insight bonus to all saving throws, but has permanently lost 2 points of Wisdom.
Mad Certainty/Insane Certainty (Ex): Entropy’s absolute certainty in the power of entities beyond the reach of normal space and time lend her an unusual fortitude, granting her the Toughness feat twice. However, constantly dwelling on such beings is mentally corrosive, and her mind has begun to fracture. She has developed a phobia against spiders and spider-like beings (e.g. Bebeliths), suffering a -6 penalty to saving throws, attack roles, and Charisma-based skills in regard to such creatures. In addition spiders and spider-like beings gain a +6 morale modifier to AC and saving throws against Entropy.
Pseudonatural Familiar (Ex): Entropy’s familiar (“mini-Cthulu”) has gained the “pseudonatural” template.
Timeless Body (Ex): Entropy has learned the secret of perpetual youth. She no longer suffers ability penalties for aging and cannot be magically aged. Bonuses still accrue for aging and Entropy will be stolen away by horrible entities when her time is up, never to be seen again.
Transcendence (Su): Entropy has transcended her humanoid form to become a native outsider. In addition she has gained DR 10/magic and resistance to electricity 10. Furthermore, she has grown a third eye which can be hidden under a robe or hood. However, this eye sometimes moves, twitches, opens or otherwise animates of its own accord. Anyone who shares Entropy’s predilection for the study of the Far Realms immediately recognizes her transcendent nature, giving Entropy a +2 circumstance modifier on all Charisma-based skill and ability checks when interacting with such beings. She gains a +2 circumstance modifier on Intimidation checks against all creatures to whom she reveals her abnormal nature.
Soul Jolt (Sp): After helping to slay Nalavara in the Bastion of Unborn Souls, Entropy received a soul jolt from a congress of Soulscrapers (energons). This power is triggered when Entropy is reduced to -10 hp or less when a sort of contingent true resurrection will take place. Once the soul jolt discharges, Entropy loses this quality in addition to her fast healing 5. It cannot be dispelled.
Spells: Entropy can cast arcane spells as a 21st level sorcerer. The DCs are Charisma-based and are as follows: Enchantment 19 + spell level, Evocation 20 + spell level, all other schools 18 + spell level.
Sorcerer Spells Known (6/8/8/8/8/7/7/7/7/6): 0-arcane mark, daze, detect magic, detect poison, ghost sound, light, mage hand, read magic, resistance; 1st-charm person, identify, magic missile, shield, sleep; 2nd-cat’s grace, bear’s endurance, invisibility, rope trick, see invisibility; 3rd-fireball, fly, haste, nondetection, protection from energy; 4th-dimension door, enervation, greater invisibility; 5th-cone of cold, dominate person, hold monster, wall of force; 6th-antimagic field, project image, summon monster vi; 7th-limited wish, reality maelstrom, reverse gravity; 8th-bigby’s clenched fist, maze, otto’s irresistible dance, summon monster viii; 9th-gate, mordenkainen’s disjunction, shapechange

Major Magic Items

Belt of giant strength +4, bracers of armor +8, bag of holding (4), bag of tricks (tan), bottle of air, boots of elvenkind, cloak of charisma +6, crystal ball, deck of many things, eyes of the eagle, hand of glory, headband of intellect +2, portable hole, 2 potions of cure serious wounds, ring of counterspells, ring of protection +2, ring of spell storing (major), robe of blending, vest of resistance +5

Tactics Round-by-Round

Powered by arcane magic, Entropy prefers to cast as many preparatory spells as possible and then annihilate her foes from a distance.

Prior to combat: Entropy will cast spells in the following order until circumstances dictate otherwise: shapechange, greater invisibility, nondetection, shield, protection from energy (fire), protection from energy (cold), protection from energy (acid), haste

Round 1: Mordenkainen’s disjunction if facing opponents who rely heavily on magic. If facing a very large number of opponents or if she is in a very open area she may cast reality maelstrom for she can survive on virtually an plane while her opponents cannot. If one opponent is clearly more powerful than the rest she will isolate him with a maze or otto’s irresistible dance.

Round 2: Change forms via shapechange into something more appropriate, if needed. To clear large swaths of foes she may use an empowered fireball (sonic) or empowered cone of cold (sonic). Wall of force may also be used to isolate groups of opponents.

Round 3 and later: If there are still living opponents at this point, then the DM has done something seriously, serioulsy wrong.

Shapechange Statistics

Since Entropy uses the shapechange spell extensively, stat blocks are provided below for some of her more common selections:

#1 – Angel, Solar
Large Outsider (Angel, Extraplanar, Good)
Initiative: +5
Speed: 50 ft. (10 squares), fly 150 ft. (good)
Armor Class: 45 (-1 size, +5 Dex, +21 natural, +8 armor, +2 deflection), touch 26, flat-footed 39
Base Attack/Grapple: +11/+19
Attack: +4 dancing greatsword +22 melee (2d6+20) or light crossbow +16 ranged (1d8)
Full Attack: +4 dancing greatsword +22/+17 melee (2d6+20) or light crossbow +16/+11 ranged (1d8)
Space/Reach: 10 ft/10 ft.
Special Attacks: Extra summoning, summon alien, spells
Special Qualities: Damage reduction 15/epic and evil, alien blessing, mad certainty, insane certainty, pseudonatural familiar, timeless body, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Saves: Fort +17 (+21 against poison), Ref +19, Will +20
Abilities: Str 32, Dex 20, Con 20, Int 15, Wis 10, Cha 26

Combat

Regeneration (Ex): A solar takes normal damage from epic evil-aligned weapons and from spells or effects with the evil descriptor.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 21). This aura can be dispelled, but the angel can create it again as a free action on its next turn.
Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level 21). This ability is always active.


