Gfunk-JollyDoc Crossover Story Hour [Updated 4/30]

Session 38
Dream, Interrupted

Now that their leader was gone, Noir and Hor'ahun glanced at each other with bloodlust in their eyes. The Blackguard spoke first, "I'll throw open these doors Gith, then you let them have it with a psi blast!"

The revenant Psychic Warrior sneered at his companion, "Fool! Those things are obviously undead! Or weren't you paying attention?"

"How dare you!!! I have given myself willingly to the Revenancer and am not an undead pawn like you! Show some respect to your betters insect!"

Surrounding himself in an aura of chaotic energy, Nurn intervened between the two, "Now, now children. Let's behave."

Casting his own abjurations, Amal shook his head in dismay, "How in Bane's name does Lady Entropy keep order with this pair of idiots?"

While the party was bickering outside, the Dreamer began to direct her minions. The two dream-born Tigers and dream-born Triceratops moved towards the entryway. Though unable to inflict physical damage, their very touch drained the willpower of their foe. With sufficient exposure, opponents would turn into gibbering wrecks only capable of writhing on the floor in an eternal nightmare.

An accomplished spellcaster herself, the Dreamer prepared accordingly.

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Returning from her underground tomb, Entropy rose through the floor in spectre form. Fully expecting to be entering a melee, she was dismayed to see her minions arguing instead.

"What is this insolence!? I told you fools to open the door, yet it still remains open," the Alienist fixed both Noir and Hor'ahun with a stare that could freeze blood, "Idiots! You are no longer my allies but my servants . . . my slaves! Now open it!!!"

Though his mind resisted, Hor'ahun's body immediately carried out the orders and the double doors were thrown open. Immediately, Noir charged into the trio of opponents waiting for her. In a rush to engage her foes, the Blackguard had let down her guard and was struck by all three of the dream-born creatures.

Nothing happened . . .

Her brain and nervous system rendered completely dead as a Revenant, the blows inflicted nary a scratch on the charging Noir. One of the tigers was hurled backwards at the power of the Blackguard's blow. Running next to her was Nurn, whose potent short sword passed harmlessly through the beast. Amal rounded out the group by heading to the corner of the room -- unlike Noir and Hor'ahun, he could not afford to neglect the dream-born creatures.

Seeing that her commands finally had the desired effect, Entropy began casting a spell. From the Far Realms she pulled three large pseudonatural creatures that strongly resembled salamander nobles. Hefting their flaming huge longspears they waded into melee with the dream-born.

Though the number of her opponents was quickly increasing, the Dreamer calmly continued to cast protective magic upon herself.

As the battle raged, the dream-born found that their touch attacks were effective only against the pseudonatural salamanders. However, this experimentation cost them as Noir and Hor'ahun struck them with impunity. To expedite the slaughter, Amal brought into being a plane of swirling, razor-sharp blades.

Looking for bigger fish to fry, Nurn bravely tumbled towards the Dreamer Prime attempting to strike her. Unfortunately, the sheer magnitude of protective wards the Dreamer had erected deflected all his blows. However, Nurn had little trouble evading the woman's evocation magic with his phenomenal dexterity.

Observing the tactical situation, Entropy immediately assumed the form of a kobold so as to move quickly and quietly through her opponents. She flanked Nurn and cast a spell that effectively displaced the Weave and rendered magic dead. Though it would end her enchantments as well, the Alienist was not terribly concerned as she had her revenant bodyguards for back-up.

As the Anti-magic field did its job, two unexpected things happened . . . First, Nurn's form changed from a non-descript man with close-cropped blonde hair to large toad-like humanoid with gray-black skin. A death slaad!! Entropy recognized it instantly -- apparently there were more secrets that Nurn had neglected to share with the group.

Secondly, the Dreamer Prime simply winked out of existence. This was certainly strange, leading the Alienist to conclude that they were fighting a projected image rather than an actual physical body.

"Amal, my revenants can take care of these ghosts. Search this complex and see if you can find the Dreamer Prime. If we can awaken her, then perhaps we can end this farce."

Nodding in agreement, the Dreadmaster moved to one of the pair of gold-inlaid doors and opened it. Before he could step through, he was swatted away by a massive iron hand. Falling backwards, Amal saw a large iron golem approaching him as well as another from the door on the opposite side of the room. Disturbingly, these golems appeared much more dexterous then their more sluggish cousins.

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Once again, Entropy found herself in a bad situation. Sitting in an anti-magic field surrounded by super-fast iron golems was certainly an atrocious predicament for a sorcerer. Consequently, she dismissed the field as Nurn returned to his familiar disguise and the Dreamer Prime re-appeared.

Though Entropy managed to move away in time, the Dreamer sealed both Amal and Nurn in a cube of force so that the golems could work on the revenants.

Fearlessly, Noir and Hor'ahun charged forward and tore into one of the iron golems. Though they struck with considerable skill, even they were surprised that the constructs were able to side-step their blows. In response, both revenants were grappled by the golems. To exacerbate matters, both golems walked into the blade barrier that Amal had put up! Completely immune to spells, the golems had nothing to fear from the effect, though the same could not be said of their hapless grappled victims.

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Seeing the writing on the wall, Entropy tried to bring down the Dreamer the conventional way -- using elemental magic. However, the spellcasters seemed to be evenly matched as most of the Alienist’s spells were nullified.

Using his Helm of Teleportation, Nurn transported both himself and Amal out of the forcecage and next to the Dreamer. As before, Nurn attacked her along with Entropy. The Dreadmaster moved to support Noir who was fighting a losing battle with an iron golem in addition to being shredded by the blade barrier.

Manifesting his psi power, Hor'ahun managed to escape the clutches of his assailant, but Noir had no such luck. Taking horrific damage, her body crumbled to dust as the golem crushed her revenant form.

"Son of a bitch!! That's not gonna be cheap to replace," cried an invisible Entropy from somewhere in the room.

While Nurn and Entropy tried to take down the Dreamer, Amal found himself facing two iron golems as Hor'ahun was nowhere to be seen. Trying to damage one with his heavy mace, the Dreadmaster -- like Noir -- was promptly grappled and dragged off to his own blade barrier to share the Blackguard's fate.

Entropy knew that her revenants were expendable, but Amal was certainly not. A good faith ambassador, his death would reflect most poorly on the Alienist and her organization. Turning her attention away from the Dreamer, she constructed an extradimensional maze around the golem, freeing the cleric.

Amal backed up as the remaining golem approached him. Casting a summoning spell, he wisely brought forth a triad of axiomatic rust monsters from the Clockwork Nirvana of Mechanus. His strategy proved to be an excellent one as his foe collapsed into a pile of rusted metal.

With their final obstacle removed, the three companions were able to dispatch the Dreamer with relative ease. As the image of the woman dissipated, a door appeared in the back wall of the chamber.

As Hor'ahun re-joined them, Entropy opened the door and saw an ebony coffin slowly opening as the Dreamer emerged . . .

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Unlike the classically beautiful image of a woman they had seen before, the Dreamer was absolutely repulsive to behold. With skin of a purple-black hue, her black hair was a wild, tangled mess and she smelled of carrion and rotting flesh.

She sullenly regarded the group, "Congratulations, you have awoken me. Ask what you will."
 
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Session 39
Servants of Aamuel

“We have crushed your guardians hag, tell us what we require. Pray enlighten us about the Bastion of Unborn Souls.”

The Night Hag, her body atrophied from decades of disuse shakily stood using her frail and withered hands to prop herself up, “You ask of something beyond even the reach of the greater gods. It is a source of preincarnate, virgin souls. Both you and I share an origin from this Source as would future generations if not for the intervention of the demon dragon Nalavara.”

Entropy’s eyes lit up at the mention of her ancestral foe, “Yes, tell me about this dragon.”

“Nalavara is a greater foe than you can possibly know. She is a favored retainer of the Queen of Spiders and is responsible for laying waste to most of the nation of Cormyr. Only the combined efforts of the most powerful War Wizards were able to stop her rampage. Ancient and beyond the age of any mortal creature, Nalavara sought a path to immortality. Through much time, effort and violence she found that by feasting on the pure souls of the Bastion she would achieve her aims without resorting to lichdom.”

Nurn muscled his way forward, “Where is the Bastion? On what plane is it located?”

“This I do not know. However, to enter the Bastion one must have an ancient artifact known as the Soul Totem. It was originally created by the god Desayeus who attempted to take unborn souls as his divine portfolio and make the Bastion his own realm. This could not be, as Lord Ao had proclaimed that no divine entity may ever directly interfere with the fate of the unborn. Within hours of his proclamation a conclave of powerful gods including the likes of Bane, Tyr, Lathander, and Lolth struck down Desayeus, sundered his Soul Totem and imprisoned him for his temerity.”

