Ghost in the Shell Stuff

D_Sinclair: I don't care if you're your boss or not. I don't care. However I do care about you harassing people about their post counts. Wow. This actually means that you cant't argue with Morrus or Crothian? I guess so. If you want to flame flame somewhere else and not in my thread. Thanks.

Well anyway I'd like the player to reflect the loss of "humanity" in my games, not by some abstract ability loss. Some players can roleplay this situation some can't. If you'd really like to you could get a charisma loss as a drawback for cybernetics since charisma is not only physical appearance. So you could be in the body of a 18 year old supermodel but everybody could see that you are behaving like a robot. And that would seriously ruin your social skills (Cha loss).

Clarification: I didn't say that you could get a cyborg body with a feat. You must purchase the cyborg body and its extras part by part like building a robot. The feat is only there for balancing reasons. PCs who start as normal humans have to invest in this feat (and the skill points) to counter the human bonus feat. This is learning how to control your robot body's functions (as well as taking away the humans' bonus feat and extra skill points). Computer viruses weaken the cyber brain's ability to control the robot body, this is why any ability can be damaged (or drained).
 

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Ymdar said:
D_Sinclair: I don't care if you're your boss or not. I don't care. However I do care about you harassing people about their post counts. Wow. This actually means that you cant't argue with Morrus or Crothian? I guess so. If you want to flame flame somewhere else and not in my thread. Thanks.

Who said anything about flame wars? I was simply pointing out common sense and offering advice. What she did was tantamount to walking into a business she had never been in before, and proclaiming she was better than everyone else. Worse, she has a reputation that preceeds her, whether deserved or not. And it was horribly rude. She asked about shirowpunk in one thread, gets pointed to this thread, and she didn't like it. She should have closed the window and been done with it, but instead, she just had to tell everyone she "can write better." I admit, my post was rather reactionary, given my efforts to unjerkify my boss.

And eyebeams, don't worry about Net of Dreams, man. You've more than vindicated yourself with the Terminal Identity material. From what I've heard, mostly second hand, mind you, the company that published Net of Dreams screwed most of the participants in their Cyber Style line. I've heard stories about 4 or 5 people not getting paid, and apparently they've given credit to people where it wasn't due as well.
 

Man/Machine

Apologies for the lousy spelling and bad punctuation. I just wrote this on the train over. So its not all great.

In the beginning there was god
And god created man
And man created machine
And machines merged with man

The uncomforting reality of Ghost in the Shell.

I have decided that the best way of approaching the possiblity of creating d20 Ghost in

the Shell, is by putting away the rulebook and looking at what is the goal. I hope over

the next few pages to create a sense of how the world of Ghost in the Shell ticks.

The Net

The Net in Ghost in the Shell is an organism of information, through an analogy of

viruses, antibodies, nervous systems, the Net exists. The Net is not a mechanical

organism except when looked at from hardware perspective, hardware is immaterial in the

vast sea of knowledge. Through this network everything flows. There are military, and

industrial nets, but they all tie into the larger existance of the Net. With the right

keys or knowledge these barriers disappear.

The Cyberbrained

To traverse the Net all you need is either a cyberbrain or the cumbersome gear of a

brain scanner. The cyberbrain reacts more swiftly, understands more than the crude aids

of information can ever achieve. Most often the division between those who have

cyberbrains and those who do not is starck. The world is an informational hyper age. The

amount of information needed to maintain a competitive edge in this post-modern society

cannot be achieved through the crude method of visual assimilation.

Hackers

There is a darker side though with having a cyberbrain. A man need only have a

cyberbrain to access informational nodes of the Net. Some of those nodes are people.

Even though every cyberbrain comes with an attack barrier to prevent unauthorised usage,

the more skilled hackers can pass beyond the defences. When inside a persons mind, the

only limitations are those of what is connected to the cyberbrain. Inside they possess

the body of the infected host, are able to change memories, overlay personality engrams,

or destroy the very physical mind of the host.

The Ghost

The ghost is what defines what a person is. It is his soul. The whisper in the machine,

encased in a cyberbrain unit. It is intangible, but can be quantified, and proven of its

existance. Animals, and sometimes machines can be said to possess a ghost. While

possible, it does break away from the comfort of human superiority. It is possible to

copy the ghost. As a hacker exists longer in the Net, he can create a copy of himself.

Upload all his experiences into secure locations throughout the Net that eventually

converge back to creating himself. In addition to the slow method, a persons cyberbrain

can be copied using a braindubbing machine. This machine often rips out the essence of

what makes that a person, and can copy it into software form.