#2 – Devil, Pit Fiend
Large Outsider (Baatezu, Evil, Extraplanar, Lawful)
Initiative: +8
Speed: 40 ft. (8 squares), fly 60 ft. (average)
Armor Class: 50 (-1 size, +8 Dex, +23 natural, +8 armor, +2 deflection), touch 19, flat-footed 42
Base Attack/Grapple: +11/+26
Attack: +4 dancing greatsword +26 melee (2d6+26) or claw +25 melee (2d8+13) or light crossbow +16 ranged (1d8)
Full Attack: +4 dancing greatsword +26/+21 melee (2d6+26) or light crossbow +16/+11 ranged (1d8) or 2 claws +25 melee (2d8+13) and 2 wings +20 melee (2d6+6) and bite +20 (4d6+6 plus poison plus disease) and tail slap +20 (2d8+6)
Space/Reach: 10 ft/10 ft.
Special Attacks: Constrict 2d8+16, fear aura, improved grab, extra summoning, summon alien, spells
Special Qualities: Damage reduction 15/good and silver, alien blessing, mad certainty, insane certainty, pseudonatural familiar, timeless body, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, spell resistance 32, see in darkness, regeneration 5, telepathy 100 ft.
Saves: Fort +20, Ref +22, Will +20
Abilities: Str 41, Dex 27, Con 27, Int 15, Wis 10, Cha 26

Combat

Constrict (Ex): A pit fiend deals 2d8+26 points of damage with a successful grapple check.
Disease (Ex): A creature struck by a pit fiend’s bite attack must succeed on a DC 28 Fortitude save or be infected with a vile disease know as devil chills (incubation period 1d4 days, damage 1d4 Str). The save is Constitution-based.
Fear Aura (Su): A pit fiend can radiate a 20-foot radius fear aura as a free action. A creature in the area must succeed on a DC 28 Will save or be affected as though by a fear spell (caster level 21st). A creature that successfully saves cannot be affected by the same pit fiend’s aura for 24 hours. Other baatezu are immune to this aura. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability a pit fiend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude 28, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based.
Regeneration (Ex): A pit fiend takes normal damage from good-aligned silver weapons, and from spells or effects with the good descriptor.


#3 – Iron Golem
Large Construct
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 30 (-1 size, -1 Dex, +22 natural), touch 8, flat-footed 30
Base Attack/Grapple: +11/+26
Attack: Slam +21 (2d10+11)
Full Attack: 2 slams +21 melee (2d10+11)
Space/Reach: 10 ft/10 ft.
Special Attacks: Breath weapon, extra summoning, summon alien, spells
Special Qualities: Construct traits, damage reduction 15/adamantine, alien blessing, mad certainty, insane certainty, pseudonatural familiar, timeless body, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +7, Ref +8, Will +20
Abilities: Str 31, Dex 9, Con --, Int 15, Wis 10, Cha 26

Combat

Breath Weapon (Su): 10-foot cube, cloud of poisonous gas lasting 1 round, free action every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con, Fortitude DC 20 negates. The save is Constitution-based.
Immunity to Magic (Ex): An iron golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage that the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points.
An iron golem is affected normally by rust attacks, such as that of a rust monster or rusting grasp spell.


#4 – Bodak
Medium Undead (Extraplanar)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 30 (+2 Dex, +8 natural), touch 8, flat-footed 30
Base Attack/Grapple: +11/+12
Attack: Slam +12 melee (1d8+1)
Full Attack: 2 slams +12 melee (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death gaze, extra summoning, summon alien, spells
Special Qualities: Damage reduction 10/cold iron, alien blessing, mad certainty, insane certainty, pseudonatural familiar, timeless body, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight
Saves: Fort +12, Ref +16, Will +20
Abilities: Str 13, Dex 15, Con --, Int 15, Wis 10, Cha 26

Combat

Death Gaze (Su): Death, range 30 feet, Fortitude 28 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. This save DC is Charisma-based.
Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.