Taking a deep, wheezy breath, the Dreamer Prime continued, “Nalavara has located one-third of the Soul Totem and thus has made the Bastion her home. The second is in the possession of an entity I cannot surmise, while the third is in the possession of Desayeus himself.”

“Of course the lord of tyranny smote this fly of a deity for his impudence,” Amal interrupted, “none my challenge the authority of Bane! So, where is this ‘almost god’ now?”

“As I said, he is imprisoned. You will find him on the plane of Pandemonium on the layer of Phlegethos. He is guarded by Eco a celestial belonging to the First Choir. Many have tried to abridge Desayeus’ eternal sentence, either inadvertently or purposefully – all have perished at the hands of Eco.”

Entropy clapped her hands in delight, “Excellent, excellent!! You have answered our questions well, Dreamer, and I am pleased. However, I am afraid you must indulge me for a moment more. Tell me, who betrayed my organization to the despised Tyrites?”

The hag laughed in a cackling, sickly cacophony, “You are a fool sorcerer! You think it was one of your allies that betrayed you, but this is impossible. Your undead servants all serve the Revenancer without question and your living retainers are all dominated by yourself – where is there room for treachery?”

“Then who . . . “

“The Spider Queen! Lolth herself seeks your destruction through her own agents. But the Lady prefers subterfuge and duplicity and, thus, by revealing sensitive information to your foes has sown dissent and chaos! A succubus, named Destina has informed Joachim while in the guise of one of your allies.”

Entropy’s face immediately reddened. She did not appreciate being rebuked or talked down to, particularly in the presence of her allies. Before she could respond, a faint popping noise was heard and the party was surrounded by three large red-skinned demons.

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Aamuel had watched the whole scene carefully. Though his finest agent was dispatched, the demon lord managed to recover her corpse. However, despite her subsequent resurrection he had not yet sufficiently “disciplined” his Cathezar for her rank failure. In the meantime, he decided, he would send other agents to procure the descendant of Dydd.

The demon lord knew he had to act quickly for he strongly suspected that his other aspect, Hethradiah, had dispatched agents of his own to prevent Aamuel from obtaining Nalavara’s heart. Yes, while the Cathezar was “recovering,” he hoped that his other demonic mediators would do the job.

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Though chaotic to the core, the balors were sent on a mission by Demogorgon himself and acted accordingly. The lead demon barked out an ultimatum, “Mortals! We have no quarrel with you – simply surrender the descendant of Dydd and we will leave you be!”

Surprised by the arrival of so potent a force, Amal acted first and did so decisively. Weaving divine phrases and invoking the dreadlord’s power he directed it at the lead balor. Immediately, the demon’s entire body was covered in black flame as it consumed his body, reducing it to dust in mere seconds. “I think not demon-spawn! I suggest you turn tail and run back to your master. Tell him that you were insufficient.”

Seeing their leader obliterated so quickly, the other two demons responded in kind. The first threw an abjuration at Amal that removed many of the priest’s powerful spells whereas the second tried to implode Entropy. While the latter was somewhat successful, the latter was not and left the descendant of Dydd in a homicidal rage.

“Enough of this idiocy! If Demogorgon wants me, let him come himself. Nurn! Hor’ahun! Dispose of this garbage!”

Activating a powerful psionic shockwave, Hor’ahun blasted both demons and rendered them completely senseless. Nurn tumbled towards one demon and stabbed him repeatedly in the gut, sending black, caustic blood spraying. Walking up next to Nurn, Entropy tossed an amused smirk at the stunned demon, “Foolish creature. Why does your master send such an inferior force?”

Smiling, the Alienist whispered in the Balor’s ear, “The Cathezar would have rocked your world.” Releasing her arcane powers, Entropy destroyed the demon with a blast of sonic energy.

In the end, all four companions surrounded the final demon -- their malevolent glares revealing their intent. Amal, however, was more practical then the rest, “Wait! Leave this one for me!”

Concentrating, Amal invoked a prayer to Bane and snapped his fingers in the direction of his stunned foe. Though an entity of anarchy and bedlam, the demon could not resist the influence of Amal’s spell.

“Bane, the black hand, is your master now fiend and you are my slave. You will obey my orders without question and without consideration of your own miserable existence. Is that clear?”

The demon could only meekly nod.

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Thankfully for the Dreamer Prime, much of Entropy’s wrath had been vented on the servants of Aamuel – most, but not all.

“Why didn’t you assist us in this fight you old hag!? They could have destroyed your precious temple as well!”

The hag normally would have responded sarcastically but decided against it. Further upsetting one so unstable was unwise, “My problems are not your problems. Now, if there is nothing further . . .”

Entropy’s mind raced as she tried to think of important questions yet unanswered, “Wait! There is one final issue. After the Cathezar ambushed me days ago, I have not returned to my towers outside of Hillsfar. What is their fate? What has become of my Haven for Extraplanar Learning and Lore?”

“An easy enough query. Your precious H.E.L.L has been branded a traitorous organization by Lord Gropdar of Hillsfar himself. In fact a formidable strike team is en route to the towers as we speak. Their orders are to slay all of your retainers and raze your precious institution. Now, if you’ll excuse me . . .”

The Dreamer Primer gingerly hoisted herself back into the black pod and it hissed silently shut as the hag continued her journeys throughout the multiverse.

Entropy was not pleased. Since she had been granted ownership of the Undying Temple by the White Banshee, the Alienist had paid scant attention to her former organization. However, the destruction of her tower set a poor precedence for future aggressive action. If her foes thought they could strike at her with impunity, they might be emboldened. Of course, she herself could not attack Hillsfar, for to do so would be to invoke the ire of the powerful wizards of that city.

Looking at Amal’s captive balor, she struck upon a brilliant idea, “Dreadmaster, I believe we have a most apt task for Bane’s newest convert.”

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Jarod Whisperer moved through the forests on the outskirts of Hillsfar with ease. The ranger, a long-time associate of Lord Gropdar, was scouting for the strike force assigned to destroy the Haven for Extraplanar Learning and Lore. Intelligence by the Red Plumes had indicated that the despised sorcerer Entropy had not been sighted at her towers for days. All that remained were a handful of sages and a few warriors, hardly a match for the potent force that Jarod was scouting for.

Moving quickly through trees and, in some cases, over dried leaves, Jarod made not a sound and was certain even the denizens of nature would not detect his passage. For this reason, he was surprised to hear what sounded like the flapping of wings above him. Stopping to scan the skies, Jarod saw nothing. Heywood, the wizard in charge of the strike force, had granted the ranger the power to pierce any illusion and even see in magical darkness. Coupled with his own hyper-acute senses, Jarod knew that there was nary a being on the Prime who could escape his notice.

Satisfied that he there was nothing overhead and chalking it up to anxiety, Jarod continued forward. Minutes later, however, there could be no mistake as he heard the rustle of leaves behind him. The last thing the ranger felt was the tearing pain of a razor-sharp blade across his neck as his head went flying off his shoulders.

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Far away, in an inn in Waterdeep Entropy and Amal watched with amusement. “It seems that Bane’s new servant is useful indeed. How many spells did you cast on him?”

“At least a dozen . . . yourself?”

“The same.”
 
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Session 40
Impersonating druids and Eco-terrorism

Noir placed both her hands over her eyes and massaged her forehead. In one sense, she had convinced herself that she had done no wrong. After all, Dorina T’ssaren had raised her as a revenant – an undead thing with no freedom of thought. Noir was a mere slave to the Revenancer. Of course, she had agreed to become a pawn of Kiaransalee, but what choice did she really have? Death? Forced servitude? Neither appealed to her.

Now, with her untimely demise at the hands of an iron golem, she had been returned to life by Amal the Dreadmaster. There could be no further illusions, she was now a fully conscious, living being who had dedicated her soul to the White Banshee. Gone were the blessings that the Red Knight had bestowed upon her and, in their stead, Noir had inherited a multitude of dark powers more suited to an evil deity. Was it worth it? Ultimately, it was a futile question for there was no going back.

Accepting her fate, she rose to her feet and exited the room. From henceforth, she would be known as Noir the Blackguard.

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The scene was one of pandemonium and death as scores of corpses littered the marketplace. Any commoners who stood in the demon’s path instantly had their souls extinguished by its evil energy. Those warriors who did not flee in abject terror were either decapitated or smothered in a fog of inky, black death. All the while, in the raging inferno of Hillsfar’s market district, the balor made his intentions crystal clear.

“You have Joachim Dethick to thank for your suffering!! You will all perish in his dark, unholy name!! Gropdar will know the folly of spurning the hand of Tyr!!”

Behind the fiend appeared a trio of wizards, veritably glowing with protective spells. “Your evil shall be stopped here demon-spawn! Prepare to return to your master in the Abyss!”

The first mage boldly held forth a vial of holy water and a symbol of Lathander, the Morning Lord, as he invoked his spell. The abjuration was well-prepared and designed to send the minion of Demogorgon careening back into the depths of the Abyss, but the demon resisted.