Beyond the Ghost

Outside the ghost are the experiences that create the person as he is. The skills he has

learned, the memories, the acquaintances, that all plug him into the

social/informational system of society. Those with a cyberbrain are not limited to

learning through doing, but can through teaching mechs learn valuable skills, and

through specialist software be able to do what other find impossible. External memory

modules, beyond those incorporated in the cyberbrain can be utilized. Information far

wider than any human a hundred years before could possess is at their fingertips.

Databases, skills, and AI, help the cyberbrain in reaching its true potential.

Artificial Intelligence

With the advent of cyberbrains, cyberpsychology came into existence. Enabling the

creation of more humanlike AIs. An AI is an expert system devoted a narrow purpose.

Whether it is an automous information gather system, a love doll, or a mannequin. They

can be as machinelike or as lifelike as desired. Nonetheless, an AI has limited in its

responses, understanding, and personality. Often, though AIs are said to contain ghosts

even though no such ghost patterns can be discerned, although as AIs become more

advanced they begin to inherenet characteristics not of AI, but of artificial organisms.

Robots

Robots possess an AI the same way a cyborg possesses a ghost. Although some robots do

not look in the slightest humanlike, others can appear perfectly human. Humanity

constantly strives for the creation of what is in its own image, and there is the fear

that the robot may look back and pluck out that which offends them. A robot, as a

syntethic organism is far superior to the human body. It does not need to sleep, drink,

or eat. It is able to withstand stresses that a human body could not. However, the

robotic mind is fragile and can snap due to the stress of being unable to understand.

when that happens, a robot will rarely go on a rampage. Sometimes a hacker, or a

saboteur will infiltrate and tweak the programming to make the robot snap. Sometimes

combat software is overlayed into the robot, making it alone a deadly match against most

heavily armed police units.

Decots

Decoy Robots, or decots. Cyberntics and robotics, are permanently twined together. It is

hard to say even among experts when a cyborg begins and a robot ends. With decots this

blurring of distinctions is enhanced, as these artificial bodies do not have a

cyberbrain, but can be manipulated from afar, often being controlled by the original

owner. Often used to prevent assassinations or to simply pose as someone who does not

exist as a being.

Cyborgs

The quintessential expression of power. Heads of State become them, soldiers are

transformed into them, and the crippled gain new lives. Most full cyborgs live their

lives happily never knowing how much untapped power they possess. Others seek to

maintain their edge through a body that can be stronger, faster, more versatile than the

human body.

Humans

Humans still exists, but without a cyberbrain they do not have the capacity to maintain

their position in the post-modern market place. They have essentialiy become obsolete in

the information age.
 
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I agree with Chrysalis on this matter. And for game rules I'd use the VRNet enhanchement from WotC. Or I have to wait until D20 Cyberspace for other ideas. :D
 

I'd like to point out something about Major Kusanagi's background:

As I understand it, Kusanagi's biological body was dying very early on in her life; like age 5. Her parents apparently sacrificed much of their life's savings and income in order to keep her alive and developing normally by giving her a cyberbrain operation and a series of cyborg bodies, mimicking the development and growth of a 'normal' body.

I would presume that it's her work with Section-9 that gives her the uber enhancements and upgrades, though.

The whole 'Ghost in the Shell' series, at least the TV version, really is a great example of cyperpunk, without having to be dismally depressing the way most cyberpunk fiction turns out.
 

In one of the episodes in the first season, it comes across if you read between the lines that she was in a car crash or a catastrophic accident at the age of six. However, her real age is unknown. It can be suspected that she was in the previous pan-Asian war as a Special Op. which would actually make her in her 40's or 50's. Aramaki used to be in Military Intelligence and the Major go back a long way. It has been conjectured on and off screen that Aramaki is actually Motoko's father. However, I find it unlikely except in a mentor/student framework.

The Major uses a body made by or using parts from Megatech Corp. Megatech makes top-of-the-line cyborg parts which includes parts for Motoko. However Motoko's body is something that is constantly being upgraded, and is not afraid of stealing, bribing the newest and hottest tech. The body though is designed to look like a standard full body cyborg, this lessens chances of body jackers.
 
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I am thinking on running a quick and ready freeform based on the world of Ghost in the Shell. Anyone interested?

To make things interesting the players will be police in the cybercrimes unit.

-Chrysalis
 

Chrysalis said:
In one of the episodes in the first season, it comes across if you read between the lines that she was in a car crash or a catastrophic accident at the age of six.

Airplane crash. It's in an episode of 2nd GIG.
 

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