#5 – Great Wyrm Red Dragon
Colossal Dragon (Fire)
Initiative: +0
Speed: 40 ft. (8 squares); fly 200 ft. (clumsy)
Armor Class: 41 (-8 size, +39 natural), touch 2, flat-footed 4
Base Attack/Grapple: +11/+44
Attack: Bite +22 melee (4d8+17)
Full Attack: Bite +22 melee (4d8+17), 2 claws +17 melee (4d6+8), 2 wings +17 melee (2d8+8), and tail slap +17 melee (4d6+25)
Space/Reach: 30 ft./20 ft. (30 ft. with bite)
Special Attacks: Crush, tail sweep, breath weapon, frightful presence, extra summoning, summon alien, spells
Special Qualities: Damage reduction 20/magic, alien blessing, mad certainty, insane certainty, pseudonatural familiar, timeless body, darkvision 120 ft., blindsense 60 ft., spell resistance 32
Saves: Fort +17, Ref +7, Will +20
Abilities: Str 45, Dex 10, Con 31, Int 15, Wis 10, Cha 26

Combat

Breath Weapon (Su): Cone of fire, 70 ft. 24d10 fire damage, Reflex 30. This DC is Constitution-based.
Frightful Presence (Ex): Creatures within a radius of 360 ft are affected if they have fewer than 21 HD. A potentially affected creature that succeeds on a Will save DC 28 remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
 

Epilogue
The World at War


Journal of Jonas Clurgan, Infantryman in the Mistledale Militia, DR 1373 (Midsummer)

Finally! In our time of greatest need, the champions of the Just God have prevailed! Our commander has recently informed us of the destruction of Nalavara the Red, the greatest and most powerful servant of the Demon Queen Lolth! She was slain by the likes of Joachim Dethick, possibly the greatest living hero in all of Faerun!

Indeed, as we march south through the Dales and into the gloom that was once Cormyr, the peasants tell us that the abomination of soulless births has ceased. No longer are children born as mere automatons, but rather the free-willed souls that they were meant to be. Despite these positive developments, I still fear for my wife Daryia and our yet to be born child. If we, the combined forces of all the Dales (with the support of living legends such as Elminster of Shadowdale, Storm Silverhand, and Randal Morn), cannot stop the drow, then I am afraid that they will spread across Faerun like a cancer.

Fortunately, our scouts inform us that the drow are truly in a state of disorganization without the support of their bitch queen. Tilverton (re-christened Erelhei Cinlu by the dark elves), once the forest kingdom’s most magnificent city, is our first target as we march south through Thundergap. The drow forces there, we are told, have been supplanted by a Fire Giant called Hellspawn. Bah! If that overgrown dwarf has only an army of orcs and goblins to rely on, then this war is already won. However, scuttlebutt has it that the drow have a secret weapon called the “Great Revenance.” Our squadron heads have dismissed this as pure speculation and hearsay and have banned us from speaking about it, lest morale problems ensue.

Nevertheless, we certainly have reason to be optimistic. I hope to liberate Cormyr soon and return to my darling Daryia. Gods, how long has it been since we have known peace?


Treaty signed between Fzoul Chembryl, Chosen of Bane and Entropy, Chosen of the Revenancer

As respective leaders of our people and chosen of our deities, we agree to form a military alliance between the forces of the Revenancer (to include the armies of Tilverton and the arcanists/military forces of the Haven for Extraplanar Learning and Lore [H.E.L.L.]) and the Zhentarim (to include the armies of Zhentil Keep, Melvaunt, and the Citadel of the Raven) to crush the forces of Hillsfar and their ally Thentia.

We pledge our fortunes and our futures together on this oath. Upon victory, Bane will claim the cities of Hillsfar and Thentia with the entirety of the Moonsea being a protectorate (Mulmaster, Phlan, Teshwave and Voonlar have pledged to remain neutral and therefore will not be subject to immediate military occupation), while Kiaransalee will be granted lands south of the Moonsea up to, and including, Shadowdale.

May the unholy alliance of the Black Lord and White Banshee rule over the continent!


Journal of Tharchion Dmitra Flass, Eltabbar, Capital of Thay, DR 1373 (Midsummer)


Blast our truce with Alagarond! Had the slim majority of the Council of Zulkirs not approved this treaty in 1371 DR, we could have absorbed half of southern Algarond by now. It is sickening to hear the many weaknesses our ancient foe is accumulating when we cannot take advantage of them.

Apparently, a group sanctioned by the Cormyrian nobility has somehow ceased the phenomena of soulless births. A pity, emotionless slaves are much more docile and pliable.

However, it appears that the long-lost archmage of the Cormyrian crown, Vangerdahast, has returned. A domino effect of political fallout has followed in the wake of his re-appearance. First, the former Royal Magician Caladnei has relinquished her post and has instead assumed leadership of the War Wizards, the crown’s elite cadre of battle mages. Furthermore, Queen Alusair Obarskyr has sanctioned the use of the remaining Knights of the Purple Dragon, under the command of her consort Ren, to re-take their former nation.

To this end, the Simbul has provided them with transport aboard a fleet of her finest naval vessels. Upon depositing this force in Eastern Cormyr, the navy will then blockade the ports of Sembia – bitter rivals of Cormyr and now economic allies of the drow of Elamshin. She hopes, of course, to divert the attention of the Sembians away from the war, and thus prevent their intervention on behalf of Lolth’s worshippers.

Fortunately for us, this mass exodus of armed forces from Algarond has greatly weakened the ability of the Witch Queen to fend off a surprise attack from us. Already, I have petitioned Szass Tamm himself to intervene in the Council of Zulkirs and launch the invasion. The decrepit lich, it seems, has had his own designs for decades and I doubt he will allow my entreaties to “prematurely” hasten them.