The second mage conjured a sword constructed of pure force behind his foe as it tired to slash into the balor’s hide, but the demon was able to side-step the blow with his magically-enhanced speed.

The final wizard attempted to disintegrate the fiend outright but the thin green ray of energy was utterly thwarted by the demon’s spell resistance.

The balor, without so much as a gesture, stripped the first mage completely of protective magics and, with sheer force of will, imploded the mortal for his impudence. His fellows tried to retian their focus as they were showered with the blood and organs of their fallen comrade.

The first mage directed his force sword into the demon and was able to deal a significant blow. He followed up with a large disembodied hand that stood in front of the demon attempting to push him away.

The second wizard fired off a tremendous discharge of electricity, severely burning his foe.

Playtime was over. In a howl of rage, the demon blanketed the entire block of the city with roaring columns of flame that did not merely ignite but rather consumed all in their path. One of the enemy spellcasters fell over, nothing more than a charred husk. His companion had wisely warded himself but choose to retreat rather than continue to imperil himself against such a dangerous foe.

A large portion of the district had been reduced to a smoking ruin, the stench of charred flesh and burnt wood heavy in the air. The fiend’s orders had been clear – after causing maximum carnage he was to take the bloodbath directly to Lord Gropdar’s castle. As the demon concentrated on his teleportation spell, he paused momentarily to view a large bright oval that had opened in the sky above him.

A master of spellcraft, the balor immediately recognized it as an interplanar gate. Had his foes summoned a celestial to defeat him? Or perhaps another demon? The answer came out of the gate in the form of a whirlwind of razor sharp spiked chains which sliced the demon to ribbons.

Immediately, the balor fell to the ground, his exploding body simply adding to the surrounding wreckage.

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“Noir, what the hell took you so long? Now, have a seat. Amal was just describing to me the Church of Elements.”

Expressionless, the blackguard tipped her head to Entropy as she took a seat at the table.

The Dreadmaster continued, “As I was saying, it is a conclave of powerful druids located within the forests of Cormanthor. Sadly, we know little about their activities in this region except that they remain neutral on most matters . . . militantly neutral I might add.”

Nurn spoke up, “Bah, what does this have to do with anything? The Dreamer Prime has already told us how to get into the Bastion. All we have to do is go to Phlegethos and ‘convince’ this so-called Eco to let us in to Desayeus’ prison. Then we help ourselves to the Soul Totem.”

“My dear slaad, certainly you can appreciate my apprehension in facing Nalavara,” purred Entropy, “and to that end this Church may prove useful. It is well-known that Dydd was one of their most prominent members. I’m sure that as Dydd’s last living descendant, I would be received well.”

“So, is it settled then?”

“Yes, tomorrow we go to Cormanthor.”

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The party moved rapidly through the forest and, thanks to Amal’s divinations, were able to close upon their goal in relatively short time. Though the area was quite thick with foliage, a bald hill rose off in the distance, crowned by a circle of Standing Stones.

“How do I look?”

“Like a stupid elven druid,” Nurn snapped, “Look, do you really think this farce is necessary? I mean it won’t be terribly hard for them to figure out who you are.”

“Tsk, tsk, my froggy friend, appearances can be quite deceiving. You don’t seem to appreciate who I am. I am Dydd’s direct the descendant, a messiah if you will. Besides, first impressions are very important.”

As the group advanced, they walked past a long line of trees. Noir whispered in Entropy’s ear, “Mistress, I do believe these plants are sentient. We should proceed warily lest these druids try to ambush us.”

At the crest of the hill, within the circle of menhirs stood a strikingly beautiful elven druid kneeling before a small sapling. She seemed unaware of the party’s approach until her pet, a massive tiger, growled a warning. She slowly rose to face her guests, “I welcome you visitors, to the Church of Elements."

Expecting a fierce battle once again, Amal, Nurn and Noir were quite flabbergasted with how Entropy began the encounter. Moving forward, the Alienist bowed deeply then stood tall with her hands outstretched to the sky, “Be ye not jealous druid! I am the descendant of Dydd, slayer of Nalavara, yea!”

While her companions simply rolled their eyes, the druid continued to smile passively. “My greetings to you Entropy. Semphelon told us of your coming.”

“Semphelon? Who is that?”

The druid indicated the sapling behind her, “Semphelon is nature incarnate and is tended by the druids of this conclave. I consider it a privilege to be so honored. You seek information about Nalavara, correct? Please allow me to explain further. Hundreds of years ago, the Great Wyrm Nalavara ravaged the continent with her sheer destructive power. Many powerful and noble heroes fell to her depredations, but one druid, your ancestor Dydd, managed to stop Nalavara by destroying the dragon’s heart. Mortally wounded and too stubborn to become a dracolich, the wyrm instead grafted an artificial heart into herself. This was no ordinary heart, no, but it was a living demon.”

Entropy thought for a moment, “A living heart, eh? Well that makes some sense I suppose. What should I do now?”

“Semphelon states that your path is clear, descendant of Dydd. You must slay Nalavara and end the abomination of soulless births. Only you have the power to restore the balance.”

“You’re joking right? Why in the Nine Hells would I want to do that?”

“I do not pretend to understand your motivations, descendant of Dydd, but only relate to you the future as Semphelon has revealed it to me. But fear not, slaying Nalavara will not be an insurmountable task as a mystical link exists between Dydd and you. When facing the Great Wyrm, utter this phrase, ‘In the name of Dydd, whose blood is my blood, who slew your heart, feel again the pain of your heart’s demise.’”

“That’s it? Then we can paste her?”

“Unfortunately, no. This will hamper Nalavara somewhat but will by no means give you absolute dominion over her. However, it may allow you to survive long enough to strike the killing blow.”

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Back in the Undying Temple, a battle plan was being drawn.

Noir spoke first, “What I don’t understand is why others are not trying to stop these soulless births. Shouldn’t the clerics of Tyr, Lathander, and Ilmater be fighting over who gets the honor of slaying Nalavara?”

“The Ban of the Unborn prevents direct divinations regarding the Bastion from succeeding,” answered Amal, “even the Dreadlord cannot penetrate this veil. It is possible that others have not pieced together as much information as we have.”

“Regardless, our mission is clear. I wish to prevent Aamuel from slaying Hethradiah and Entropy wants to remain alive. For all our sakes, I suggest we move to relieve Desayeus of his Soul Totem post-haste,” Nurn offered.

Without replying, Entropy moved towards the crystal ball mounted on a pedestal in the room. She concentrated, as the ball began to glow, “Show me this Eco, scourge of fiends, gatekeeper to Desayeus, the god who was banned!”

Inside, the Alienist saw a magnificently beautiful celestial standing eight feet in height with silver eyes, golden skin and gleaming white wings. If Entropy didn’t know better, she would have guessed that Eco was a statue rather than a living creature.

“A Solar . . . a freaking Solar. This will not be easy, and negotiation is certainly not an option.”

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“Brahmin, I may be called upon to perform my duty once again. I feel that the sanctity of Desayeus' prison is in peril.”

The Planetar looked at his companion with sympathy and respect, “My place is here, with you. Together we will smite all who dare defy the Ban of the Unborn.”

Eco thought carefully. She was a celestial of the First Choir, a member of the vaunted and sacred Seraphim – the most powerful servants of the Lords of Good. Her power and virtue was so great, that Helm himself sought to elevate her to the rank of Archangel, thus freeing her forever from the heavenly hierarchy. For a celestial, there could be no greater honor.

But then had come the foolish actions of Desayeus, the short-lived god of the unborn. He had committed the supreme crime in the eyes of Lord Ao. Once he had been dispatched, Eco volunteered to stand over his prison for eternity. Though she regretted doing so, for her chances for advancement were thus eliminated, she decided to sacrifice herself for the greater good.

The millennia of her vigilance had been punctuated rarely by incursions from demons, devils, and the random extraplanar traveler. All had been coincidental however, for none knew of Desayeus' state.

A century ago, she had befriended Brahmin, a Planetar of the famed Cherubim. He too had agreed to serve as guardian to the fallen god’s prison and was able to pass the time in conversation with Eco.

Now, it seemed, in the screaming, howling madness of Pandemonium that her vigilance would be sorely tested.

Whether it was a trial by the Lords of Good or an actual attempt to free Desayeus, she could not know. But she would be ready.
 
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Session 41
Planetars, Solars, and Titans oh my!

Any mortal would have long since succumbed to the insanity-inducing howling winds of Pandemonium. A plane of unending underground tunnels, most leading to dead ends and many more leading to unspeakable horrors, it screamed in an endless cacophonic symphony. For Eco and Brahmin, who had spent centuries in this place, it was simply another day in purgatory.