Journal of Dorina T’ssaren, Erelhei Cinlu (Tilverton), The Undying Temple, DR 1374 (Hammer)

Praise be to the Revenancer, for her Chosen has finally accomplished what my mother could not. I stand now on the ramparts of the Undying Temple in full view of our army of revenant undead waiting to send our enemies into the embrace of death. Drow, goblins, orcs, giants, no corpse within miles is immune to the power of the ritual as all have gone from death to undeath.

After the Chosen returned from the Bastion of Unborn Souls, she confirmed with me in private her meeting with our Lady Herself in Naratyr, the City of the Dead. The White Banshee was indeed pleased with her Chosen for not only would she complete the Great Revenance, but she survived the great test of faith – the machinations of Demogorgon himself!

However, the Chosen, despite her success, supplicated the Revenancer for aid – for not only did she incur the ire of the most powerful Demon Lord, but also of the Seraphim, a congress of the most powerful Solars in the multiverse. In response, Lady Kiaransalee spoke the words all of us had been longing to hear! To protect Entropy from deific interference, she would send Trasz, her own son! Trasz was torn from the Revenancer’s womb by Lolth and was subsequently animated into an undead creature of incalculable power.

For now, the Chosen has deigned to stay in the Undying Temple with Trasz, sending instead the idiot Kurgoth Hellspawn ahead to engage the human armies. Behind this line of fodder will be our unstoppable revenant legion led by the Blackguard Noir, who is also in the highest favor of Kiaransalee. For every enemy that falls, our own forces will swell in numbers. How can we lose when our foes rely on death for victory?


Journal of General Umarth (Commander of the Knights of the Undying Dragon), Suzail, DR 1374 (Hammer)

As we expected, our forces have cut through the feeble, disorganized drow forces like wheat before a scythe. It is indeed true that Lolth is no more, for the priests of the Spider Queen no longer have their vaunted powers. Though, at times, it is indeed difficult to tell as they stand before our undead horde waving their unholy symbols in a frantic effort to rebuke us. Was Lolth still present, it would have done them little good as Kelemvor, the Lord of Dead, has decreed that our will can never be subverted – not even by the most powerful necromancer.

After the return of the noble High Inquisitor Joachim Dethick and his esteemed companion Hor’ahun (never did I imagine I would ally with a Githzerai!) our forces easily traversed the Stormhorn mountains. Alphar Turin, who had accompanied us from the start, had informed us that the drow city of Iblith (once the crown jewel of Cormyr, Suzail) was run by House Tormtor, former allies of the traitorous House Eilservs. Indeed, it was this latter house of drow nobles who had attempted to supplant the worship of Lolth with that of the equally vile Ghaunadar. It seems, in the end, we have achieved their former goal for them.

We moved through the mountain pass with ease and made a lightning strike upon the city. To our surprise and dismay, the once beautiful city had been reduced to a ghetto of outlaws and misfits. The drow nobles, it appeared, were ill inclined to fight for this wretched place and all were slain or fled.

In time, our forces were joined by the true armies of Cormyr led by Vangerdahast himself along with four legions of hardened Purple Dragon Knights and War Wizards. In recognition for his service and the undeserving scorn that had been placed on him, Alphar was allowed to raise the banner of the Purple Dragon in the Royal Court. Had my skin and organs not long since decayed to nothingness, I would have shed a tear seeing the fruits of the old cleric’s long-laid battle plans come to fruition.

Joachim has related to me a most interesting tale after having communed with Tyr himself. Apparently, Lolth was not only impotent in regard to her worshippers on the Prime, but her power in the Demonweb Pits has waned as well. If his words are to be believed (and how can one doubt the Just God), then it appears that the drow pantheon has begun to turn on each other. Apparently an avatar of Vhaerun himself has attempted to enter Lolth’s realm and has slain Lolth’s son, Selvetarm, in the process.

Indeed, these despicable deities will do us all a favor by slaying each other.


Journal of Jonas Clurgan, Infantryman in the Mistledale Militia, DR 1374 (Hammer)

Crossing the Thunderpeaks and moving into the Stonelands, we engaged the drow forces for the first time. As reported, we faced hordes of goblinoids led by the Fire Giant Kurgoth Hellspawn. Though the sky was still covered in perpetual gloom – I am told, in order for Lolth to protect her “children” from the glaring light of the sun. But I thought Lolth had gone silent? No matter, I am neither priest nor religious scholar.

Though we are but militia, we were battle-trained and tested and were certainly capable of dealing with this horde of goblinoids. With the support of our wizards, our counter-strike reduced their numbers greatly. Quickly, the tide of battle was turning in our favor. That was, until the revenenants showed up . . .

Giants and monstrous humanoids we understood. We had battled their kind before, and our experience helped us not only to blunt their advance, but to force them into full retreat. But these undead . . . things didn’t feel pain or fear. They simply advanced, silent as death. What could we do in the face of such a force? We were trained to fight LIVING opponents.