Though all but the greatest gods had forgotten of her sacred duty, Eco was not without resources. Placing her powerful greatsword on the ground, the Solar dropped to one knee and beseeched succor from the Lords of Good. “Almighty deities, you have placed me here to preserve the sanctity of Desayeus’ eternal prison. And yea, I am glad to do it, yet it seems that agents of woe seek to free the mad titan to wreak havoc anew. Grant me vision to see my foes for who they truly are!”

In her mind’s eye, Eco saw a sorcerer whose mind had been forever fractured by exposure to a place beyond even the reach of the Lords of Good. Her allies included a formerly noble paladin who had been corrupted to the worship of an undead monstrosity as well as a powerful priest of the Lord of Tyrants. The last person in the quartet was a non-descript human male but something was most peculiar about him, yes indeed . . . as the mighty Solar concentrated she saw the human's master, a massive creature, so hideous that it was difficult to describe. Demogorgon!!

Eco opened her eyes and stood. This was no mere test as her masters would never deign to utilize such base and honorless retainers. Though they were powerful, she would make certain that they would not find her easy prey. Over the years, she and Brahmin had discussed many topics chief among which was the hypothetical defense of Desayeus’ prison against the denizens of evil. It seems that their theories would be put to the test.

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Noir stood at the ready with her greatsword hefted and her animated shield bobbing slowly in front of her. As Entropy opened the Gate to Pandemonium, the blackguard clenched her teeth in pain as the inhuman howling assaulted her senses. However, it seemed that Entropy’s scrying was spot on as the celestial being she described stood straight ahead behind a somewhat smaller being with powerful muscles and emerald-green skin.

After the Gate opened, both parties faced each other for the first time. A Solar feared few things in the multiverse, but even Eco felt her resolve weaken a bit as a wave of despair washed over her. Undaunted, she concentrated as she brought forth a spell that would anchor this vile fighter to the Prime, preventing her from entering Phlegethos. Under normal circumstances, it would have succeeded but Entropy’s team had taken sensible precautions as well and the spell was resisted.

Quickly, Eco moved to the other side of the Gate where she knew her enemies could not see her. Noir, seeing the Solar moving somewhere out of view, charged Brahmin instead. As she ran through the Gate she was nearly decapitated by Eco, who swung at the Blackguard immediately as she passed through the Gate. Ignoring the blow for now, Noir reached the Planetar and began a duel in which both participants were masters of the greatsword. Though Brahmin was skilled and powered by divine providence, he could not match the sheer martial prowess of his foe who landed several blows drawing blood and ripping through flesh and muscle.

Amal emerged next, initially meeting the same fate as Noir as he was cleanly struck in the flank by Eco’s greatsword. Moving away from the Solar, the Dreadmaster invoked a powerful Necromantic spell at Brahmin as he tried to obliterate the celestial’s soul. Counseled by his companion against such magics, Brahmin had warded himself appropriately and was unaffected.

Seeing his two fellows nearly brought down with a greatsword from an unknown source, Nurn wisely chose to tumble forward, his dexterity easily allowing him to avoid their fate. Noir was locked in mortal combat with the Planetar and the rogue moved into a flanking position. His sword pulsing with chaotic energy, Nurn was able to inflict mortal wounds upon his foe.

Abruptly, the Gate closed.

--------------------------------------------

Seeing her companion grievously injured, Eco gestured quickly as the Planetar’s wounds instantly closed. Moving in to assist, Eco crossed swords with Noir trying to take the pressure off of her companion. Amal directed his death spell at Eco but was thwarted yet again by the Solar’s abjurations. Still distracted by the Blackguard, Brahmin barely noticed as Nurn attempted to slide his shortsword neatly between his ribs. Nurn’s eyes popped open in surprise as the blade passed harmlessly through the celestial who assumed an incorporeal, ghostly form. Without a sound, the form disappeared into the rocky ground.

As Eco held off the trio of her attackers, another Gate appeared, this one several dozen feet off the ground. The Solar frowned as a hulking fiend with enormous wings stepped through. Immediately, the fiend began casting, weaving a spell that created an extradimensional maze around Eco. After the celestial disappeared, the fiend shouted loudly over the swirling winds, “Where did the other one go?”

Amal looked up, recognizing Entropy’s familiar guise, “He shapechanged into a spectre and disappeared into the floor.”

Each party member waited anxiously as they awaited either celestial’s return, nervously looking around the dark cavern.

Brahmin appeared first, materializing next to Nurn.

Without the support of Eco however, even the powerful Planetar could not hope to last long against such potent foes. All four concentrated their power upon Brahmin and he quickly fell to their blows, broken and bleeding.

As they turned their attentions from their formerly living foe, Eco reappeared exactly where she had left. Seeing her companion of many years in a pool of blood, she screamed in rage as she tore into Noir with savage fury. With her vast array of magical powers and emotionally charged battle frenzy, the Solar certainly had the resolve to slay all her foes were it not for the timely intervention of Entropy.

Casting a spell and touching Eco, Entropy forced the celestial to dance. Though the Solar defended herself admirably despite this significant handicap, she could not hold her own under such circumstances. In her final moments of life, Eco thought of what could have been.

If she had maintained her cool demeanor and concentrated she could have resurrected her friend within seconds. After that, who knew what was within the realm of possibility? With her inexhaustible array of magical abilities, Eco was certain she could wear her foes down. But now she would die, forgotten and having utterly failed in her mission.

As Noir's greatsword struck the killing blow across the nape of her neck, Eco whispered a prayer to the Lords of Goods begging their forgiveness.

The celestial uttered a scream unlike any the companions had ever heard. Her body begin to stretch to an impossible length as her facial features became warped and elongated. Then, in a flash of light and energy the mighty Solar disappeared and, in her stead, stood an utterly black portal.

Kicking the Planetar’s body aside, Noir dropped her weapon as she picked up the Solar’s fallen greatsword. “What a waste! To put such a powerful artifact in the hands of a sentimental and weak fool!”

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“Now what?”

“What do you think? We go through the portal and help ourselves to Desayeus’ Soul Totem,” Entropy threw the Dreadmaster a look of feigned surprise.

Nurn cautiously approached the portal, “Perhaps we should have brought the Githzerai with us as well.”

The Alienist shook her head, “I think not. Joachim and his celestial brigade might try a little adventure into the Undying Temple while we are away. A psi blast from an undead psychic warrior should slow them down a tad.”

After stripping their celestial enemies of their knick-knacks, the companions entered the prison of the god who was banned.

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Centuries ago, it was a place of splendor and magnificence, a palace filled with beautiful and exquisite works of art. However, the years had not been kind as the multi-colored frescoes were cracked and faded, their time long since past. In the corner were two beautiful beings with the trunks of serpents and the bodies of handsome men. They were Lillends, the bards and artists of the multiverse. Usually vibrant and full of creative energy, they instead absent-mindedly painted childish drawings on the wall using only their fingers.

At the approach of the party, they immediately stood up in surprise, drawing their longswords. One of them spoke in Common, “Assassins! So, after all this time you have come! Not satisfied with merely imprisoning Lord Desayeus, the conclave has ordered his death!”

Amal put his hands up in a plea for parlay. His was a silver tongue, but forked nonetheless, “Nay my friends. We are hear to speak with Desayeus. Where can he be found?”

The Lillends were uninterested in conversation as they continued to advance menacingly, “Bah! Does the servant bring his master’s head to the chopping block? Prepare to die murderer!”

Nurn and Noir quickly engaged as Entropy began to cast a summoning spell. She was pleasantly surprised as the portal opened -- she was unsure that conjuration magic would function in a prison designed to hold a god. Two large writhing masses of tentacles emerged, each holding an iron bar bristling with cruelly sharp barbs that tore into their own bleeding flesh.

As one Lillend was quickly taken down, Amal cast a spell at the other – crushing its will and enslaving it to his merest command. “Now snake-man, tell me where your Master is.”

A tear escaped the Lillend’s eye, as he tried to resist the mighty enchantment. But the Dreadmaster’s power could not be shrugged off so easily. “He . . . Lord Desayeus in the northern most chamber. He spends his days in endless contemplation, he is no longer a threat to anybody! Please do not harm him!!”

“Silence insect! Come friends, let us get this task over with.”

Their advance delayed briefly by the arrival of more armed Lillends, the companions approached Desayeus’ chamber.

Before they could move further, Amal found himself encased in cube of force and Nurn tried to dodge a giant disembodied hand approaching him. Though phenomenally quick, the hand grabbed the rouge nonetheless as it began to squeeze the life out of him. Stepping out of the shadows was a statuesque human male of titanic proportions wielding a maul of pure, glowing energy.

"MORTALS! SO YOU HAVE COME TO FINISH THE TASK THAT THE CONCLAVE OF GODS STARTED EONS AGO! COME THEN, CRASH AGAINST THE SHORES OF ETERNITY AND BE BROKEN!"

Noir and Entropy’s pseudonatural creatures moved to meet him.
 
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Props to Joachim for this contribution!