Many of my fellows -- humans, elves, dwarves, gnomes, and halflings -- simply dropped their weapons and fled in terror. After three days of combat they have already torn through our lines at multiple points. My squad has been reduced to a fraction of its number. We have considered retreat, but what would be the point? If we fail, then the undead will destroy our homes, our land . . . my Daryia.


Journal of General Umarth (Commander of the Knights of the Undying Dragon), Marsember, DR 1374 (Hammer)


After our stunning success in Suzail our combined forces – including the Knights of the Undying Dragon, Alphar, Joachim and many Purple Dragon Knights -- turned our attention east, to Pholor Del Rivvin. This was originally the port city of Marsember, but it was now the seat of power of House Noquar, and the primary deep water harbor of Elamshin. It was also the center of the drow slave trade. Neutralization of this city was an important part of our strategic designs, because if the drow managed to mobilize their navy, the Algarond fleet would be trapped between them and the Sembians.

It was here, in Marsember, that we met our first real opposition. The Noquar were not as willing as the Tormtors to relinquish their holdings. Though the priestesses of the Spider Queen were all but impotent, many wizards and sorcerers were still prepared to fight to the end. They opened Gates and summoned large numbers of demons to supplement their own warriors. The battle before the walls of the city was truly a sight to behold: the death knights and revenants of the Undying Dragon, mounted on our Nightmare steeds, flew into the air to meet the aerial assault of Balors, Nalfeshnees and Succubi.

On the ground, the Purple Dragons engaged drow fighters, as well as Maraliths, Glabrezu, and Hezrou. Our own War Wizards exchanged devastating magical barrages with drow arcanists. But in the end, the drow lacked the sheer power of our combined forces.

Alphar and Joachim, the most powerful priests of their respective deities, brought the full force of their divine power to bear, summoning Archons, Angels, and Guardinals to fight back their demonic counterparts. Vangerdahast, easily the most powerful wizard on the field, was terrible to behold in his full wrath. Entire battalions fell before his mighty magic. Alusair and Ren rode at the forefront of their people, rallying them to even greater heroics. The outcome was inevitable, and within one day, Marsember was retaken.


Journal of Tharchion Dmitra Flass, Eltabbar, Capital of Thay, DR 1374 (Hammer)

It appears that Szass Tamm’s inaction has resulted in yet another military success for Algarond.

In the beginning it appeared that the Sembians were quick to react to the threat posed by the Algarond navy, their fleet, largely composed of merchant vessels now outfitted as warships, sailed to meet the invaders.

Sembia was currently ruled by a king…its first. This man was called Loren. He was a half-drow, who claimed to be the bastard son of Azoun IV of Cormyr. For a time, that claim had been validated, and indeed, Loren had ruled Cormyr after the death of his father at the hands of the Tuigan Horde. However, it soon came to light that Loren was a madman. He declared war on Hillsfar, one of Cormyr’s staunchest allies, and sought to have his half-sister Alusair sold into slavery for speaking against him. Eventually, he was overthrown, largely due to the efforts of Vangerdahast, and he was forced to flee to Sembia.

There he made the acquaintance of Countess Mirabeta Selkirk of the Six Coffers Market trading house. The countess had designs on position of Overmaster of the trading council, and Loren promised to help her attain this in exchange for certain political and financial favors. He kept his promise, and won Mirabeta the title…and then promptly had her assassinated. He managed to implicate the countess’ brother, Kendrick the Tall, in the crime, and when he personally brought Kendric to ‘justice,’ he won great support among the merchants of the council.

In time, Loren himself rose to the position of Overmaster, placing several of him most loyal followers in key government positions. With the fall of Cormyr, and the rise of Elamshin, Loren appealed to the merchant council for unification, stating that Sembia must present a strong front, under one leader, so that the drow would not be so quick to turn their attention eastward. The council conceded, and Loren was granted absolute power of the military forces of the country. He soon named himself king, and through many secret channels, he formed a political alliance with Elamshin, with a common goal of the ultimate subjugation of the Dalelands.

Now that the Dalesmen had launched their preemptive strike against Elamshin, Loren saw a golden opportunity to see his dream realized. He quickly mobilized his army and began leading them towards the southern border of the Vast Swamp, so that they might enter Elamshin from the south and reinforce the drow forces in a pincer maneuver against the Dale army. That was, of course, until his naval action was nullified by the warships of Algarond.

In a panic, Loren commanded his armies northward, sans naval support However,huse rule of the country was not as absolute as he believed.

Miklos Selkirk, brother to Kendrick and Mirabeta, had gone into exile after his sister’s death and his brother’s arrest. He vowed vengeance against the man who had brought ruin upon his noble family. He founded a mercenary group known as the Silver Ravens, who periodically launched raids upon important merchant caravans, disrupting trade wherever they could. Miklos had made other allies as well. Bren Columba, a former member of the Vorpal Blades under Alphar Turin, was now the guildmaster of the most powerful thieves guild in the city of Ravensbluff. Bren was well aware of the alliance between Loren and the drow, and he too had vowed long ago to do what he could to undo the dark elves.

He had a large network of spies and informants operating both in Sembia and Elamshin, and through this, he had met and befriended Miklos. He supplied the Silver Ravens with information and weapons, and kept the guerilla war waged by the mercenaries going strong. Miklos had one final secret though. Cormanthor had recently become home to a group of exiled drow who were not Lolth worshipers. House Jaelre, led by Jezz the Lame, were forced to the surface by their spider-kissing cousins, and they harbored no love for the drow of Elamshin, nor for their allies. Miklos had approached Jezz with an offer of mutual opportunity…in exchange for his aid in battle, Jezz and his followers would be receive untold wealth from the Sembian coffers when Loren was finally overthrown.

And so it was, that when Loren’s armies moved en masse to the west, the Silver Ravens and their House Jaelre cohorts unleashed their long-planned revenge.

It would not, fortunately, be enough to overthrow Loren’s iron-fisted rule. However, much to our chagrin, it prevented Loren from entering the Cormyrian conflict until it was long over.


Journal of Jonas Clurgan, Infantryman in the Mistledale Militia, DR 1374 (Hammer)

We can no longer hold! These undead are relentless! Despite ample magical support from Elminster and the Knights of Myth Drannor, these revenants simply arise anew each night.

The full force of the Dales have been placed in our hands and, I am afraid, that we can expect no reinforcements. My only consolation is that reported fighting to the South by the Purple Dragon Knights is going well. However, by the time they reach us I fear we will attack them as newly created undead.

I know I will not survive this night. If, by chance, my journal is returned to my wife . . . I love you Daryia. I hope that our sacrifice here will not be in vain.


Journal of General Umarth (Commander of the Knights of the Undying Dragon), Marsember, DR 1374 (Hammer)

With the southern part of the country now firmly in control of allied forces, Alusair is looking to the north. Vangerdahast has informed her of what transpired in the drow capitol, and she knows that she must act soon or else all will be in vain. She summoned Alphar and Joachim to her, and it was decided that the Knights of the Undying Dragon, being tireless and able to travel day and night, would leave immediately to lend aid to the beleaguered Dalesmen, while the Purple Dragons and War Wizards would follow as quickly as they could.

It was her intent to rally what support she could from the remnants of the Cormyrian people who had been enslaved by the drow. Also, the Cormyrian underground was a strong counterintelligence force in places like Thunderstone. She knew they would be seizing this opportunity to crystallize their own plans, and many of Those Who Harp were known to be aiding them.

----------------------------------------------

Alphar and Joachim, together on his magic carpet, flew ahead of the Knights of the Undying Dragon to gather intelligence for the final battle to retake Tilverton. Moving at breakneck speeds, Joachim felt a brisk tap on his shoulder and turned to face his mentor, “Joachim! Bring us back to General Umarth, he tells me that he has some important information for us.”

Nodding, the High Inquisitor willed his carpet in the opposite direction as it sped off towards the Knights. Minutes later, the undead horde came into view – most prominently the death knights who led the vanguard.

“Hold, Inquisitor! We have a grave matter to discuss,” Umarth addressed Joachim as the cleric landed in front of the General.

“I have two pieces of information, neither good. It appears that the majority of the Dale armies have been slaughtered and the rest are in full retreat,” seeing the downcast expression on his allies' face, Umarth continued, “but that is not the worst of it. The Simbul herself has informed me of this – so you should have no cause to question its veracity. Elminster is dead.”

“WHAT!?,” not only did Joachim and Alphar look on the Death Knight in disbelief, but Umarth’s undead lieutenants looked upon him with skepticism as well.

“Let me rephrase. Elminster cannot, as far as I know, be permanently slain. However, his material form was destroyed and his soul was returned to his temporary abode in the Astral Plane. He will not be playing any further role in this war.”

Joachim asked the burning question on everybody’s mind, “How? Who could possibly have the power to destroy the Chosen of Mystra?”

Umarth shook his head, “It was not Entropy, this much I know. The Simbul provided me with scant information, but I have reason to believe it is a close associate of the Revenancer herself, we should proceed with caution.”

The Death Knight turned his expressionless skull towards Alphar, “Alphar, you asked me to join this battle for my accumulated knowledge of warfare that spans centuries. In that capacity, I tell you that we must wait for the Purple Dragons and War Wizards to catch up with us if we are to have a chance. Against a being who has the power to defeat Elminster, we can only count on overwhelming force.”

“But that would give Entropy more time to prepare! Who knows how many additional allies she can summon or animate in the days it would take for the Purple Dragons to reach us!”

“I understand your apprehension, my friend. I believe your words are correct, however if you wish our foes to be truly slain, then I can only counsel patience.”

“Wait!”

Joachim placed himself between the pair, “I believe I have a solution. The entire problem, the undead problem is caused by the Undying Temple. It generates the Weave corruption, it harbors all the most powerful undead creatures in this war and most important of all, it is Entropy’s own main base of operations. If we, the Knights of the Undying Dragon, Alphar and myself, strike at it quickly then we can decapitate the leadership of this war.”

Seeing that his companions doubted the wisdom of this plan, the High Inquisitor quickly added, “Ah, but we shall not be alone in our battle. In fact,” he smiled wickedly, “I know of quite a few Seraphim who have quite the score to settle with Entropy.”