Session 41
A Celestial Interlude

Joachim gazed upon the Platinum Heaven from the ramparts of one of Mertion’s numerous citadels. As one of Just God’s most powerful mortal agents, he had been granted lavish accommodations in the great celestial fortress. Looking upon a vast sea of green, the Inquisitor saw large groups of archons and paladins marching crisply across the landscape.

One of Tyr’s many bastions of good and law, the citadel was constructed (or more appropriately, created) from seamless white marble. In the distance, Joachim could see the City of Tempered Souls, known for its life-giving and restorative fountains. He basked in the glow gently suffusing the entirety of the plane, regretting that he would have to leave this halcyonic place very soon.

In addition to the extraordinary accommodations he had been granted, Joachim had been given the temporary services of a petitioner of Celestia, a Lantern Archon. The small globe of light flitted back and forth, gathering the cleric’s adventuring gear together. Joachim began to arm and equip himself, noting the polished sheen on his armor resulting from the minor celestial’s care. He began to collect his thoughts, planning his next invasion into the Undying Temple.

As he went over the scenario in his mind, Joachim heard a wondrous melody flowing downwards from the sky above. The sound seemed to be that of a wordless song, one of grief the likes of which he had never heard. The prayer was soon joined by another, then another, and another, until it seemed that an entire chorus was performing.

Looking skyward Jocham stared in awe at the congregation of winged Seraphim and Cherubim all singing in unison. Joachim had frequently heard Entropy refer to these magnificent beings as Solars and Planetars but right now those words seemed like the vulgar attempts of a mortal to ascribe simple names to the unfathomable.

The heartrending aria continued, so beautiful and stirring that it seemed to magically affect all that heard it. Below the Inquisitor, the legions of knights and templars dropped to their knees and bowed their heads in supplication. Joachim found that he too fell to his knees, sobbing. The choir’s melody slowly rose to a great crescendo, and the tone of mourning slowly changed from melancholy to rage. At the highest point of the crescendo, the song ended, leaving only echoes in its wake.

Swallowing the lump in his throat, Joachim turned to address his celestial steward. To his surprise, even the brightness of the Lantern Archon seemed to have dimmed somewhat.

“What was that magnificent song? I have never heard such music.”

The celestial being intoned, “The high choirs are mourning. Each has lost one of their number.”

Wiping the remaining tears from his eyes, Joachim gathered his equipment from the Archon and began to prepare his spells.

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Just as Joachim began to open an interplanar portal to the Prime he abruptly stopped as a large shadow appeared over him. Joachim looked up in awe as one of the Seraphim descended to the ramparts. Teary-eyed but resolved, the great celestial being spoke, without introduction.

“Hail, High Inquisitor! The Maimed God has asked that I speak with you.”

Bowing his head in obeisance, Joachim motioned for the Solar to continue.

With poise and command, yet without expression, Tyr’s servant spoke, “Our destiny has been sealed to a once unthinkable fate. We find ourselves in an unenviable position where we must render assistinance to your former comrade, the mad sorcerer Entropy.”

The celestial spoke with such confidence that Joachim was wary to question, but nonetheless he was flabbergasted at such a statement, “Help Entropy? But she is evil incarnate, intent on world destruction. And you want me to help her? I don’t understand!”

The Seraphim replied without hesitation, “Yea Inquisitor, yet she is not the greater evil. The dragon Nalavara represents a sure threat to all of Faerun’s future with her continued consumption of newly created souls. Entropy, while a loathsome creature, is the key to the dragon’s destruction. You will defend her, and together with the might of the Even-Handed you shall slay the demonic wyrm.”

Joachim couldn’t believe his ears, “And what is to stop Entropy from killing me on sight? You are aware, I am sure, that we share no love for each other. And even if this dragon is destroyed, then what? She will turn on me and blast me out of existence. Afterwards, she can continue with her evil plans that much more unfettered.”

“Listen to me, human. You are ordered, by Tyr himself, to find Entropy and assist her. We leave you to your own devices on how you may accomplish this. After your task has been completed, the sorcerer’s fate is in your hands, however, know this: I have a score to settle with that one. My name is Israfel, and she forced me, against my will, to fight for her against a mighty fiend. And, as you may have learned from our chorus, Entropy has slain one of our number. She is to be brought to justice, one way or another.”

Joachim stuttered in shocked disbelief. “En-En-Entropy is responsible for what I just heard?!?”

Without blinking, the angel replied, “Yes. And she has succeeded. My cherished comrade Eco and her consort Brahmin have both been murdered in cold blood. Both were guarding the prison of a fallen deity, one who had committed the ultimate crime as ordained by the Overdeity."

Israfel paused. His mission was complete, yet he had a personal request to make, "Though Tyr’s orders in this matter are clear, I beseech you on behalf of the First Choir to recover Eco’s weapon. It was made by Moradin himself on the Soul Forge in Erackinor. It is now in the possession of one who was a beacon of light but has now been corrupted utterly by the Revenancer.”

Joachim was quickly going from confused to frustrated. “So if I am to understand . . . Lord Tyr orders that I rejoin an evil ex-comrade of mine that is bent on world destruction, destroy a near-deific ancient dragon, finally bring Entropy to justice, oh, and recover the sword of a near-deific Solar that Entropy killed herself? All without dying?"

A smile cracked the stone-hard exterior of Israfel’s visage, a rare event indeed, “There is no need for such scorn, Inquisitor. You should be honored, as a mortal you alone can do what the combined might of the Seraphim cannot – enter the Bastion of Unborn Souls. And take heart in the fact that if you fall, you will join the ranks of the Bene Elim. Such is the fate of the greatest of Tyr's martyrs.”
 
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Session 43
A titanic struggle

Noir stood back, wary of Desayeus’ obvious power, as Entropy’s pseudonatural creatures circled the titan.

In a howl of rage and fury, fueled by millennia of imprisonment the god's maul crashed into his opponent with unearthly force, easily crushing bone. As the pseudonatural salamander fell over, Desayeus raised the warhammer above his head and brought it crashing down as pieces of flesh and sinew flew in all directions.

The second salamander plunged its cruelly barbed spear into the titan drawing blood and eliciting even more anger. Seeing her chance, Noir charged into position and flanked the monstrous deity tearing into his tendons with expert precision.

Nurn struggled mightily, but he found that he could not break free of the powerful evocation as it slowly squeezed the life out of him. Activating his helm, he teleported free from the hand’s crushing grasp and appeared next to Noir. Placed in a similar albeit less painful predicament, Amal was encased in a cube of force. He too was able to exit his confinement, but unlike Nurn, he had no interest in re-appearing so close to a fallen god so he instead choose to materialize in the corner of the large chamber.

Appreciative of Desayeus’ spellcasting power and obvious protective magics, Entropy launched an abjuration that tried to strip as many of these defensive spells away as possible. The aura surrounding the titan dimmed, his actions slowed somewhat, and the many false images encircling him disappeared as the dispelling magic took effect.

Seeing himself surrounded by foes, Desayeus turned to face Noir and swung with abandon. To the surprise of all, his gargantuan warhammer simply passed through the blackguard’s animated shield as well as her armor. The first blow brought Noir to her knees, the second to the floor and the third and fourth were simply so much the thrashing of a corpse.

It was obvious at this point that wearing down Desayeus by conventional means seemed unlikely in the extreme. Entropy conjured up a quasi-real image of herself from the Plane of Shadow as it moved towards the statuesque titan. As she had done successfully with the Cathezar and Eco, Entropy forced her foe to dance wildly. Taking advantage of the momentary reprieve, both Nurn and the pseudonatural salamander tried to skewer their foe, aggravating the wounds that Noir had inflicted.

Amal and Entropy both poured spell after spell into the dancing god; while the Dreadmaster tried to kill the titan outright with his Necromantic magic, his Alienist counterpart concentrated on her elemental evocations. Despite their best efforts and incredible amounts of damage they dealt, the titan would not go down. Recovering from his momentary incapacitation, he pounded the remaining pseudonatural creature into the ground and whirled his maul into Nurn who was sent crashing into the wall.

Assessing the situation, Entropy realized that they could not win. Killing a Solar was one thing, but deities (even fallen ones), she realized too late, were another matter entirely. She turned towards Amal who, by his expression, had obviously reached a similar conclusion, “Dreadmaster, grab Noir’s body and get the hell out of here!” Needing no further encouragement, the priest scooped up the blackguard’s bloody remains and moved quickly to the prison’s exit.

The Alienist was at an impasse. As the titan approached Nurn’s prone body she knew that she could take the opportunity to escape. However, there was a twinge of something at the back of her mind . . . concern for the slaad’s safety? No! She shook such ridiculous thoughts from her mind! Looking at Desayeus’ numerous injuries, Entropy wondered how much more damage the titan could take. Trusting fate, she conjured up a minor incantation and several tiny pinpoints of light tore into his back.