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The revenants were waiting for them.

The Knights of the Undying Dragon clashed against the combined forces of the animated corpses of the Dale armies and Entropy’s own powerful minions.

Alphar, Joachim and three Solars (including the mighty Israfel) bypassed all of these diversions by Gating directly into the Undying Temple itself and in full view of the central orb powering the sentient construct.

What they saw was a tactical advantage beyond their wildest imagination. Entropy stood, in human form, concentrating on opening her own Gate to Naratyr, Kiaransalee’s abyssal realm. Well versed in spellcraft, the two clerics and three Solars knew that the sorcerer had to concentrate on the Gate else it would close. Foolishly, she had sent all her minions to engage the Knights of the Undying Dragon outside and, in the process, had left herself utterly helpless.

Israfel flew towards the evil Alienist with unnatural speed, wishing to put her vile machinations to an end once and for all.

However, as he was about to strike the killing blow a small, atrophied black hand emerged from the gate, completely halting the Solar’s momentum, “No, I think not.

From Naratyr emerged the most powerful creature any in the room had ever witnessed. The being could only be described as a decomposing black fetus with a wet, wrinkled, and bloated humanoid body surmounted by a hairless, overlong head. Formerly Kiarnasalee’s unborn son, Trasz was sent for one purpose, to slay Israfel and punish the celestials for interfering.

The seemingly weak creature had no problem bending back the Seraphim’s wrist and a resounding crack of bone resonated through the room as Israfel dropped his greatsword.

You should not have interfered. Now, you join me in death.

With a thought, necromantic energy of incalculable magnitude emanated from Trasz as Israfel’s life force was extinguished like a hurricane blowing out a mere candle.

The next sound in the room was the laughter of the insane. Entropy turned her face towards her foes and began giggling incoherently. Joachim looked at her with a twinge of regret. There could be no doubt that her mind was forever corrupted by the Revenancer.

The Solars, Uriel and Jeremiel, looked at each other with consternation. Though Alphar and Joachim did not know it yet, this being was an Atropal – a stillborn godling who rose spontaneously as undead. Undoubtedly, this was the abomination that killed Elminster and, if they failed to contain it, the entirety of Toril could well feel the result.

Without hesitation, they both flew towards the undead and slammed against it with a sickening wet slap. With the aid of their creator, they willed enough might to push the creature back through the Gate.

“Nooooooooo!” Entropy’s joy was replaced immediately by shock and horror.

Bringing an Anti-Magic Field around himself, Alphar ran towards the Gate and it immediately closed. He closed his eyes and whispered a silent prayer. He was given no choice, his Solar companions had given themselves as martyrs and he simply sealed their sacrifice. He hoped that Trasz would kill them immediately – he would hate to imagine such bastions of goodness subjected to the torturous whims of Kiaransalee.

Joachim gazed towards the Negative Energy Orb that powered the Undying Temple. He beseeched Tyr himself, “Oh Just Lord, I have given much for your cause. I have borne many burdens and made many sacrifices. In my time of greatest need, I now ask you for a great favor. Strip this tower of sentience and return it to the bowels of the the earth where it belongs!”

As the Inquisitor completed his Miracle, his surroundings disappeared and he and Alphar returned to the killing fields of Tilverton surrounded by corpses of the fallen.

----------------------------------------------

In the end, Alusair’s forces arrived, bolstered by those expatriates she had managed to gather to her banner. She was further aided by Myrmeen Lhal, the former ruler of Arabel, and her adopted son, the gnoll barbarian Raf, a.k.a. the Terror of Arabel (ah, but these are tales for another time). Their strength ultimately turned the tide of battle, but it was a brutal, and costly one.

The Knights of the Undying Dragon were destroyed to a man, and though Alphar knew that they would reform, it would take time, and for now, their part in the war had ended.

The hordes of Kurgoth Hellspawn were similarly decimated, and Joachim himself took Kurgoth’s head, causing a full-scale route of the remaining humanoids.

Victory was at hand, but at what price? The Dale army had been reduced by more than half, Tilverton was a blasted ruin, and what remained of the Purple Dragons and the War Wizards numbered less than a thousand souls. It was a hollow prize.

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Elsewhere, events had gone only slightly better. On the Moonsea, Hillsfar, primarily through the power of their Queen, Marissa Jalena, Chosen of Sune’, had managed to break the back of the Zhentarim army, forcing them back to Zhentil Keep. Alas, the Red Plumes were badly bruised by their efforts. They were in no shape to pursue their foes and ensure ultimate victory. The had to be content with claiming Yulash once more, and then returning to Hillsfar to shore up the city’s defenses.

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In Sembia, Loren’s army never made it to Elamshin. When news of the Jaelre/Silver Raven attack reached him, Loren was forced to recall his troops, lest he return to a country that he no longer ruled. At the time of this writing, Sembia has erupted into civil war, with supporters of Miklos waging an ongoing guerilla war against Loren and the merchant council.

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The Dale army returned their homeland, and promptly disbanded. The remnants of each militia returned to their respective nations, and it wasn’t long before the compact forged by the council began to unravel. Each Dale now felt that it had to watch out for itself, and couldn’t afford to lend aid to their neighbor. The more things changed, the more they stayed the same.

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In the reclaimed kingdom, if it could still be called that, of Cormyr, a fragile peace ensued. The forest kingdom was a pale shadow of its former glory. Its cities were in shambles, its people scattered and beaten. Alusair reestablished Suzail as the capitol and began the daunting task of reassembling a kingdom that had been shattered. And though Cormyr had been reclaimed in name, certainly not all the drow or other dark races that had taken up residence there had fled in defeat. Cormyr was now a wild frontier land, untamed and spoiled…a land of adventure and intrigue.

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As for our heroes, well their tales remain works in progress. Alphar Turin left Cormyr to find out what became of the Knights of the Undying Dragon, and to hopefully enlist their aid again, should it ever be needed. Joachim stayed on, erecting a temple in Tilverton, and resuming his duties as Church Inquisitor with renewed fervor, determined now, more than ever, to root out evil at its source, before it could spread and bear fruit.

Hor’ahun also stayed. He was a restless soul in search of fulfillment, and the new Cormyr was certainly a place where he could spend time seeking his answers. Besides, a fair number of illithids had been present when the drow fell, and he could think of nothing more therapeutic than claiming a few squid heads.

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Baltana Ssambra entered her former throne room with great trepidation. Once the First Matron Mother of Erelhei Cinlu, she had experienced a great loss of power and prestige in the wake of the Spider Queen’s silence. However, unlike other drow cities like Ched Nasad, she had managed to hold on to power and put down the various rebellions that ensued.

In fact, she had even signed a truce with the male wizards and had begun to consolidate her power – until the arrival of the Revenancer’s forces.

Inexplicably, a giant tower had appeared in the midst of the city. From it, poured legions of powerful undead, demons, and pseduonatural horrors. In short time they had subjugated the entire city and executed the Matron Mothers . . .except for her. And now, she was told that she was to meet the orchestrator of it all.

Ahead of her, she saw several male wizards (obviously they had tried to curry favor with this new force), a cadre of drow undead and a beautiful human female in pitch black full plate armor. On the throne (her throne) was a human woman – or at least she appeared human. Both her eyes were closed but the third eye in her forehead appeared to pierce Baltana’s soul.

“Approach.”

The Matron Mother moved tentatively forward until she was directly in front of her captor.

“Kneel.”

Totally unaccustomed to giving such honors to others, Baltana clumsily sunk to her knees and lowered her head.

A few seconds later saw the feet of this human woman standing in front of her.

“Lolth is dead. Apparently, you refuse to accept the reality of the situation. Despite the fact that nearly every major drow city has fallen to other deities, you stubbornly adhere to your Spider Queen’s tenets though she has forsaken you. However, I now give you the chance to redeem yourself. Become a follower of Kiarnasalee, the Revenancer. In her worship you will find power beyond that given to you by Lolth.”

Baltana’s thoughts raced. Before this incident, she never truly doubted Lolth would return. However, this proposition was difficult to ignore. She had no desire to be slain right now, lest she spend an eternity of torment in the Abyss. Besides, she was a survivor – she could adapt.

“Very well Matron, I accept.”

The Matron Mother heard some casting then, though she couldn’t make out the spell. Obviously it was an incantation to grant her the powers of her new priesthood. However, she heard sounds like heavy weights falling.

WAIT!

Her eyes nervously scanned the floor as she saw the male wizards in the room crumple to the floor.

In fear, she looked up at her new mistress and saw instead a grey-fleshed, hairless humanoid with an elongated skull-like head, noseless face and white empty eyes. Before she could register the shock, she too fell dead.

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Entropy was forming new alliances, in lands beyond Cormyr and its environs. There were others out there of a similar mindset. They planned on a grand scale, and in the new world order to come, Entropy would play a central role. Yes, her mind was indeed occupied with many details, but one in particular kept coming to the fore. Such a minor thing on the surface, but oh so vital. There was a small, practically unknown frontier town on the far borders of Turmish. This town was called Cauldron, and until recently, Entropy had never heard of it. Oh, but she knew of it now, and woe to those poor souls, for they had no idea of what was coming...
 
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Wow...what an epilogue !!! Certainly worthy of this epic story hour. And if that last paragraph was intended to hook us even more to JollyDoc's Shackled City, it has succeeded. I think... Must check Shackled City thread for updates!

Great work everyone. Still, how long do you think you can avoid the final confrontation between Entropy and Joachim?
 

And upon just reading this moment,

gfunk said:
Seeing that his companions doubted the wisdom of this plan, the High Inquisitor quickly added, “Ah, but we shall not be alone in our battle. In fact,” he smiled wickedly, “I know of quite a few Seraphim who have quite the score to settle with Entropy.”

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The revenants were waiting for them.

I head to bed.

It's both sour and sweet to force my own cliffhanger but I've no choice. Consider plenty of comments forth coming from me tomarrow.

Not that I'm known for commenting on Story Hours or anything :rolleyes: ;)
 

That epilogue is well worth the wait! Many congratulations, I love to see a campaign where the consequences of the players actions really make a difference.
 

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