The titan shuddered and fell to one knee. Before Entropy could rejoice however, he stood once more and faced her, “IMBECILE!! YOU SHOULD HAVE ESCAPED WITH YOUR COMPANION!! NOW YOUR CORPSE SHALL JOIN ME FOREVER IN THIS PRISON!”

Entropy turned to retreat, but knew there was no point. The titan could easily teleport to her location and deliver her to oblivion. As she prepared herself for death, her foe paused momentarily, a brief gurgle and spurt of blood escaping his mouth. Then the massive giant unceremoniously collapsed to the ground with a loud crash. Standing on the titan’s head with a bloody short sword was Nurn.

“Fatality.”

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Extremely humbled by their encounter, the companions procured Desayeus’ Soul Totem as well as a host of magic items from the prison, as they returned into the screaming, howling winds of Pandemonium.

Covered in blood and carrying what remained of Noir’s body, the Dreadmaster dropped the remains to the floor. “Lady Entropy, our working relationship was meant to be mutually beneficial. In exchange for a possible alliance I was to render aid to you. However, slaying Solars and going after imprisoned deities . . .” He paused momentarily as a high-pitched sound appeared near them.

Out of the blue a brilliant golden portal appeared, lighting the pitch blackness of Phlegethos. Through it stepped a familiar figure clad in polished full plate mail bearing the herald of the god of justice.

Entropy’s eyes narrowed with loathing, “YOU!! So, you have decided to strike at me when I am at my weakest? Try your best, I will deliver you into the White Banshee’s embrace.”

Instead, Joachim put his hands up in a peace gesture, “Though I despise you with every fiber of my being, I have been ordered by Tyr himself to aid you in Nalavara’s destruction. Her consumption of unborn souls has accelerated and represents a dire threat to the future of Toril. I have been ordered to protect you until this task is accomplished.”

Placated somewhat by her ex-comrade’s conciliatory tone Entropy responded, “So that’s your game, eh? What makes you think I still want to slay Nalavara, Joachim?” Despite Nurn’s annoyed expression, she continued, “As a matter of fact I was headed back to the Undying Temple for a well-deserved rest while I plan the conquest of the Dales with my ally Amal, Dreadmaster of Bane!”

The Inquisitor smirked, “And how long do you think you can deny your destiny Entropy? Though you may not wish to fight, by virtue of your noble birthright, Aamuel will continue to send agents to collect you. Best you destroy the Wyrm on your own terms lest Demogorgon consume you in the process.”

“Bah! What reason do I have to trust you? Your failed and useless assault on the Undying Temple proves your hypocrisy. And besides, you left behind both of your comrades for dead – though I do not fault you for that as they have proven to be excellent pawns for the Revenancer.”

The Alienist’s critical words grated on Joachim, but he had faith in Tyr’s wisdom, “They accepted the responsibility for their decision when they accompanied me. But there is more Entropy, do not rest on your laurels just yet. Your execution of Eco has angered many members of the Seraphim and more than one Solar now personally seeks your destruction.”

Entropy considered his words, “You say you have to protect me, eh? No matter what? What if decided to waltz into Hillsfar and begin slaughtering citizens, what would you do then?”

“My confidence in Tyr is absolute. He has assigned me the task of keeping you alive while Nalavara still breathes. No matter what occurs, I will not fail in my duty.”

“I need time to take this matter into consideration. Come, we will return to the Undying Temple.”

“Never! I will, on no account, return to that wretched place except to see it razed to the ground. I will be in the Temple of the Triad. When you reach your decision, contact me there. As a token of good faith, I will bring back Noir from the dead.”

Producing a gem of considerable value, Joachim chanted as he began to recall Noir’s soul. Thinking that the paladin was still a revenant animated by Entropy, the Inquisitor hoped that his spell would restore Noir to her former noble standing. Curiously, however, he felt a wave of despair as he completed the incantation.

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It was an infinity of clutching horror, a place of endless torture, despair, and anguish. As Noir’s soul tumbled through the many layers of the Abyss she felt the familiar pull of a resurrection spell. But wait . . . it was not Amal but rather a goodly priest – Joachim! What could that wretched cleric want with her now? But, looking around at the eternity of terror she had to look forward to, the decision to return was not a difficult one.
 

PC Stat Blocks (as we entered the final encounter area)

Entropy: Female human Sor10/Alienist10; Medium-size outsider; HD 20d4+40; hp 97; Init +2; Spd 30 ft.; AC 22 (touch 14, flat-footed 20); Atk +12/+7 (1d4+3, +1 dagger); SA Summon alien, extra summoning; SQ Alien blessing, mad certainty, insane certainty, timeless body, transendence (20/+1 DR and electricity resistance 20); AL NE; SV Fort +14, Ref +15, Will +20; Str 14, Dex 13, Con 14, Int 15, Wis 10, Cha 26.

Skills and Feats: Concentration +19, Diplomacy +10, Hide +2, Knowledge (Arcana) +26, Knowledge (The Planes) +26, Spellcraft +26; Alertness, Empower Spell, Energy Substitution (Sonic), Extra Spell (Maze), Greater Spell Focus (Evocation), Lightning Reflexes, Sculpt Spell, Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration.

Spells Per Day (6/8/8/8/7/7/7/7/7/6; base DC = 18 + spell level, DC for enchantment = 20 + spell level, DC for evocation = 22 + spell level): 0--arcane mark, daze, detect magic, detect poison, ghost sound, light, mage hand, read magic, resistance; 1st--charm person, identify, magic missile, shield, sleep; 2nd--cat's grace, endurance, invisibility, rope trick, see invisibility; 3rd--fireball, fly, haste, nondetection, protection from elements; 4th--dimension door, enervation, improved invisibility 5th--cone of cold, dominate person, hold monster, wall of force; 6th--antimagic field, project image, summon monster vi; 7th--limited wish, reality maelstrom, reverse gravity; 8th--bigby's clenched fist, otto's irresistable dance, maze, summon monster viii; 9th--gate, mordenkainen's disjunction, shapechange.

Posessions: Belt of giant strength +4, bracers of armor +8, bag of holding (4), bag of tricks (tan), bottle of air, boots of elvenkind, cloak of charisma +6, crystal ball, deck of many things, eyes of the eagle, hand of glory, headband of intellect +2, portable hole, 2 potions of cure serious wounds, ring of counterspells, ring of protection +2, robe of blending, vest of resistance +5.


Joachim Dethick: Male human, Clr6/Ftr1/Church Inquisitor10/Contemplative3; Medium-size humanoid (human); HD 6d8+1d10+10d8+3d6+100; hp 196; Init +3; Spd 20 ft; AC 32 (touch 17, flat-footed 29; 50% miss chance); Atk +15/+10/+5 (1d8+2, +1 longsword ); SA Pierce illusion, force shapechange; SQ Detect evil, discern lies, immune to charms, compulsions, and possession, learn the truth; AL LG; SV Fort +26 Ref +15 Will +32; Str 12, Dex 16, Con 20, Int 17, Wis 27, Cha 10.

Skills and Feats: Concentration +31, Sense Motive +27, Knowledge (Religion) +28, Spellcraft +28, Knowledge (Arcana) +12; Brew Potion, Blind-fighting, Combat Casting, Empower Spell, Expertise, Improved Critical (Longsword), Skill Focus (Concentration), Spell Penetration, Weapon Focus (Longsword).

Spells Prepared (6/7+1/7+1/7+1/7+1/6+1/5+1/5+1/4+1/3+1; base DC = 18 + spell level); Domains: War, Knowledge, Inquisition, Glory.

Possessions: Belt of dwarvenkind, boots of speed, carpet of flying (4'x6', 150 fly), cloak of displacement (major), daern's instant fortress, gloves of dexterity +4, headband of intellect +4, heward's handy haversack, +1 large steel shield of heavy fortification, +1 longsword, +4 mithril full plate, periapt of wisdom +6, ring of counterspells, ring of protection +4, stone of luck, tome of understanding +2 (read), vest of resistance +5


Noir: Female human, Ex-Paladin8/Blk10/Ftr2; Medium-size humanoid (human); HD 20d10+60; hp 197; Init +0; Spd 20 ft; AC 34 (touch 14, flat-footed 34); Atk +29/+24/+19/+14 (2d6+10, +4 dancing greatsword) or +28/+23/+18/+13 (1d8+8/17-20/x2, +4 unholy longsword); SA Command undead, smite good, sneak attack +4d6; SQ Aura of despair, dark blessing, detect good, lay on hands, poison use; AL CE; SV Fort +22 Ref +12 Will +15; Str 18, Dex 10, Con 16, Int 14, Wis 16, Cha 25.

Skills and Feats: Concentration +10, Diplomacy +21, Handle Animal +12, Heal +8, Intimidate +14, Knowledge (Religion) +12, Ride +15, Bluff +12, Disguise +20, Hide +14, Knowledge (Drow) +8, Sense Motive +11, Climb +6, Jump +6; Cleave, Expertise, Extra Smiting (x2), Improved Critical (Longsword), Mounted Combat, Power Attack, Sunder, Weapon Focus (Greatsword).

Spells Prepared (3/3/3/1; base DC = 13 + spell level).

Possessions: Amulet of natural armor +2, +4 animated large steel shield, +4 dancing greatsword, cloak of arachnidia, cloak of charisma +6, +4 full plate, gauntlets of ogre power +2, potion of cure serious wounds, 3 potions of cure moderate wounds, 1 potion of fly, 3 potions of haste, robe of blending, scabbard of keen edges, +4 unholy longsword, winged boots.


Hor'ahun: Male githzerai, PsyWar17; Medium-size outsider; HD 17d8+85; hp 144; Init +5; Spd 30 ft; AC 35 (touch 19, flat-footed 30); Atk +21/+16/+11 (1d6+9/15-20/x2, +3 keen mind feeder rapier) or +23/+18/+13 (1d12+13, +4 greataxe) or +20/+15/+10 (1d8+12+1d4, +2 impact/psionic charged longbow); SQ Inertial armor, plane shift, psionics, SR 21; AL CN; SV Fort +19 Ref +19 Will +17; Str 22, Dex 20, Con 20, Int 14, Wis 20, Cha 22.

Skills and Feats: Concentration +22, Search +12, Tumble +17, Stabalize Self +16, Knowledge (The Planes) +14, Psicraft +10, Diplomacy +9, Use Psionic Device +9, Spot +8, Listen +9, Hide +10; Craft Psionic Arms and Armor, Far Shot, Fell Shot, Improved Critical (Rapier), Point Blank Shot, Psionic Shot, Power Penetration, Weapon Focus (Longbow), Weapon Specialization (Longbow).

Powers Per Day (3/3/3/3/3/3/1; base DC = varies depending on discipline); 0--bolt, burst, detect psionics; 1st--call weaponry, combat precognition, minor creation; 2nd--animal affinity, combat prescience, vigilance; 3rd--claws of the vampire, displacement, metaphysical weapon; 4th--dimension door, dissolving touch, inertial barrier 5th--adamant grasp, ecotplasmic armor, energy barrier; 6th--shield of prudence.

Posessions: Amulet of natural armor +2, 5 +2 arrows, 3 +5 arrows, belt of giant strength +6, boots of speed, bracers of health +2, broom of flying, cloak of resistance +5, cloak of etherealeness, 4 crystal capacitors (11 pts), +4 full plate, goggles of minute seeing, +4 greataxe, hand of glory, hat of disguise, headband of intellect +2, heward's handy haversack, +2 impact/psionic charged longbow, iron bands of billaro, 5 +1 keen arrows, +3 keen mind feeder rapier, quiver of ehlonna, monocle of detection, ring of evasion, ring of invisibility, ring of protection +4, 16 +2 shock arrows, torc of psionic might.
 

Session 44
Into the Bastion

Joachim walked deliberately through the underground tunnels in Thunderstone. A shrine to Kelemvor, the structure actually boasted a large and impressive secret area under the earth that was used as a base of operations by Joachim’s friend and mentor, the famous priest Alphar Turrin.

The Inquisitor knew, of course, that the area would be all but abandoned since Alphar had long since joined General Umarth and his undead Knights of the Undying Dragon. They were marching into the south of Cormyr and launching a surprise attack. No, he had come here not to see his old friends and allies, but to rest and reflect.

Although the impending war with the drow in Cormyr was of great political significance, it paled in importance next to Nalavara’s ravaging of the Bastion of Unborn Souls. Joachim knew that there were several factions involved in this conflict; the demon lord Aamuel, one aspect of Demogorgon, actively sought the wyrm’s destruction so that he could claim her heart and slay his alter ego Hethradiah. In addition, Nalavara herself would undoubtedly have allies of her own.

Walking out of the dimly lit tunnels and into a small armory set up by Alphar, Joachim wondered what his fate would be. He had no illusions that Entropy’s alliance to him would last only as long as Nalavara lived, if that long! At any time, he could be on the wrong end of any number of destructive spells and he doubted he would last long against the combined might of the Alienist and her two retainers.

Sitting in a small wooden chair, Joachim considered these possibilities, calculating how best to carry out the maimed god’s will. Finally, his anxiety gave way to exhaustion and finally sleep.

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“As I was recounting to you before, Lady Entropy, I am afraid that my service to you is concluded. In return for your alliance with Zhentil Keep I have made significant personal sacrifices on your behalf. However, I will not accompany you and attempt to slay a creature who has killed Vangerdahast himself!”

Entropy looked at Amal sullenly and knew, in the interests of their alliance, she could not press the issue, “Fine, fine. Leave me in my most vulnerable moment!”

Nodding, Amal stepped through his Gate and returned to Zhentil Keep.

After his departure, Entropy nervously fingered Desyaeus’ Soul Totem taken from the cold, dead hands of the Titan turned god. She had become attuned to the artifact the second she held it, becoming instantly aware of the location of the Bastion of Unborn Souls.

The Positive Energy Plane.

Though it might seem like heaven to most, the plane was actually a trap for the unwary. At first, visitors who were not immediately blinded by the radiance of the place felt full of energy, life and power – all injuries were healed, all disease cured, and all ailments eradicated. However, as the positive energy continued to flow into living things, it eventually snuffed them out with its power. And undead . . . well the walking dead did not last long . . .

This was not good news for a Chosen of the Revenancer a deity whose rule was fueled by unlife.

Barring the problems posed by Hor’ahun’s currently undead state, were the multitude of troubles Entropy faced once she actually entered the Bastion. Nalavara would not go easily or quietly and she still had to contend with Aamuel’s servants besides. The obvious “good” solution was to slay the wyrm she knew, but was that the only option?

As she had betrayed Joachim, Noir and Hor’ahun in the Undying Temple, could she do the same and ally with Lolth’s favored servant? Surely Kiaransalee would not be pleased, but the White Banshee respected strength above all and what power could be held by one who laid claim to the Bastion itself! A place beyond the influence of even the greater gods!

Yes, for now, she would go along with Tyr’s little scheme and cooperate with Joachim. But she would keep her eyes open for opportunities.

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The four stood beneath the decapitated statue of Kelemvor in the plains of Thunderstone.

“Why did we meet here of all places? Though I must say I love what you’ve done to the statue.”

Joachim threw Entropy a hateful glare, “Because it is a neutral meeting place. So, by your presence I assume you agree to enter the Bastion with me. Do you pledge to help me slay Nalavara and end the cycle of soulless births?”

“Yes, yes, I agree. AND to show you how much I’m willing to trust you, I return to you the life of your friend, Hor’ahun.”

The Inquisitor looked at Entropy with considerable skepticism, “Excuse me?”

“The Bastion is, as you may or may not know, located in the Positive Energy Plane. It is not exactly a hospitable place for undead so I grant you a boon. I will destroy Hor’ahun’s current undead form thereby freeing his soul. I then place his life in your hands to do as you will. Noir! Hor’ahun! As we planned, if you please . . .”

Immediately, the undead githzerai dropped to both knees as Noir unsheathed her greatsword. Hor’ahun bowed his head as if to pray and the Blackguard circled around him, raised her sword and brought it downward in a quick, powerful arc. His head rolled on the ground for only a split second, before the githzerai’s entire body simply crumbled to dust.

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“Please, my friend, just listen to . . .”

“NO! You have abandoned me before and now you ask me to join you in another mission that may well result in my demise!? I thought Entropy was the crazy one!”

Joachim had abandoned Entropy and Noir temporarily and returned underground to Alphar’s secret chambers. Knowing full well that his companion would want a full and complete explanation, not to mention his pent up hatred against his former captors, the Inquisitor thought it best to talk to Hor’ahun in private first.

“Please hear me well. No matter where you go in the multiverse, even you cannot escape the effects of Nalavara. This goes beyond ideologies! Under what other circumstances could you see a servant of Tyr working with Kiaransalee? Once the threat is neutralized, I swear to you that you can go your own way. If you wish to remain with the forces of Cormyr, I promise you that I will find a place of honor for you.”

The githzerai sighed deeply and considered his friend’s words. He would like nothing better than to tear Entropy and Noir limb from limb. However, under the current circumstances and without Joachim’s explicit support, he knew he could not have his revenge. However, after Nalavara was slain – when Entropy and Noir were depleted. Yes, he would have his vengeance but in time.

“I agree Joachim. I will enter the Bastion with the lot of you . . . for now.”
 

Session 45
The beginning of the end

All were temporarily blinded by the sudden transition to the Positive Energy Plane. Surrounding the companions was a brilliance beyond comprehension, limiting vision to only a few dozen feet. The party struggled to move, but they found that they were rooted in space.

A veteran of extraplanar travel, Hor’ahun knew what to do, “Travel in this plane is accomplished by thought. Just will yourself to move.”

Glancing around, Joachim could see no evidence of any structure or creature, let alone the Bastion of Unborn Souls, “Entropy! What deceitfulness is this! Lead us to the Bastion!”

“Hold on!” Concentrating briefly, the Soul Totem shard around Entropy’s neck began to glow as it revealed to her the exact location of Nalavara’s lair. “That way,” the Alienist pointed to nothing in particular.

Joachim and Hor’ahun flew ahead in a burst of speed, leaving the others behind.

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The creature stood ten feet tall, its body a weird hybrid of ape and boar – and it was rapidly loosing patience. He angrily shook his wrist, trying to mitigate the intense pain. In this plane, the insidious positive energy that permeated the place slowly infused travelers with its power until they exploded. Of course, there were spells and magical items that prevented this problem but Aamuel, with his wicked sense of humor, had developed a more conventional solution.

Known as torture bracelets, the devices periodically extruded painfully sharp spikes into the wielder’s wrist. Therefore, by constantly injuring the wearer, positive energy never overwhelmed him but rather was constantly at work healing the damage.

The demon’s orders were clear, however, no matter how badly he wanted to abandon his post he could not lest he invoke the wrath of his abyssal lord. He was waiting for one of Demogorgon’s favored servants, the so-called Cathezar. Though the Nalfeshnee had never seen the vaunted assassin, he knew enough to respect her fearsome reputation.

Suddenly, the demon heard a faint sound in the distance. His companions seemed to hear it as well and began to prepare themselves for combat. Before the Nalfeshnee could respond, he heard spellcasting above him as his muscles unexpectedly froze. His senses still functioned however, and he felt a wave of panic as a clawed hand grabbed his head.

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In the distance, Joachim and Hor’ahun saw a massive dome composed of crystal that could only be the Bastion. In front of the structure stood several creatures and one gigantic spider-like being. Both allies stopped as they waited for their remaining companions to catch up.

Seconds later, Noir and Nurn appeared but Entropy was nowhere to be seen. Invisibly, the Alienist had already moved ahead of all of them.

In the form a Balor, she silently flew over the group of demons. She mentally tallied the fiends as she saw them, “Hezrou, Glabrezus, Nalfeshnee, and . . . RETRIEVER!”

If there was one thing Entropy feared and loathed it was arachnids. Though she could not say whether this phobia had begun with Lolth’s declared vengeance against her, she nevertheless avoided such creatures at all costs.

Flying safely over the massive body of the Retriever, Entropy paused over the Nalfeshnee. Quickly she cast a spell and paralyzed it. Smiling, she could only wonder about the terror it must be experiencing. Bloodlust taking over, she descended quickly grabbing the ape-like demon and tearing into its flesh. Though the demon would regenerate most of the damage she dealt, it would certainly feel the pain.

Hearing spellcasting and seeing one of their foes freeze, Joachim, Hor’ahun and Nurn charged towards the massive construct. Taking it by surprise, all three inflicted considerable damage. In response, the creature’s eye rays flashed as Hor’ahun and Joachim were hit by fire and electrical energy. Moving up to Nurn, the retriever grabbed the death slaad with its powerful pincers trying to crush him to death.

Noir moved to engage the Glabrezus, ripping into one of them with her greatsword. The dog-like demon immediately dropped its torture bracelet, relying on the restorative powers of the positive energy plane to heal its injuries. Concentrating, it adjusted the local gravity field in the area as the blackguard was thrown backwards. The remaining demons closed on Noir.

The Nalfeshnee, in terrible pain, managed to dispel the spell that paralyzed him. However, he still could not manage to overpower the Balor who was grappling with him. Entropy relaxed her grip on the demon and blanketed the area with sonic energy, immolating her foe as well as a nearby Hezrou.

With his extraordinary agility, Nurn easily wiggled free of the retriever’s grasp as Joachim and Hor’ahun continued to pour damage into the construct. Tumbling underneath it, Nurn’s short sword finally brought the immense creature down.

Between Noir and Entropy, the remaining demons did not last long.

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“Is this the best Demogorgon has to offer?”

Hor’ahun smirked as he kicked over one of the demonic corpses.

“Quickly! There is no time to waste, we must find a way into the Bastion before my spell shielding us from the positive energy expires,” Joachim’s eyes fell on the exploded corpse of a glabrezu. During the battle, the demon had relinquished its torture bracelet to take advantage of the positive energy. But, the moment it had been fully healed, the additional influx of energy had caused it to utterly explode.

Entropy flew up to the Bastion. The structure was truly titanic with each facet of its surface shaped like a snowflake. In time, she found a small indentation where she could place her Soul Totem. Gingerly placing the artifact in place, a large section of the wall disappeared.

The entrance to the Bastion was thrown open.

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Po, Krushar, Thalidorus, and Grisly waited in anticipation. They were the most powerful servants of Nalavara, tasked by their mother to repel the increasingly frequent demonic incursions. In truth, the quartet had watched the dismembering of the patrol Aamuel had posted outside the Bastion with rapt attention.

“Impressive. It seems that another party is interested in the exploits of our mother,” Po quickly removed a potion from his belt and quaffed it.

Krushar followed suit, though Thalidorus and Grisly both lacking human hands merely growled in anticipation.

Though the slightest of the four in stature, Po had assumed the mantle of leadership. His mother often reminded him that he was of “lesser” stock, though this had not stopped Nalavara from using her vast resources to harness his martial aptitude, honing him into a remarkable fighter.

Krushar, taken from the great wastes of the North proved a bit harder to sharpen. However, he followed Po’s orders well enough and his seemingly endless fountain of rage fueled what he lacked in finesse.

The remaining two, Thalidorus and Grisly, were nothing more than animals in Po’s estimation but each had their talents.

As the wall shielding them from the outside disappeared, Po squinted as the brilliance of the plane seeped inside. Before them stood a demon, three humans, and a wrinkly humanoid of some sort. If they were a rival demonic faction, Po knew that his fiery breath would be worthless. Gesturing to his companions, they waded into melee.

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Nurn laughed out loud, “A kobold!! The mighty Nalavara must rely on a weakling kobold to defend her lair!”

Stopping for a moment, the slaad manifested one of his most powerful abilities and instantly struck Po blind. However, one of the kobold's companions, a two-headed ettin dual-wielding greataxes, ran forward to engage Nurn. With unbelievable speed and ferocity, one of the axes blindsided Nurn, sending the rogue crashing into the side of the Bastion. Before he could recover, Krushar was on him again swinging with abandon.

The last thing Nurn felt was his torso being severed by two simultaneous axe blows. His bloody body fell to the ground.

Surprised by the sudden and unexpected death of their ally, Joachim and Noir quickly moved to engage the ettin. Hor'ahun brought them some additional time as he psi-blasted their other foes, including a draconic looking dire bear and chimera.

Entropy pelted the half-dragons with elemental magic but was surprised by the blind kobold at her side. With uncanny precision, the small figher stabbed her repeatedly despite the considerable natural amor her Balor form provided. Quickly, the Alienist began to feel light-headed from blood loss. She changed into a Pit Fiend, hopeful that its regenerative properties would save her from death.

After taking Entropy down, Po listened carefully for the status of his companions.

Though he had taken them by surprise, Krushar did not last long against the martial prowess of the Inquisitor and Blackguard and had fallen. As Po moved to engage the pair, Grisly managed to shake free of the effects of the Gitzherai's psi-blast and grabbed him.

As Entropy and Nurn lay in bloody heaps, the party fought hard against their remaining foes. But the question remained,

Could they take down the blind kobold before it was too late?
 
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Nurn Male death slaad Rog5; CR 18; Medium-size outsider (chaotic); HD 15d8+60+5d6+20; hp 164; Init +12; AC 33 (touch 15, flat-footed 33); Atk +24 melee (3d6+6 plus stun, 2 claws), +22 melee (2d10+3, bite); or in humanoid form +30/+25/+20/+15 melee (1d6+11/19-20, +5 chaotic short sword); SA Sneak attack +3d6, psionics, spell-like abiliites, stun, summon slaad; SQ Acid, cold, electricity, fire, and sonic resistance 5, alternate form, DR 20/+2, evasion, fast healing 5, outsider traits, telepathy, find traps, uncanny dodge; AL CN; SV Fort +19, Ref +26, Will +19; Str 22, Dex 26, Con 18, Int 18, Wis 18, Cha 18.

Skills and Feats: Balance +10, Bluff +21, Climb +24, Diplomacy +6, Escape Artist +26, Hide +31, Intimidate +6, Jump +26, Knowledge (History) +22, Knowledge (the planes) +22, Listen +22, Move Silently +31, Search +27, Spot +27, Tumble +33; Cleave, Improved Initiative, Power Attack, Weapon Focus (short sword)

Possessions: +5 chaotic short sword, +3 studded leather armor, +5 cloak of resistance, helm of teleportation, amulent of protection against detection and location, various poitions
 
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